March 19, 2006

Japanese Robot Innovation - Blocks Attempted Slaps!

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Metatron found this. I realize this is old (June, 2005), but I just couldn’t resist posting it. Here at the 2005 World Expo in Japan, an android was revealed to the delight of all. “Shown with co-creator Hiroshi Ishiguru of Osaka University, the android is partially covered in skinlike silicone. Q1 is powered by a nearby air compressor, and has 31 points of articulation in its upper body.”

 

Most interesting about this android, is that one of its first programmed functions is to STOP PEOPLE FROM SLAPPING IT!!! :shock:

You gotta be kidding me! Who decides that this is the ‘critical function’ needed prior to release? I just GOTTA see the R&D focus groups that led to this capability. I can just imagine the write-up of the study participant research report. I’m guessing it looked something like this:

“Surveys show that the primary action most study participants attempted in interacting with ‘Q1′ - codenamed, ‘Jenny Cyberchick,’ was to continually slap her while shouting, ‘On your knees, Bitch!’ This action had the unintended side effect of tipping over the android, which self-destructed in an electrical ball of fire, often causing undue harm to the study participants. Even worse, in the few instances when Jenny Cyberchick survived the fall, study participants commented that ‘She just didn’t struggle enough to stimulate me.’

To ensure a viable marketplace, the results of the participant study report indicates that prior to final delivery, we must give Jenny Cyberchick the capability to fight back! Or, um…we could teach her to kneel.”

But their functionality is not totally devoted to stopping people from slapping her. Apparently other study participants were interested in throwing objects at her as well - these too she can block. :)

This post has been filed under News as Cyberpunk by SFAM.

Movie Review By: Metatron

Year: 1998

Directed by: Rob Bowman

Written by: William Gibson & Tom Maddox

IMDB Reference

Degree of Cyberpunk Visuals: Medium

Correlation to Cyberpunk Themes: Very High

Key Cast Members:

  • Esther Nairn/Invisigoth: Kristin Lehman
  • Fox Mulder: David Duchovny
  • Dana Scully: Gillian Anderson
  • Rating: 8 out of 10

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    This is what happens when you forget there IS a real world outside…

     

    Overview: Now, surely there must have been some kind of mistake. This is Cyberpunk Review, right? OK. Since when stories of little green men do qualify as such? Surely the mere fact that agent Scully had an implant in her neck does not count for an awful lot.

    All true. This particular episode, however, is different. Look at the credits. William Gibson. Ring any bells?

     

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    More Than Meets the Eye: It all starts with a rather innocuous shootout at a diner in a drab neighbourhood. Piece of cake, eh? Well, not exactly, as it turns out that one of the victims is in fact a top IT expert and programmer whose death might have been anything less than a coincidence. Soon afterwards Mulder and Scully happen upon a rather charming lady going by the nick-name of Invisigoth, who turns out to be much more than just a leather-clad Trinity wannabe…

     

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    The threat, it is revealed, comes from a fugitive AI she and her companions helped to spawn. This synthetic entity seems to have little regard for human life, plus it possesses some rather eccentric habits, such as playing with leftover Star Wars military orbital lasers and residing in abandoned… camping trailers. Needless to say it has to be stopped, although it may yet turn out Invisigoth pursues a different agenda altogether…

     

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    “Okay mom, I did actually use your eye-liner…”

     

    Out There: Even if the credits said “Jay Leno” or “Kermit the Frog” rather than Gibson, there still would be a good case to make for the overall cyberpunk feel of this standalone episode. In terms of themes, it is all there- the pursuit of the AI takes place both in our very own “desert of the real” and through the net; agent Mulder even gets to become a multiple amputee courtesy of the malicious program’s VR simulation. More interestingly, the episode deals with the transfer of consciousness- translating a human psyche into digital data in pursuit of a peculiar kind of disembodied immortality. It is at that point one may begin to realise that one of the foremost attractions of the concept of sentient cyberspace entities is that cyberspace begins, to the mind of many, resemble a manufactured heaven of sort, a synthetic paradise for the unbelievers, allowing those of little religious zeal to dream of achieving transcendence. This move to another plane of existence, an ersatz afterlife- may not be explored at lengths here, yet gives a good cause for reflection. Apart from the sentient computer theme there is of course our sweet little Trinity impersonator (prettier than the real deal? I might be getting controversial here…) who also happens to drive a car (1960s Imperial, to be exact) very similar to the black Lincoln in the first Matrix.

