September 12, 2011

Deus Ex: Human Revolution (from our Reviewer Forums)

Review By: zecalvin (from our reviewer forums)

Release Date: August 26, 2011

Developed by: Eidos Montreal

Platforms: Xbox 360, PS3, PC

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Very High

Rating: 9 out of 10

Note from Mr. Roboto: I need to get playing. The past couple of months will see the release of at least three cyberpunk games: E.Y.E. - Divine Cybermancy, Deus Ex: Human Revolution (now up for review), and soon Hard Reset. I was hoping to get a review of DX: Invisible War up before Human Revolution. I’ll keep working on it.

Zecalvin beat me in reviewing DX:HR on our still active Reviewer Forums. You’ll have to pardon his French in the screencaps since he played the French version. Here’s his take on the DX prequel…

Adam Jensen, main character of Human Revolution, and the latest fashionable sunglasses

Overview: Deus Ex is an FPS RPG taking place in a 2027 dystopian world. 3rd game of the DX Saga, Human Revolution was expected by the fans of the first episode (2000). At the time, Deus Ex created a new genre of FPS gameplay, including RPG and infiltration parts and where shooting everything you see was rarely a good idea. This was really rewarding and it’s still considered as one of the most awesome PC game. the sequel, Invisible War (2004), was really disappointing because of many simplifications in the gameplay to fit to gamepad. However, the cyberpunk atmosphere and the story were still great. Let’s see if Human Revolution can match his elders.

Visuals: The Deus Ex franchise was never known for it’s breathtaking graphics and I have to admit that you can easily find better visuals. the engine is limited and many characters have angular faces. In addition, you often have lipsync issues, it can be very disturbing due to the high frequency of the dialogs. Nevertheless, the cyberpunk atmosphere is really immersive, with so many cool designs. the places you visit have each their own graphic identity and you will never confuse Detroit streets with Hengsha market, or top secret Megacorp lab with military facility harbor. Besides, the light and fog effect are really cool, and the world is covered by twinkeling neons and giant ad screens like in Blade Runner.

Hengsha market … I advise you to holster your weapon

Story: The story is one of the greatest success of Human Revolution. I don’t want to spoil, but the main plot includes a lot of the greatest cyberpunk themes like conspiracies and transhumanism. Each character has it’s own opinion and you can either make them change their mind or make enemies of them, through dialogs depending on which attitude you choose. Every single one of your actions will affect the reactions of the characters. Each key moment of the plot is shown through CG cutscenes, maybe less immersive but often much more spectacular… Besides the main story, you can learn a lot about the plot and the universe while reading emails, newspapers and security reports. In addition, you can follow many colorful side quests which make the world more consistant and the pleasure much longer… In the end, you can reach one of the 4 different endings.

Welcome to Deckard’s … I mean Jensen’s appartment…

Gameplay: A huge part of the success of Deus Ex was the gameplay and Human Revolution has learned its lessons. Each situation can be approached by several ways depending on what augmentations Jensen has developped, your inventory, and your own preferences. For example, if you have to go through a locked door, you can either hack the electronic lock if your hacking augmentation is powerful enough, or sneak through air duct to find your way to your objective, or, if you’re in a bad mood, you can blow up the door on the condition of having explosives… It’s the same for the gunfights. You can choose to fight straight, but you will die quickly eventually, or you can decide to take the enemies down silently one by one, or hack a security bot remote device and make it kill every foe savagely. By the way, in order to hack terminals, you have to win a mini strategy game where you must take security nodes before the firewalls detects you. It requires both reflection and speed, and hacking the top security terminals is really rewarding. In conclution, Deus Ex gameplay is really rich and it’s a real pleasure to control Jensen all around the world and try new strategies as you grow stronger through augmentations and weapon upgrades.

The hacking mini game screen … You will soon dream about it at night

Conclusion: I have to admit I was both enthusiast and scared at the idea of a new Deus Ex. We could have feared that a cross platform project would have a poor gameplay, but Eidos Montreal has listened to it’s fan community to bring you a total masterpiece. Of course, everything is not perfect, but Human Revolution has kept the strength of the first game : rewarding gameplay, well written plot, excellent global design … This game is definitely worth playing. And for those who played the other games, Eidos has taken care of the fan service, so you’ll find a lot of easter eggs …

“Hasta la vista … baby”

UPDATE: It looks like Stormtrooper has intel that Eidos Montreal had been in contact with our little community for ideas about the latest DX. I’m going to grep and forage through the forums to find the links/threads…

UPDATE: HERE’S THE THREAD! It starts out simply enough with an announcement of a rumor of a possible DX3 being in the works. Then people started chiming in about what they liked about DX, what they didn’t about Invisible War, and what they would like to see for #3. Then KBlack suddenly realizes that Rene was from Eidos Montreal.

