Movie Review By: SFAM
Year: 2003
Directed by: Andy & Larry Wachowski
Written by: Andy & Larry Wachowski
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: Very High
Key Cast Members:
Neo: Keanu Reeves
Trinity: Carrie-Anne Moss
Morpheus: Laurence Fishburne
Mr. Smith: Hugo Weaving
Overview: Yes, the majority of the population was disappointed with Matrix Revolutions. Many voiced issues with various movie aspects such as dialogue and acting. More still complained that the overall story was non-sensical, with many points seemly completely incoherent. Some even commented that even though it was incoherent, they absolutely loved the action sequences. Personally, I found an altogether different movie. At times I almost felt Matrix Revolutions was purposely written for someone exactly like me. My background in cybernetics seemed wonderfully tailored to understanding the trilogy from a science fiction perspective (versus the philosophical perspective that is most often explored) – as rarely do I find a symbolic struggle of positive and negative feedback systems so overtly played out in film. Strangely enough, many others tend to have this same sentiment (that the movie was MADE for them), although their backgrounds are very different from mine. In this sense, for those that LOVED Matrix Revolutions, something about the movie just “clicked” for them – in most cases, that special something was different for each person. While yes, the action is astounding, as are the visuals, its this aspect of Matrix Revolutions which is most intriguing to me. It may not be for everyone, but for those that like it, its almost tailor made.
The Story: Matrix Revolutions is the third installment of the Matrix Trilogy, where Neo’s decision at the end of Reloaded causes a final confrontation between Zion and the Machines. In rejecting the Architect’s control system, Neo has thrown the relationship between humanity and the machines in a completely unpredictable direction. The machines are quickly digging to reach the last human city of Zion, while Neo, Morpheus, Trinity and a host of others look to recover from their last ditch attempt meeting with the Architect at the end of Reloaded.
Nothing was at it seemed. The history of the one was a lie, all part of an elaborate control system. Now, in less than twenty hours, the machines will penetrate Zion’s defenses, and potentially destroy humanity forever. Worse, Neo’s mind has somehow separated from his body and now lies comatose next to Bane on-board the Ship called the Hammer. Morpheus is still despondent about the false prophecy, and the Zion’s defenses have been all but wiped out by a premature EMP pulse.
It turns out that Neo’s mind has been trapped in a place in-between the Matrix and the Machine City, inside something called the Mobile Avenue Train Station (better known as limbo, which is an anagram for “Mobile” Avenue). Unfortunately, this is controlled by the Merovingian. Trinity and Morpheus, along with Seraph must now convince the Merovingian to let Neo Free. Meanwhile, Mr. Smith has virtually taken over the Matrix with duplicates of himself while Zion prepares for the attack of the Machines, and decide to place virtually all their resources into holding the dock. As things become clear, Neo decides the only way he can save Zion is to personally go to the virtually impenetrable Machine City. Meanwhile, as the Dock Fight goes from bad to worse, Niaobi (Jada Pinkett Smith), Morpheus and company race back in the Hammer to help save Zion with the humanity’s last remaining EMP.
Revolutions is a War Movie: Whereas the first movie, the Matrix involved a personal awakening, and Matrix Reloaded was almost more of a chase movie, Matrix Revolutions is more a war movie than anything else. In this sense, each of the three movies are very different from one another. Many new characters are introduced in Revolutions, while some of the staples of the first two movies take more of a back seat. We see less of Morpheus here, for instance, but are almost bombarded with a myriad of secondary characters, each intended to bring us a sense of drama associated with the enormity of their undertaking. While one can discuss how well each of the minor characters worked, the need for their inclusion is rather clear – without them, the scale of the conflict doesn’t really work.
The Matrix Trilogy as a Participative Movie Watching Experience: Most movies are meant to be conveyed in a rather passive manner – one which may require the view to actively pay attention to what transpires but doesn’t require them to actively think about what they have seen. Conversely, quite a few cyberpunk flicks are just the opposite – animes like Serial Experiments Lain or Fragile Machine, extreme Japanse Cyberpunk flicks like Tetsuo, indie flicks like Puzzlehead, or even action flicks like Casshern all require the viewer to spend significant time actively thinking through the implications of what they just saw. The Matrix Trilogy, and especially Matrix Revolutions flat out requires active participation to make sense of it. Arguments abound on this point as many critics consider this a sign of bad movie making, while many Matrix fans respond with the inevitable, “You just don’t get it” comment, as if those who hate Revolutions are somehow intellectually inferior. My take on this is that this is more a sign of preference in movie tastes. Some people (like me) LOVE to encounter movies that take more than one viewing to really understand, whereas others absolutely hate watching films like this. Regardless where you come down on this, your perception of whether you like Revolutions or not will in large part be answered by your preferences on this scale.