    Convinced? And then you realise that this episode actually comes from 1998, which is a year BEFORE tha Matrix… So, who’s the copycat, eh Trinity? Guess I should be expecting a lawsuit for these allegations any time now…

     

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    The Visuals: While not trying to rival Blade Runner, the visuals are decent for the budget. Being that this is an X-files episode, we shouldn’t expect anything too fancy - the series rarely relies on fancy visuals to generate their mood, or to depict story elements. One of the distinct traits of the X-Files is that they can often make ordinary places or events appear menacing and sinister when placed in the given context - this applies to Kill Switch.

     

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    I assure you that, having seen this episode, the next time you’ll see a decaying camping trailer you’re gonna think twice before approaching it. In a way this depiction of cyberpunk is more realistic - inconspicuous locations concealing the drama of furtive technological experiments and computer crime is very much what one’s bound to encounter today. The most important bit - the flow of data - is hidden from the eye. The episode does treat us to some juicy cyberpunk visual elements, including gloomy improvised computer labs, and chaotic nests of cables and wires lit by the dim glow of terminal screens - but nothing too extravagant (aside for a few explosions).

     

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    Confirm File Delete: Overall the episode represents a truly interesting foray of the famous franchise into the realms of cyberpunk, courtesy of Mr. Gibson himself. As with many other episodes, the strength of Kill Switch lies in its inherently believable narration, a mixture of the ordinary and the imaginary that made the series famous. The acting is decent- Invisigoth oozes character- and the action tightly coiled into a mere 45 minutes of film. Yet because of the unspectacular nature of the whole thing few will probably have seen and noticed it, even if this is as close as we can get into having a Gibson story made into a feature film, after his Alien3 script got binned long ago. It may not be cyberpunk canon in any way, but do watch it- I swear that after those 45 minutes you’re likely to be craving for more. Which you just might get, as there is another Gibson-written X-File which I will investigate soon…

     

    ~See movies similar to this one~

    Tags: TV episode review

    This post has been filed under AI (no body), Awesome Cyberpunk Themes, Made for TV, Hot Cyberchicks Kicking Butt, 8 Star Movies, Hacker Movies, VR Movies, Cyberpunk movies from 1990 - 1999 by Metatron.

    March 18, 2006

    DEUS EX

    Game Review By: DannyV_El_Acme

    Year: 2000

    Author: Warren Spector and Ion Storm

    Platform: Windows

    Publisher: Eidos Interactive

    Price: Right now, around $5!!!

    Rating: 10 out of 10


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    Introduction: Before the after effects of Daikatana ruined the development house, Ion Storm managed to make one last great game. Created by Warren Spector and crew, the creative geniuses behind cult-favorite game System Shock, Deus Ex is an absolute gaming masterpiece, and in this reviewer’s humble opinion, the absolute greatest cyberpunk game ever made.

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    The story: The time is the 2050s. The world is at the mercy of a pandemic disease known as Grey Death, and the United States is under attack by a terrorist organization known as the National Secessionist Forces. To combat this and other terrorist threats, the United Nations have formed UNATCO, the United Nations Anti-Terrorist Coalition. Players take the role of JC Denton, the newest active agent of UNATCO, and one of only two next-generation nanomachine enhanced agents, scheduled to replace the old cyberneticaly enhanced agents with their more subtle and advanced enhancements. His first assigned task is the elimination of the NSF.

