March 16, 2006

I Have No Mouth And I Must Scream

Game Review By: Neuromancer

Year: 1995

Author: The Dreamers Guild

Platform: DOS

Publisher: Cyberdreams

Rating: 8 out of 10


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Introduction: In the early nineties a game publisher named Cyberdreams specialized in games targeted towards a more adult audience. Their games incorporated adult imagery and themes set in a horror, scifi or cyberpunk setting. The list of published titles contains: DarkSeed (based on the artwork of Giger) and CyberRace (based on the -Tron- vehicle design of Syd Mead) and I have no mouth and I must scream.

 

I have no mouth and I must scream is based on the story of the same name written by Harlan Ellison. Not only did he write the initial story, Ellison was heavily involved in the game design as well as doing the voice acting for AM.

 

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The story : At the height of the cold war China, Russia and America are the three ruling superpowers of the world. Each has built their own immensely huge supercomputer with only one purpose in mind: the destruction of the other two superpowers. By means which are not described the three supercomputers merge and become sentient. This new supercomputer calls itself AM (I think, therefore I AM) and has adopted one emotion from its makers: hate. Hate towards mankind. The first thing AM does is wage total war and subsequently manages to destroy all of mankind. All but 5 people who have been taken hostage for the sole purpose of entertaining AM. 109 years of torture and humiliation have passed as the game starts.

 

Now AM has devised a specific quest for each of its victims. The quests are filled with metaphors as each must enter their own personal hell. As the game progresses we find that each character has to face their own severe psychological issues caused by a traumatizing event in the past. The player must take a journey into 5 very troubled psyches attempting to rescue the last bit of humanity left. This game/story is very grim and not for the faint hearted. We are dealing with all too real issues here that force us to explore the humanity of not only ourselves but also mankind as a whole. Without giving too much away the victims have to learn to deal with murder, rape, cannibalism and the horrors of the holocaust. Each must be guided through metaphors towards some sort of redemption.

 

And it seems as if forces within AM (the original three computers from which it originated) are resisting their host and are very stealthily aiding and guiding the humans as they themselves want to be free…

 

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When the game starts we get a view on AM’s pillar of hate and get to choose one of the 5 people. As a player we get a lot of freedom as all 5 quests can be undertaken in any order. The quests in particular can be completed in a variety of ways. The key thing to remember is we are trying to aide these 5 people to retrieve some of their lost humanity. Points are given for each choice we make that either lowers or raises the level of humanity this character has acquired. And these are very much needed for the end-game.

 

When all 5 quests have been completed AM retreats into itself to think about what went wrong. Finally the 5 people can put the pieces of the puzzle together and learn what is going on. The player then gets to choose a character which will be digitalized and loaded into AM. What follows is a very vague end-game wherein we will attempt to take out metaphors of AM’s ID, Ego and SuperEgo (yup, the Freudian ones). There are several endings possible based on the choices we make ranging from very depressing to slightly hopeful. This part of the game is the least interesting as things tend to get a bit too vague.

 

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The game: This is an old-fashioned point and click adventure which runs on DOS. The interface is reminiscent of the old Lucasarts games like Monkey Island where you get to build sentences by clicking on the commands. The graphics are somewhat static (this pre-dates FMV) but really add to the atmosphere while the voice acting is quite good. The puzzles are logical and sometimes quite hard. Besides the end-game there is not much here an experienced adventure-player shouldn’t be able to solve though.

 

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The verdict : The disturbing, unsettling psychological and intellectual storyline more than makes up for the outdated graphics and somewhat disappointing ending.

Tags: game review

This post has been filed under Cyberpunk Games by Neuromancer.

Great news everyone - A new reviewer has joined the Cyberpunk Review team!

Neuromancer, a frequent site participant, is going to start reviewing cyberpunk games!

We should see Neuromancer’s first review up on the site in the next day or so. This is terrific as the goal of cyberpunkreview.com is to eventually encompass all forms of cyberpunk media. Game reviews will make a terrific addition both to the content and to the discussions. So everyone give him a warm welcome as he gets his feet wet.

Also, if anyone else is interested in participating, PLEASE PLEASE drop me a line at sfam”at”cyberpunkreview.com. I am VERY interested in expanding the content to cyberpunk games, books, manga and graphic novels, art, and even cyberpunk music. I know Desirina mentioned she might be interested in reviewing books (I’m hoping to hear back from her on this), but I’m guessing that in the case of most forms of media, multiple reviewers won’t be a problem. So again, speak up if interested. And welcome, Neuromancer :)

This post has been filed under Site Development by SFAM.

Well isn’t this just ducky. If living in the DC area weren’t bad enough already, now we have more attacks on our humanity. In addition to terrorist attacks, the sniper scare, anthrax spores and worst of all - politicians, now our bodies are being invaded by RFID chips. Apparently Verichip has decided to descend upon the DC area to test out their new body implants - chips embedded in the body that have your medical history embedded:

Some doctors are welcoming the technology as an exciting innovation that will speed care and prevent errors. But the concept alarms privacy advocates. They worry the devices could make it easier for unauthorized snoops to invade medical records. They also fear that the technology marks a dangerous step toward an Orwellian future in which people will be monitored using the chips or will be required to have them inserted for surveillance.

“It may seem innocuous, but the government and private corporations could use these devices to track people’s movements,” said Liz McIntyre, who co-wrote a book warning about the dangers of such radio-frequency identification (RFID) technology. “It may sound paranoid, but this is bound to be abused.”

One wonders if its just a matter of time before people have whole sets of embedded RFID chips for everything from Metro farecards to Starbucks Latte preferences to state drivers licenses. At that point, some entrepreneurial soul will bring to market a multi-functional, “personalized” RFID pass card for all our invasive RFID needs - we might call this an RFID “multi-pass.” Once the masses buy into this idea, I’m sure I’ll run into some hot chick checking out her merchandise at a Walmart, who says to the casher, “Leeloo Dallas, Multipass!” Suffice to say I won’t be getting in the “Tag my ass now” line anytime soon.

This post has been filed under Cyberpunked living by SFAM.

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