The Power of The One: The Oracle makes clear in her meeting with Neo that the “power of the one” comes from the Source, and that this power is necessary to communicate with the source. From a SciFi standpoint, the explanation for this is clear – the power of the one is based on the sentient learning program embedded in Neo from birth (the Architect tells Neo this at the end of Reloaded). As is documented in my Man-Machine-Interface essay, this is what gives Neo the power to attack the machines in the real world. Neo has Sysadmin-like powers so that he (the sentient program portion of Neo) is able to reboot the Matrix.
Getting Back to a Steady State: In Reloaded, Neo, with significant prompting from the Oracle has effectively wiped out the Architect’s negative feedback control system (meaning a cybernetic control system that “negates change from an initial goal state). The thresholds were exceeded, and the entire control system spun out of control. This, after all was the Oracle’s purpose. From a cybernetic perspective, the Oracle’s goal was to create a positive feedback loop (increasing change from an initial goal state). In doing so, she effected the complete destruction of the negative feedback system that had managed human-machine relations for the better part of 600-800 years. When a cybernetic control system exceeds its thresholds, it is possible for the system to again regain a steady-state, but almost never is it possible to return to the previous steady state. This truly is the Oracle’s purpose. By effecting out-of-control change (by creating the anomaly that is Mr. Smith), the Oracle created a situation where both the humans and machines would need to work together to stave off elimination of their species. The proposed steady state (peace) would have to be founded on a completely different set of assumptions. This would necessitate changes in the operation of the Matrix, and a far more integral relationship between the humans and machines.
The Philosophical Aspects: Matrix Revolutions, even moreso than the previous films, is replete with interesting philosophical references from Hinduism, Christianity and various writers that ideas such as freewill and determinism, the nature of reality, the notion of purpose, and so on. In totality, the Matrix is a virtual cornucopia of ideas which ends up leading towards a larger integration of purpose, one which serves to unite the needs of man and machine in their struggle to survive. That these ideas are melded into a very compelling story – one which can almost completely divorce itself from the SciFi aspects and still work is pretty amazing. One can easily view the trilogy from the perspective of Neo as a messianic figure who’s story arc involves the coming of age, the sheding the bonds of slavery, and eventually the recapturing of humanity’s (and the machine’s) salvation. The Matrix Trilogy is one of the very few movies which have spurned an ever increasing number of philosophical analysis books – truly this is rather unique, and itself something to be celebrated.
The Acting: While much has been said about some uneven performances, by and large, the leads in Matrix Revolutions turn in very solid performances. Keanu Reeves deserves additional credit for the incredible work he in preparation for the part – his martial arts and wire work in Revolutions are just terrific. Hugo Weaving turned in a supporting performance worthy of what I would consider an Oscar nomination. His monologue (“Why Neo, why?) near the end is absolutely riveting. However some of the secondary actors, most notably the “kid” (Clayton Watson) were pretty bad. Also, there were some dialogue issues in Revolutions which could have been worked a bit more (shortening the Trinity “you gave me one more chance” scene, for instance). In light of the incredibly ambitious goals for Matrix Revolutions, its not too surprising that some of the details could have been worked more.
The FX: Matrix Revolutions has some of the most impressive FX on film. Regardless whether or not you hate the film, the quality and enormity of the FX we see in Revolutions is a wonderful cap to the series. From an FX standpoint, the Dock Fight was an absolutely monumental undertaking. This combination of CG, miniatures, full-sized models with human actors, and motion-capture provided one of the great battles ever seen on film. Because of the speed and chaos, like many elements in Revolutions, it really does take an extra watching or two to really get the sense of what’s happening. But once you aren’t overwhelmed by the enormity of it, the pace of the battle and the actions of the machines make sense. In fact, it becomes clear that the dock fight is one of the most significantly choreographed combat scenes ever put on film.
The Visuals: Visually, Matrix Revolutions is a stunning movie. While the bulk of the visuals use a blue-red color sceme, the familiar green matrix colors are also prominently displayed. Similarly, we get bursts of yellow-orange colors denoting machines disconnected from the Matrix. Shadows are liberally used in the larger panoramic scenes, while many of the close-ups are more starkly lit. Overall, the mood of the blue-red color scheme is reminiscent of Star Wars’ Empire Strikes Back, in that we get the same darkened atmosphere.