     

    However, things are not what they seem, and a grand conspiracy is at work involving secret organizations, governments, corporations, Grey Death, criminal groups, the NSF, and even UNATCO. Slowly, JC realizes he is a pawn in a worldwide game of intrigue. What side will he choose, what mysteries will unfold, who can he trust?

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    The game: I deliberately left story details vague, since this game’s story is quite simply one of the absolute greatest cyberpunk stories ever. Not to mention that it’s impossible to summarize the game’s story, since it’s so variable. Simply put, the amount of freedom of choice available in this game is staggering. From how you develop your character, to how to tackle enemies(if you REALLY wanna tackle them, you can also use stealth to go through enemy infested areas), and even moral choices during conversations, this game definitely delivers on the promise of never playing the game the same way twice. While at its core a first person shooter, Deus Ex’s emphasis on story and its experience gaining system also make it qualify as an RPG, and it has won awards on both categories.

     

    The game rewards exploration and creativity when it comes to solving its many situations. For example, while it’s nice and good to run into a room guns blasting, using stealth to pick your enemies off silently or sneaking your way through may help you save ammo and health. Even your choice of weapons gives you lots of liberty in choice, from heavy-duty death dealing machines, to more stealthy melee and hand projectiles, and even non-lethal weapons. Players can even find nanomachine enhancements, giving you superhuman abilities like night vision, speeded healing, and even Matrix-style jumping capability.

     

    By using experience points, players can improve different skills like Computers(allows you to hack into computer mainframes), Electronics(bypassing security systems and electronic doorlocks), Swimming, and multiple Weapons skills. Raising skills has instant, noticeable impact on your game. For example, raising your Computers skill not only allows you to hack into a system faster, it gives you more time to mess with the system after successfully hacking in, and with time it even allows you access to more advanced security features, like reprogramming turrets to attack your enemies. All these options allow you to tailor your game to your playing style. Do you like to blast the crap out of your enemies? Raise your Weapons and Medicine skills. Do you prefer stealthy approaches? Raise Hacking, Electronics and Lockpicking. Would you rather explore alternate routes? Raise you Environmental and Swimming skills. Truly, the amount of options available is incredible.

     

    Although a little dated now(after games like Doom 3 and Half Life 2, ANYTHING looks dated), the graphics are still awesome, and the environments would look right at home in any William Gibson or Philip K. Dick novel. The music is perfectly atmospheric, sound effects are loud and in your face, and it actually has pretty good(or at least not cringe-inducing) voice acting. JC in particular has that cool, deep and raspy voice expected of a cyberpunk protagonist.

     

    Availability: Deus Ex is still pretty easy to find, and you can even find the Game Of The Year Edition readily on eBay. The game is also a few years old, so you can even snag a copy for about $5 bucks. However, once you get it, do make sure to immediately download the available patch for the game, as it solves many technical issues. The game has also been ported to the Playstation 2, and it’s a pretty good port, but personally I prefer to stick with the PC version. The Mac version is identical to the PC version, so our Apple-using brothers are not left out of the fun.

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    The verdict : I truly have not played a cyberpunk game as amazing as Deus Ex, before or since. The game delivers on every level, giving you one of the most complete, exciting and ultimately entertaining gaming experiences ever. Both as a game and as a cyberpunk story, Deus Ex gets a perfect ten stars.

     

    This post has been filed under Cyberpunk Games by DannyV_El_Acme.

    Wow! Things are moving fast! In addition to Neuromancer, DannyV and Metatron have joined up as reviewers. DannyV and Neuromancer are doing games, and Metatron is planning on reviewing a few games, LOTS of music, and perhaps an odd movie or TV show (starting with an X-files episode).

     

    On top of this, Desirina, site owner for Pop Culture, Postmodernism, and the Cyberpunk Aesthetic and With a Whimper: How to survive the coming apocalypse (both blogs which I really like and have linked to) is planning on reviewing cyberpunk books! There’s also a brilliant guy named Kurt (forgive the spelling if its with a “C” instead of a “K”), an AI afficionado that I see every now and then at the local coffee shop, who may try his hand at book reviews.

