January 20, 2006

Soldiers as Cyborgs

In another advance towards a real man-machine interface, the US Army is experimenting with connecting neuro-physiological sensors to soldiers to assist them in cognition and sensemaking during tense warfare situations:


The augmented cognition system uses neuro-physiological sensors that assess a warfighter’s attention by measuring and recording brain activity and body responses, including heart rate, and adapting to his preferred learning style.

Using that data, the system will then influence the way the soldier gets information, according to a Jan. 17 statement from the Army’s Natick Soldier Center in Natick, Mass. The technology will help individual warfighters determine the most important information available and decide the best course of action in varying environments.

“The technology we are developing will ultimately help warfighters when they are faced with information overload, especially under stress, and will significantly improve mission performance,” said Henry Girolamo, the Natick Soldier Center’s DARPA agent for the Army’s Augmented Cognition Program.

This truly is an example of cognition assistance outside the body a la Clark’s Natural Born Cyborg book, and is definitely a move towards more fully integrated man-machine entities.

This post has been filed under News as Cyberpunk by SFAM.

In searching around Technorati for the term “cyberpunk,” I found this little tidbit on a live journal blog. Don’t look now, but it looks like Robocop is coming to Korea in 5 years.

This from the Korea Times:

“By the 2010s, Korea is expecting to see robots assisting police and the military, patrolling the neighborhoods and going on recon missions on the battlefield.

The Center for Intelligent Robots on Monday said the state-backed agency plans to check the feasibility of security robots by convening a 40-member planning committee late this week.

“If the robots prove to be viable technically and commercially, we will be able to begin developing them late next year,” said Lee Ho-gil, head of the center.

When completed, the outdoor security robots will be able to make their night watch rounds and even chase criminals, according to Lee. “

Any chance we could get someone to send them a copy of the movie?

This post has been filed under News as Cyberpunk by SFAM.

Ghost in the Shell

Year: 1995

Directed by: Mamoru Oshii

Written by: Kazunori Itô, Shirow Masamune (Manga)

IMDB Reference

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Very High

Key Cast Members:

  • Major Motoko Kusanagi: Atsuko Tanaka
  • Batô: Akio Ôtsuka
  • Section 9 Department Chief Aramaki: Tamio Ôki
  • Togusa: Kôichi Yamadera
  • Rating: 10 out of 10

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    And where does the newborn go from here…the net is vast and infinite…

    Overview: After Akira, a case can be made for Ghost in the Shell being the most influential anime ever. While Akira was the first anime to crack international markets, GITS rose anime to something “real,”, and opened the doors for events like Disney’s pursuit of Miyazaki, and eventually, the truly incredibly pace of anime we see today. More important for cyberpunk films, GITS provided a myriad of thoughts and visuals that have been expanded upon in virtually all subsequent cyberpunk animes. James Cameron refers to GITS as the first truly adult animation film to reach a level of literary and visual excellence.” In addition to a wonderfully complex and introspective story, we get heart-thumping, realistic action, all served up with some incredibly revolutionary animation techniques that places GITS on a juicy platter for all to enjoy.

    ~ Fair warning - there are a few plot spoilers below in the matrix discussion - I simply couldn’t write this, especially with linkages to the Matrix without including an interpretation of the ending of GITS. ~

     

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    GITS shows us a very realistic looking near future set in the year 2029. The visuals are intricately detailed and depict grunge settings next to the highly sanitized corporate world. In 2029, people have the ability to augment their bodies with cybernetic replacement parts. In some cases, people have almost fully replaced their human bodies, leaving only their brain encased in a cyborg shell. The brain is even augmented with hyper-intelligent access to knowledge and communication packages. But the person, and we use that term loosely now, still has a ghost, or soul if you will - an emergent property of life that separates a human from a robot. Even though the majority of their human material is replaced with a cyborg-like shell, if the individual retains their ghost, they still retain their personality and individuality - their humanity if you will.

    This cyborg shell is not the same as a robot. The limbs and body still communicate with the brain in a digital nervous-system-like operation. If we include Masume Shirow’s vision (the writer for GITS), the cyborg’s sexual parts are even fully functional. This means that in essence, their cyborg shell aids in the creation of an individual’s ghost. While this is terrific, a downside is the ability for evil-doers to engage in Ghosthacking - or the taking over of someone’s perceptual control, or worse, augmenting their artificially enhanced memory.

    The story centers on Major Motoko Kusanagi, an almost fully mechanically enhanced cyborg secret operative working for Section 9 - Japan’s anti-terrorism division. As the movie progresses Motoko and her cyborg partner, Batau start to uncover a plot involving another ministry that seems to be engaged in a cover-up. Eventually, we find that this cover-up involves a seemingly nefarious hacker named the Puppet Master. In pursuing the Puppet Master, Motoko finds out that all is not what it seems- that in fact the Puppet Master is a sentient program, and never had a body. More interesting, the Puppet Master has been looking for Motoko!