The Score: Don Davis’ music for Matrix Revolutions provided a terrific accompaniment. The diversity, from industrial sounds to haunting choral arrangements served to heighten the tension and energy at pivotal scenes. Probably the highlight of this was at the beginning of the Super Burly Brawl between Neo and Mr. Smith where the piece, “Neodammerung” signals the final confrontation.
The Bottom Line: The Matrix Trilogy is one of the most ambitious projects ever undertaken in movies. It combines almost two distinct storylines – one based on philosophy and religion and the other based on science fiction – with revolutionary effects, great action and truly interesting ideas throughout. As a cyberpunk dystopia, it’s hard to find a situation worse than the one posed in the world of the Matrix. While the majority of its viewers found fault with Revolutions, especially the ending, I personally found enormous satisfaction out of both the ending and the movie as a whole. While I certainly agree that there are some acting and dialogue issues, as a whole, Revolutions was a terrific ending an absolutely terrific trilogy.
Matrix Revolutions Page 2: More Screencaps –>>
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Peock over at Matrixfans.net has been working on a music video compilation of the Matrix movies for over two years now, and has finally completed it. The link for this is available online at MFN for easy download (the prefer you use bittorrent if possible, to keep down the throughput). While it is slightly choppy at times, otherwise this video is very well done and edited. The compilation of songs (listed at the end) work wonderfully with the matrix clippings used. Well done Peock!
This post has been filed under Internet Short by SFAM.
Movie Review By: SFAM
Year: 1997
Directed by: Jean-Pierre Jeunet
Written by: Joss Whedon
IMDB Reference
Degree of Cyberpunk Visuals: Medium
Correlation to Cyberpunk Themes: Medium
Key Cast Members:
Ellen Ripley: Sigourney Weaver
Annalee Call: Winona Ryder
Dr. Jonathan Gediman: Brad Dourif
Overview: While Alien 1 and 2 were both stellar movies, the later two sequels definite suffer in comparison. Still, Alien Resurrection provides a significantly different Ripley than is encountered in the first three movies. Ripley is a clone, and an altered one at that. In fact she’s a merging of both the alien and human. With a significantly different approach to visuals and storytelling, Alien Resurrection may not equal the quality of the first two, but certainly can be considered original, which is sometimes a feat in itself for a sequel. The cyberpunk elements, while present, are still sedated, similar to the first Alien (I don’t really consider Alien 2 or 3 to have enough to consider them cyberpunk).
The Story: Two hundred years after her death, Ripley (Sigourney Weaver) has been cloned for the purpose of giving birth to the Alien Queen inside of her at the end of Alien 3. It’s not the corporation this time, instead it’s the good ‘ole government. While it’s never really fully explained how the melding of the two came about, you basically have to “roll” with it if you want to enjoy the movie. In any event, Ripley somehow survives the birth of the Alien, and is kept alive for “study” purposes.
Meanwhile, the Alien Queen that Ripley births requires hosts for her eggs. Enter a group of mercenaries led by Elgyn (Michael Wincott). His group also includes Winona Ryder, Dominique Pinon, Ron Perlman, Gary Dourdan, and Kim Flowers. The mercenaries have captured a ship full of people in suspended animation, and have brought the victims to the military research ship for money and other goodies (including a few days sleep in a regular bed). Things go bad when fanatatical crazed head scientist, Dr. Jonathan Gediman (Brad Dourif) makes the mistake of leaving three of the Alien births in the same cage. Two of the aliens kill the third, who’s acidic innards then create a hole in the floor, thus forming a jail break. From there, its on – aliens are in control and have a field day in eating up the poor humans who can’t escape on time. But unfortunately for the Queen, her DNA has been melded with Ripley’s and her second generation offspring has turned out differently than intended.
Ripley is Different in Resurrection: In Resurrection, we don’t get the tired, beaten down Ripley from the previous two movies who somehow manages to persevere and survive. Instead, Weaver takes to her genetic change with a gusto that mixes just the right mix of alien swagger, camp, and tender humanity. Most importantly, Weaver doesn’t take herself too seriously here. Ripley’s smirks more than anything else make the impossible set-up bearable. Its almost as if she’s saying, “Yeah, this is Frankenstein 4, but you knew the monster (me) needed to come back from the dead if there was to be a sequel, right? Just roll with it and we’ll be OK.” In short, Weaver almost single-handedly makes this sequel work. Ripley’s one liners (such as, “Who do I have to fuck to get off this ship?”) sometimes even come close to equaling those in Aliens. However, this approach can only go so far - if they ever plan on doing an Alien 5, they’re gonna need to revive Abbot and Costello!