     

    To me, this is VERY exciting news, as I’ve always wanted to have this site the a place to review all forms of cyberpunk media. We STILL need more reviewers though, especially for books. I’m also hoping to find a cyberpunk art afficianado somewhere. :)

     

    So if you’re interested in participating in the review process, drop me a line at sfam”at”cyberpunkreview.com, and I’ll get you access into the special reviewers forum inside the Meatspace.

    This post has been filed under Site Development by SFAM.

    March 17, 2006

    Final Cut

    Year: 2004

    Directed by: Omar Naim

    Written by: Omar Naim

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Alan W. Hakman: Robin Williams
  • Delila: Mira Sorvino
  • Fletcher: James Caviezel
  • Rating: 6 out of 10

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    Overview: Overview: Sometimes we find a movie that has an idea so intriguing that it just can’t fail to be great – yet the director still finds a way to screw it up. The Final Cut is this kind of movie. The Final Cut explores the idea, “If every moment of your life was recorded on camera, would you live differently?” While you might expect a focus on the changes to society this technology engenders, instead, it turns out that the entire purpose of a camera implanted in you at birth is to have a paltry video “rememory” of your life at your funeral!!!! Gee, wow – yeah, that’s what I’d do with that technology – screw up my whole life so that people at my funeral can be bored to death with even MORE home movies!

     

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    Cutter Code of Ethics
    i. A Cutter cannot sell or give away Zoe footage
    ii. A Cutter cannot have a Zoe implant.
    iii. A Cutter cannot mix Zoe footage from different lives for a Rememory.

     

    The Story: The Final Cut takes place in a near future scenario that looks almost exactly like the present, with one exception – a technology that can be implanted directly into the eyes prior to birth is now in vogue. The purpose of this technology, created by the Zoe corporation, is to record your life so that upon your death, a “Cutter” can compose a “rememory” of your life to immortalize you for all time. This “Rememory” isn’t really representative of someone’s actual life, but is instead a compilation of how the family members “want” to remember you (hence, the term “rememory”). Alan Hakman, played by Robin Williams, is a Cutter-extraordinaire. He is brought in by family members when the deceased was a major scumbag in real life. His job is simple – he must take the available memories and “compose” a final cut of their life that leads everyone to think this scumbag was actually a saint.

     

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    Unfortunately for Alan, his latest rememory scumbag – a child molester – is high profile enough that there are people looking to gain access to this guy’s memories. Alan is in danger of breaking one of the rules of the Cutter oath (a Cutter cannot sell or give away Zoe footage). Worse, in viewing the footage, Alan sees a childhood friend who he thought he accidentally killed dead long ago. Now horrible memories of Alan’s childhood come crashing back – so strong that he can’t help but investigate. And in the process of doing so, Alan realizes he may have broken another more critical Cutter law.

     

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    The Use of the Technology: The most annoying part of The Final Cut is the idea that a technology this powerful would only be used to compose a home movie at a funeral. This simply doesn’t pass common sense muster. Even if the Zoe Corporation wouldn’t allow scans of the technology when alive, a groundswell of techy-hacker types would find a way to do this. More likely, a technology such as this would be accessed by people on a regular basis. An audio-video record of everything you see could spurn all sorts changes in society. While the Final Cut touches on the change in personal interaction, this becomes hard to believe if the only implication is that someone’s entire life will be boiled into a 30 minute slice at the funeral. I mean, what are the chances that anything incriminating would show up there, especially if the job of a Cutter is to suppress all the juicy sleazebag stuff? Again, terrific idea with lots of promise – but the Final Cut almost completely wastes it.

     

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    “My job is to help people remember what they want to remember.”

     

    The Acting: Even though the script is hurting in this movie, Robin Williams turns in a terrific, if sedated performance. He really adds credibility to a plot that otherwise could have been horribly received. Unfortunately, Mira Sorvino in a supporting role really isn’t given enough to have the chance of making much of an impact. James Caviezel does turn in a cool performance as a conflicted bad guy.