Was it worth the effort? Zecalvin believes it to be so. It goes to show that not all corporations are evil, and they can make stuff people would want to buy. All they have to do is listen to their customers.

This post has been filed under From our Reviewer Forums, Cyberpunk Games by Mr. Roboto.

Source: io9, and a few other places.

io9’s Charlie Jane Anders is looking for the most cyberpunk places in the USA. Think you know of a place that qualifies?

Cyberpunk is no longer the future. We’re living in an age in which many of the visions of creators like Bruce Sterling, William Gibson, Pat Cadigan and Ridley Scott are invading our world today. (Opening paragraph from io9 article)

But you already knew that. Right?

We’ve been following the technologies and events that show how we are rapidly advancing to a cyberpunk world, even if some of it is by accident. Hacker wars, cybernetics, the Internet, megacorps, … these are now part of everyday life. And io9 is looking for places in America that show the country hasn’t devolved into an ultra-conservative tea-fag-party run by brainless rape magnets. There are people who do read Gibson and Sterling, opting to use Ayn Rand for kindling for their oil-barrel fires. While other cities of the world have already made such the conversion, and inspired the cyberpunk vision, io9 wants America to join the party, whether it’s a private hackspace or a major metropolitan sprawl fulfilling the cyberpunk prophecy.

 

From theory to practice. The sudden interest in finding cyberpunk places can be traced to an essay, Cyberpunk Cities: Science Fiction Meets Urban Theory by Carl Abott that was published in 2007. You can download the essay from here via the Pasta & Vinegar blog. P&V found the essay interesting, but this particular paragraph caught his attention:

Because the cyberpunk subgenre draws on ideas that ascribe power to technological change and global capitalism as all-encompassing forces, it offers relatively little direct guidance for planners. However, it does suggest the need for flexibility, for seeing plans as reflexive processes intended as frameworks for responding to inherent instability. It also suggests the value of creating opportunities for spontaneous and informal social institutions by loosening building codes, preserving low-rent commercial spaces, and making information infrastructures as ubiquitous and cheap as possible.

In other words, planning should be less like “planning” and more like “adapting”. Are there any places that are like that in America?

Yep…

 

Vegas, baby! You want to focus on the underground? Las Vegas would be the place to start. Beneath the glitz and glamor of the strip…

… lies a very different reality of Vegas.

More pics like these can be found on the Place Hacking urban exploration blog, where they find not only a moment of clarity regarding their activities, but an underground economy that could very well be the definition of cyberpunkness:

Given that our crew has now started squatting space in London, are we really all that different? And if we are bridging the gap between urban explorers and hobos, tramps and bums, following Anderson, what are we? Does that dreaded monstrosity the prohobo – the hobo that chooses to be homeless yet retains the ability to photograph, blog and scam the internet for money as well as picking pockets and robbing Liddle for fixtures to BBQ vegetables looted from the skip actually exist? Is this Donna Haraway’s cyborg, neither nature nor culture, human nor computer, neither employed nor homeless? Are we becoming as liminal as the spaces we increasingly reside in? Are we finally getting close to the meld? I hope so, cause I can’t wait to pop.

OmniCorp Detroit. (Official OCD website/blog) The former Motor City has been one of the U.S.A.’s most cyberpunk cities for some time now.

Just a couple of minor details to make it complete.

OCD is best described as a group of artisans and tinkerers who are into, as they put it, making, breaking, reshaping and hacking all sorts of things! They hold events like Maker Faires and Open Hack Nights. Sound like the kind of group that could be helpful in an urban wasteland.

 

Microsoft’s House of the Future. Touch-top tables? Refrigerators that can order food when you run low? A hot tub with an underwater music system?

A full-size model already exists, complete with digital devices for walls and tabletops in the kitchen and living room. It’s the kind of pad that only corporate-type cyberpunks - like Bill Gates - can afford. Dare to dream.

 

Other points of interest. Some other spots include a hackerspace in New York City, a latino art gallery in San Francisco, and a converted Los Angeles warehouse.

Think you know of a place that qualifies? Shoot an email to tips@io9.com, and if it does, it just might appear in io9’s next issue of The Most Cyberpunk Places in the U.S.A.

This post has been filed under Internet Find, Essays, Cyberpunked living by Mr. Roboto.

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