The Rest of the Cast: While Weaver shines, the same cannot be said of the rest of the cast. Some of the member are really hit or miss, while others fail altogether. Winona Ryder’s role was a bit too much for her to pull off. First she had to be a believable mechanic (Kaylee, she’s not!), and then had to be an undercover resistance member and finally had to work as a {SPOILER – highlight to read} second generation android. I don’t know who could have worked all three of these aspects into a coherent whole, but Ryder was not able to pull it off. Although, Ryder does shine in some of the scenes – especially those that are similar to Ripley’s role in the first movie where the Ryder is struggling to maintain sanity when everything is stacked against them. For other examples, Brad Dourif as the crazed scientist is too over the top, and Dan Hadaya as the military commander comes off as a complete imbecile. Two notable standouts are mercenaries Ron Perlman and David St. James – both turn in very solid and interesting performances.
The DNA Mixing: OK, the DNA mixing explanation is just too hokey to work. Joss Whedon deserves some credit for at least not running away from this impossible task – instead he makes it a centerpiece to the story (but it still doesn’t’ work – then again, I don’t think anything would). Basically they needed a way of both recreating Ripley will still keeping her memories intact. Their work-around is to state that Ripley’s and the Alien’s DNAs melded together (I suppose this happened in the lava? Good thing they were able to retrieve it, ey?). OK, fine, but I have a few questions: Aliens are uniquely different from humans but their DNA is so close that its not distinguishable form one another? Or assuming the DNA was melded, how exactly did they know what they were looking at? More to the point, how did they figure out (even with lots of trial and error) to make two completely separate organisms out of the DNA? But even taking the ocean of salt needed to buy that explanation, how is it that an alien organism who grows by eating the material in the lungs is able to read Ripley’s memories and retain them? Again, while this clearly is problematic, you really just have to roll with it if you want to enjoy Resurrection.
Genetic Manipulation Scare: Probably the scariest aspect of Alien Resurrection is the notion that in the semi-near future, genetics will be advanced enough and so well understood that even your basic crackpot scientists with the right equipment can play Josef Mengele in experimenting with mixing lifeforms to their hearts content. One can imagine a number of variations to this, but the jist of the concern is that its not too far a stretch to imagine that in the near future, less savory governments or corporations may be lured to do various genetic trials of this kind in the pursuit of fame and profit. This concept in Resurrection is as cyberpunk as one can get.
The Android: Unfortunately the back story is glossed over, but in Alien Resurrection, the androids have somehow developed a second generation android, one who is not beholden to human command. Not surprisingly humanity targeted them for termination, which caused the remaining second generation androids to burn out their communications devices and go into hiding. In Alien Resurrection, it’s the android who holds the tenets of humanity most dear. The android is more concerned with the fate of mankind than all the shallow and flawed humans in this movie. The android is even religious. One wishes this aspect of the androids was explored. If they truly feel that they indeed have a purpose for existence, how is this rationalized, and how have they changed the concept of a human deity to accommodate their self-worth?
The Visuals: Director Jeunet and visual effects supervisor Pitof deserve credit for creating some wonderful visuals in Alien Resurrection. Resurrection contintually treats us to some wonderfully composed shots – shots that far exceed the qualities of the acting. Even if the plot and acting turn you off, the cinematography, wonderful set pieces, models and creature FX will help keep Alien Resurrection bearable. Like many cyberpunk films, a single color dominates the film – yellow in this case. Yes there are some blacks, but yellow seems to permeate all the key scenes.
The Bottom Line: Yes, Alien Resurrection has an extremely problematic story within a flawed movie, but it ends up being more fun than it probably deserves. Even though the rest of the cast doesn’t always support her, Sigourney Weaver turns in a terrific performance. This, along with the originality, the wonderful cinematography and FX make Alien Resurrections a step up from Alien 3, and worthy enough to watch. While the cyberpunk elements are subdued, the android along with the genetics and dystopic civilization (destroyed by human wastes and technology) are enough to include it in this site. Alien Resurrection won’t flip your world like the first two did, but its still worth a watch.
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Just a brief apology for the lack of updates recently. My computer hard drive crashed about 10 days ago, and I was on travel all last week. I’m getting close to being back to normal now. I’m planning on uploading a review for Alien 4 in the next day or so.
This post has been filed under Site Development by SFAM.