     

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    The Bottom Line: Visually, there is little interesting about The Final Cut. Thematically, the movie is frustrating in that it had the potential to be very interesting. Fortunately for the viewers, Robin Williams flat out rescues the Final Cut from mediocrity to the point that you still will care enough about the technology to spend a moment or two thinking about it’s potential impact on society. And truly, regardless of the plot holes in this film, the technology concepts are just not that far-fetched. In an age where RFID chips are already being implanted in people, a microscopic video camera integrated into the eyes tied to a micro-hard disk may not be that far away. This “very-near” future potential adds credibility to the visuals which generally show a current society. If you are interested in thinking through the potential impact of technology such as this, The Final Cut is a decent watch. If you like Robin Williams, it’s a MUST SEE movie. Otherwise, you can probably make it through life without giving the Final Cut a viewing.

     

    ~See movies similar to this one~

    Tags: Movie Review

    This post has been filed under Memory Modification, 6 Star Movies, Cyberpunk movies from 2000 - 2009 by SFAM.

    March 16, 2006

    I Have No Mouth And I Must Scream

    Game Review By: Neuromancer

    Year: 1995

    Author: The Dreamers Guild

    Platform: DOS

    Publisher: Cyberdreams

    Rating: 8 out of 10


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    Introduction: In the early nineties a game publisher named Cyberdreams specialized in games targeted towards a more adult audience. Their games incorporated adult imagery and themes set in a horror, scifi or cyberpunk setting. The list of published titles contains: DarkSeed (based on the artwork of Giger) and CyberRace (based on the -Tron- vehicle design of Syd Mead) and I have no mouth and I must scream.

     

    I have no mouth and I must scream is based on the story of the same name written by Harlan Ellison. Not only did he write the initial story, Ellison was heavily involved in the game design as well as doing the voice acting for AM.

     

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    The story : At the height of the cold war China, Russia and America are the three ruling superpowers of the world. Each has built their own immensely huge supercomputer with only one purpose in mind: the destruction of the other two superpowers. By means which are not described the three supercomputers merge and become sentient. This new supercomputer calls itself AM (I think, therefore I AM) and has adopted one emotion from its makers: hate. Hate towards mankind. The first thing AM does is wage total war and subsequently manages to destroy all of mankind. All but 5 people who have been taken hostage for the sole purpose of entertaining AM. 109 years of torture and humiliation have passed as the game starts.

     

    Now AM has devised a specific quest for each of its victims. The quests are filled with metaphors as each must enter their own personal hell. As the game progresses we find that each character has to face their own severe psychological issues caused by a traumatizing event in the past. The player must take a journey into 5 very troubled psyches attempting to rescue the last bit of humanity left. This game/story is very grim and not for the faint hearted. We are dealing with all too real issues here that force us to explore the humanity of not only ourselves but also mankind as a whole. Without giving too much away the victims have to learn to deal with murder, rape, cannibalism and the horrors of the holocaust. Each must be guided through metaphors towards some sort of redemption.

     

    And it seems as if forces within AM (the original three computers from which it originated) are resisting their host and are very stealthily aiding and guiding the humans as they themselves want to be free…

     

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    When the game starts we get a view on AM’s pillar of hate and get to choose one of the 5 people. As a player we get a lot of freedom as all 5 quests can be undertaken in any order. The quests in particular can be completed in a variety of ways. The key thing to remember is we are trying to aide these 5 people to retrieve some of their lost humanity. Points are given for each choice we make that either lowers or raises the level of humanity this character has acquired. And these are very much needed for the end-game.

     

    When all 5 quests have been completed AM retreats into itself to think about what went wrong. Finally the 5 people can put the pieces of the puzzle together and learn what is going on. The player then gets to choose a character which will be digitalized and loaded into AM. What follows is a very vague end-game wherein we will attempt to take out metaphors of AM’s ID, Ego and SuperEgo (yup, the Freudian ones). There are several endings possible based on the choices we make ranging from very depressing to slightly hopeful. This part of the game is the least interesting as things tend to get a bit too vague.