     

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    Revolutionizing Anime: Oshii revolutionized animation in GITS with a myriad of new and innovative computer graphics techniques. In short, Oshii pushed the boundaries for state-of-the art animation with GITS. Oshi scanned his animation cells in to a digital system so that he could import them into an editing suite to get all sorts of cool lens effects. For instance, in the above pic, Oshii is able to emulate a contra-pull type effect where the camera moves back, and the lens moves forward. In viewing this, the background expands while the foreground eerily stays in the same place. This works wonderfully for Motoko’s questioning of humanity speech. And this is only one of many interesting used of digital shots. Other techniques include interesting overlays that depict either brain activity or maps, for instance.

     

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    Questioning Humanity: Ghost in the Shell still provides anime’s the best examination in the questioning humanity. GITS is dominated by an ongoing discussion of what it means to be human and really, what it means to be alive. Is Motoko really still human? Even she doesn’t know the answer anymore, and actually questions whether she really has a ghost (how would she be able to differentiate a fake ghost from a real one?). This line of questioning is artfully developed in a way that makes Motoko the character in all of anime that I empathize with the most. You truly feel for the dilemma she finds herself facing.

     

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    What is the Matrix? If we examine the Matrix, we find that both the visuals and storyline are heavily influenced by Ghost. There are some rather explicit visual “nods” in the first Matrix, including the opening digital sequence, Mr. Smith’s building jump where he breaks the concrete beneath him (this is virtually identical to Motoko pursuing the first puppet victim), and the shooting of the fruit stand where Neo is running near the end. On top of this, we have a reversal of roles in the Matrix, where Neo plays Motoko and Trinity emulates Batau. And again, the Wachowskis make no bones about where their influence came from - they, as much as anyone, have contributed to Ghost’s ever increasing popularity.

    In looking at the storyline, we find even more interesting parallels. Ghost in the Shell ends with Motoko merging with the sentient program called the Puppet Master (Project 2501). This allows the Puppet Master produce a diversity of offspring that is simply not possible to do with copies alone. This has a direct parallel to the scifi view of Neo in the above review. While Ghost in the Shell 2: Innocence is the philosophical sequel to Avalon, the Matrix trilogy is just as clearly the sequel to Ghost in the Shell. Whereas GITS ends with this merging of a sentient program with a human ghost, the Matrix expands on this idea. We see Neo take the same journey, but in a very different way. He conducts this symbiotic merging over 3 movies whereas Motoko does this in a matter of minutes. We see Neo, through this merging of sentient program with a human, become the “one” - an omnipotent style being. This characterization is similar to the characterization that Batau gives of Motoko in GITS2 in his dogs and gods versus flawed humans speech.

     

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    Also interesting is the linkage between the puppet master’s desire to digitally produce offspring with Neo’s reloading of the Matrix. The puppet master discusses this at the end of GITS in the “Life perpetuates itself through diversity and this includes the ability to sacrifice itself when necessary” monologue. If you trace the linkages, Neo’s reloading of the Matrix this is a method for the sentient program portion of Neo to create diversity and offspring. The merging of Neo allows the sentient program to grow and develop in ways simply not possible by itself. Familiarity with Neo’s Ghost allows it to make the changes necessary to correct the errors that build up in the current Matrix that prompt the battery people to disbelieve their surrounding.

     

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    Finally, Ghost gives us a truly interesting vision of the future. We get sound astoundingly realistic and grungy cityscapes that are filled with the most impressive technological horrors. Is it truly a stretch to imagine that technology will augment our physical abilities? This is the bionic man taken to another level. On top of this, if we truly can learn to connect manufactured parts to our nervous system, is it really that far of a stretch to imagine that our brains become augmented? And over time, is it truly a stretch to believe that the line between humanity and robot won’t be blurred? GITS questions these articles of faith in such a believable way that we have seen a shift in our overall thinking on this issue.

     

    The Bottom Line: Truly, even if you ignore all this philosophical stuff, Ghost in the Shell is simply an awesome movie! The action is terrific, the visuals are great, the soundtrack is devine…I could go on and on. If you just see one anime, Ghost in the Shell, still my favorite anime, is hands down the one to get.

     

    Page 2: More GITS Screencaps –>>

     

    ~See movies similar to this one~

    Tags: cyberpunk movie review anime ghost shell

    This post has been filed under Hot Cyberchicks Kicking Butt, AI (no body), Awesome Cyberpunk Themes, Man-machine Interface, 10 Star Movies, Hacker Movies, Awesome Cyberpunk Visuals, Animes, Cyberpunk movies from 1990 - 1999 by SFAM.

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