Movie Review By: SFAM
Year: 2006
Directed by: Richard Linklater
Written by: Philip K. Dick (Novel) Richard Linklater (Screenplay)
IMDB Reference
Degree of Cyberpunk Visuals: Medium
Correlation to Cyberpunk Themes: Medium
Key Cast Members:
Bob Arctor: Keanu Reeves
James Barris: Robert Downey Jr.
Donna Hawthorne: Winona Ryder
Ernie Luckman: Woody Harrelson
Charles Freck: Rory Cochrane
Overview: In a very faithful adaptation to Philip K. Dick’s story of the same name, Linklater treats us to an interesting, slow moving story about abuse – abuse of power, drug abuse, abuse fo friendships, and abuse of the self. While most of the publicity about Scanner Darkly is about the rotoscoping technique used, the story itself is good enough that it probably could have worked in live action as well. A Scanner Darkly is engaged in a slow-opening process – hopefully you all get to see soon in a theater near you.
The Setting: Seven years into the future, a drug known as Substance “D” has transformed society. People are divided into addicts and those who haven’t taken Substance “D.” Society is quickly collapsing. In response to this threat, the government has transformed the society into a surveillance state, where neighbors spy on neighbors, and personal freedoms have been minimized. Everything is organized for instant observation – license plates are now bar-coded, and security is all DNA based. Trust has all but vanished in the world where Scanner Darkly resides. In its place, we have people who are constantly concerned about each other’s ulterior motives, and think nothing of stabbing someone in the back if only to win short term gains.
The Story: Scanner Darkly takes place seven years into the future and follows the plight of a close-knit group of addicts living outside of Anaheim, California. Bob Arctor (Keanu Reeves) is works as a reluctant undercover police officer (called “Officer Fred” at work), who lives with group of addicts that he eventually needs to perform surveillance on. Bob no longer believes in what he is doing, but still goes through the motions. At work, all the police wear “scrambler suits” to ensure nobody knows who they are. As the story progresses, we get to see the absurd lives that each of the addicts lead. Bob’s girlfriend (Winona Ryder) is a coke addict who freaks out if touched; his friend Charles (Rory Cochrane) sees insects crawling over him at all times, and his two room mates are clearly fried beyond all recognition.
Unfortunately for Bob, his addiction is growing too. His grasp on reality starts to weaken as the hallucinations increase. He starts seeing his room mates as huge insects. Worse, one of his room mates (Robert Downey Jr.) visits the police department to narc on Bob. Bob, as the disguised Officer Fred, has the task of taking down his room mate’s statements and investigating them. As the movie proceeds, Bob becomes more disillusioned with his job and life, and begins to realize that he is losing his humanity.
An Excersize in Duality: Scanner Darkly sets a number of issues up in a duality. We have left brain – right brain separation as a side effect from extreme exposure to Substance “D,” we get surveillance and security opposing personal freedoms, and the two doctors treating Bob overtly represent the left and right hemispheres. Everything in Scanner Darkly is about dualities of tension, and the descent of humanity in the face of this tension.
The Paranoia: A Scanner Darkly delves into the paranoia mindset that develops when drug use combined with an out of control surveillance society has taken hold. Personal rights and individual freedoms are significantly subordinated in a society where the government is after the supposed drug barons. One begins to question, however, whether the drug barons themselves are just yet another tool by the government to gain complete control over the population. The idea of government abuse of power permeates virtually every scene. The ranting sessions within the drug addict group are all based on paranoid delusions about what the government is currently doing to them. Worse, some of their “paranoid delusions” end up being true!
Drugs Are Bad, K? Scanner Darkly pounds this message in as many ways as possible. Wanna screw up your perception? Substance “D” is for you! But don’t worry, its effects are not always permanent, just most of the time! Within the addict group, we see different people in various states of insanity. The message is clear – once you’re on this stuff, the descent into insanity is all but assured.
The Rotoscoping: The rotoscoping in Scanner Darkly works well as a device to create an atmospheric, otherworldly film, even though most of the scenes almost came off as red-neck central. Unlike Waking Life, where the hand drawn animation on top of live action is wildly uneven (on purpose) with the characters, for the most part the rotoscoping just gives it an ambiance. Also, the rotoscoping provides a wonderful base for the various hallucinations that happen in the course of the movie. Linklater’s rotoscoping technique seems to work best when there isn’t that much action on-screen. In some of the movement scenes (car riding, running, etc.), there is almost no difference between the rotoscoping and live action. There was also a lot of variances with the black lines around the faces – mostly this was pretty subdued, but in a few scenes, the black lines almost dominated the scene.