     

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    The game: This is an old-fashioned point and click adventure which runs on DOS. The interface is reminiscent of the old Lucasarts games like Monkey Island where you get to build sentences by clicking on the commands. The graphics are somewhat static (this pre-dates FMV) but really add to the atmosphere while the voice acting is quite good. The puzzles are logical and sometimes quite hard. Besides the end-game there is not much here an experienced adventure-player shouldn’t be able to solve though.

     

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    The verdict : The disturbing, unsettling psychological and intellectual storyline more than makes up for the outdated graphics and somewhat disappointing ending.

    Tags: game review

    This post has been filed under Cyberpunk Games by Neuromancer.

    Great news everyone - A new reviewer has joined the Cyberpunk Review team!

    Neuromancer, a frequent site participant, is going to start reviewing cyberpunk games!

    We should see Neuromancer’s first review up on the site in the next day or so. This is terrific as the goal of cyberpunkreview.com is to eventually encompass all forms of cyberpunk media. Game reviews will make a terrific addition both to the content and to the discussions. So everyone give him a warm welcome as he gets his feet wet.

    Also, if anyone else is interested in participating, PLEASE PLEASE drop me a line at sfam”at”cyberpunkreview.com. I am VERY interested in expanding the content to cyberpunk games, books, manga and graphic novels, art, and even cyberpunk music. I know Desirina mentioned she might be interested in reviewing books (I’m hoping to hear back from her on this), but I’m guessing that in the case of most forms of media, multiple reviewers won’t be a problem. So again, speak up if interested. And welcome, Neuromancer :)

    This post has been filed under Site Development by SFAM.

    Well isn’t this just ducky. If living in the DC area weren’t bad enough already, now we have more attacks on our humanity. In addition to terrorist attacks, the sniper scare, anthrax spores and worst of all - politicians, now our bodies are being invaded by RFID chips. Apparently Verichip has decided to descend upon the DC area to test out their new body implants - chips embedded in the body that have your medical history embedded:

    Some doctors are welcoming the technology as an exciting innovation that will speed care and prevent errors. But the concept alarms privacy advocates. They worry the devices could make it easier for unauthorized snoops to invade medical records. They also fear that the technology marks a dangerous step toward an Orwellian future in which people will be monitored using the chips or will be required to have them inserted for surveillance.

    “It may seem innocuous, but the government and private corporations could use these devices to track people’s movements,” said Liz McIntyre, who co-wrote a book warning about the dangers of such radio-frequency identification (RFID) technology. “It may sound paranoid, but this is bound to be abused.”

    One wonders if its just a matter of time before people have whole sets of embedded RFID chips for everything from Metro farecards to Starbucks Latte preferences to state drivers licenses. At that point, some entrepreneurial soul will bring to market a multi-functional, “personalized” RFID pass card for all our invasive RFID needs - we might call this an RFID “multi-pass.” Once the masses buy into this idea, I’m sure I’ll run into some hot chick checking out her merchandise at a Walmart, who says to the casher, “Leeloo Dallas, Multipass!” Suffice to say I won’t be getting in the “Tag my ass now” line anytime soon.

    This post has been filed under Cyberpunked living by SFAM.

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    Warren Ellis, creator of Transmetropolitan, one of the best cyberpunk comics ever, has recently posted a rather grim outlook for the future. Last week on Comicon.com, in his Warren Ellis’ Ministry Feature, he states:

    I wouldn’t think there’s much doubt that things are getting strange again. And not the good kind of strange. A woman married a dolphin yesterday. Seriously. A US senator has declared that no woman can get an abortion in his own state unless she’s a committed Christian virgin who’s been beaten to within an inch of her life and anally raped. He said it on television. Quantum physicists are teleporting light. The truth behind that old “where’s my bloody jetpack” view of the future is that the future is clearly not going to be that simple. In the last few months, I’ve started to get the feeling that maybe old miseryguts JG Ballard isn’t right all the time, and the near future, at least, is going to be anything but banal. Unless, of course, you’re already so dead inside that anything short of Jesus Robots descending en masse from the centre of the sun dispensing immortality juice and flying cars makes you yawn….

    …There’s a middle distance between the complete collapse of infrastructure and some weird geek dream of electronically knowing where all your stuff is. (I’m cheating: the end result of pure spime theory is electronic omniscience, which is not a useless concept.) Between apocalyptic politics and nerdvana is the human dimension; how this stuff is taken onboard by smart people at street level. You all know Bill Gibson’s saw from his cyberpunk novels, that the street finds its own use for things. It still holds. But, right now, I think there’s an urgency and a sense of envelope-pushing in exactly what uses are found for these things.

    Josh says it in the GMF text: “I think the problem is that the future, maybe for the first time since WWII, lies on the far side of an event horizon for us, because there are so many futures possible. There’s the wetware future, the hardware future, the transhumanist future, the post-rationalist (aka fundamentalist) future….”

    I tend to agree with this sentiment. While we seem to have so much potential for the betterment of mankind, I don’t see the stars aligned for this, at least not any time soon. I am far closer to believing we’ll all need a site like Desirina’s With a Whimper: How to Survive the Coming Apocalypse and Other Helpful Hints to help us through it.

    This post has been filed under Cyberpunked living by SFAM.

    March 14, 2006

    Absolon

    Year: 2003

    Directed by: David Barto

    Written by: Brad Mirman

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Low

    Key Cast Members:

  • Norman Scott: Christopher Lambert
  • Walters: Lou Diamond Phillips
  • Claire: Kelly Brook
  • Murchison: Ron Perlman
  • Rating: 4 out of 10

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    Overview: You know things aren’t going to be great when a movie copies Highlander 2 for its larger plot points. Absolon never had delusions of being good. It’s derivative from the get go. That said, while the plot, story and dialogue suck, at least Absolon has Christopher Lambert, Ron Perlman, Kelly Brook, and Lou Diamond Philips, who gives an especially good performance.

     

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    The Story: In a near-future dystopia, a virus has infected everyone on the planet, and has killed off millions. In saving mankind, a drug named Absolon has been developed which combats the virus. Unfortunately, it must be taken every day. One corporation, headed by Ron Perlman, owns Absolon and now controls the fate of mankind. Everyone must line up daily at distribution centers to receive their “fix,” otherwise they run the risk of developing to phase II of the disease, and are then incurable.

     

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    Finally, a “real” cure for the virus has been developed, but for obvious reasons, the stereotypical evil corporation who owns Absolon doesn’t want their market share challenged, so the inventor is murdered and they attempt to bury the cure. Lou Diamond Phillips, who turns in by FAR the best performance here, is Perlman’s “tough guy” responsible for “taking care” of the problem. Lambert plays a grizzled cop who inadvertently stumbles on the cover-up, and subsequently becomes emeshed in the “resistence.” Along with Kelly Brook, who worked on the cure, Lambert tries to rescue the cure so that humanity can escape the inhumanity that Absolon engenders.

     

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    The Bottom Line: Other than Lou Diamond Phillips’ performance, there’s nothing quality about Absolon. The story, the cheapy matrix FX, the set pieces, the dialogue and the pacing all pretty much suck. I must say though, I’m a real sucker for Christopher Lambert, and it’s been a while since I’ve seen Phillips put in a decent performance. For this reason, I’ll raise Absolon from 3 stars (where it probably belongs) to a 4 star review.

     

    ~See movies similar to this one~

    Tags: Movie Review

    This post has been filed under Dystopic Future Movies, 4 Star Movies, B Cyberpunk Cinema, Cyberpunk movies from 2000 - 2009 by SFAM.

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