The Acting: For the most part, the acting is terrific in Scanner Darkly. Robert Downey Jr. especially shines, but Reeves’ performance fits perfectly for a man overtaken by events. Winona Ryder has some pretty solid moments (especially at the end), as does Woody Harrelson and Rory Cochrane. The better scenes usually involve Downey and another character involved in truly bizarre conversations. Some with Downey and Harrelson in particular are pretty funny.
The Bottom Line: A Scanner Darkly is a movie with great acting, interesting discussions and a very powerful ending. That said, some parts of Scanner Darkly come off as overkill (the drugs are bad part, for instance), whereas others could easily have benefited from more elaboration. Still, these are minor complaints, as the overall movie has terrific acting, a great score (by Radiohead), and an interesting, well constructed message. Fair warning though - this is NOT an action movie. The vast bulk involves people milling around and talking, without any real action ever taking place. As long as action isn’t necessary for you to enjoy a good cyberpunk flick, give Scanner Darkly a try.
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Author: Jeff Noon
Year: 1996
Category: Cyberpunk Books
Overview: Vurt is the story of Scribble, a serious drug addict who lost his sister to drugs and his desparate attempt to get her back. Desdemona acts as a handy MacGuffin to drive Scribble’s exploration of himself and the readers exploration of a kind of weird future fantasy of Manchester (England).
Noon doesn’t seem to be too concerned about the Science component of his Science Fiction. The main element of Sci Fi that he uses here is the idea of creating a particular technology with particular rules and then extrapolating the way that society integrates those technologies into itself and, ultimately, takes them for granted. It’s that final element, societies ambivalance towards tech, that, along with a kind of virtual reality, qualifies this for consideration as cyberpunk. But the tech itself is completely implausable and the rules (as layed out by the GameCat in small, zine style, chapters), though consistantly adheared to, don’t make a great deal of sense. That’s not a criticism (at least, not to me). It all seems like a deliberate attempt to distance the book from the kind of tech fetishism (not to mention the quasi military motifs) that is common in traditional science fiction. Scribble’s world is a messed up, poverty strewn mess peopled with various inventive and atmposheric characters.
All of the five main classes of being (human, robo, dog, shadow and Vurt) mate with each other in unions that bear fruit. Mongrel Alsation-scouse popstars walk around on their hind legs as though they’re actually men.
Cops stalk the streets with a desparate corruption defined by disappointment and terrible pacts made with the best of intentions. Scribble escapes his world in a way that should be familar to any society anywhere in the world at any time in history; the use of the best drugs available. In Scribble’s world these are Vurt feathers. Using them transports your mind to a dreamworld in order to experience whatever dream is contained in that particular feather. The twist being that the world of the Vurt would seem to be in some ways a persistant alternate dimension in which things (and people) can be lost. The plot of the novel is simply the search for the various components necessry to get Desdemona back from the Vurt but it’s the journey and the things that are shown to you on the way that matter.
The Bottom Line: I don’t want to live in the world of Noon’s future Manchester, although I am aware that something very similar (at least in terms of poverty) already exists in our own time. I do recomend reading the book. You may not have read anything like it.
As much as I’d like to Review A Scanner Darkly today, I’m afraid my area (the Washington, D.C. area) did not make the cinematic cut - again. Apparently the DC area is a cinematic wasteland that is destined to get limited releases later in the cycle. If you happen to be from one of the cinematically blessed cities - Boston, Chicago, Los Angeles, New York, San Francisco, Seattle, and Austin, perhaps you wouldn’t mind posting your thoughts here on Scanner Darkly until us poor unfortunate souls are finally able to see it. Depending on how they slice things, I still have a week or two to wait on this movie. It better be worth the wait…
Considering I’ve already been screwed on Renaissance for quite some time, lets hope I get better luck with Gene Generation (Renaissance was released in March - who knows if the September 22 release date is for everyone or only the chosen few locations).
This post has been filed under Upcoming Movies by SFAM.
Mac Tonnies over at Posthuman Blues found this nugget at the BBC:
UK scientists have developed technology that enables artificial limbs to be directly attached to a human skeleton.
The breakthrough, developed by researchers at University College London, allows the prosthesis to breach the skin without risk of infection. The team says early clinical trials have been “very promising”. It hopes the work - which is to be published in the Journal of Anatomy - may help survivors of the 7 July bombings, as well as other amputees.
The technique, called Intraosseous Transcutaneous Amputation Prosthesis (ITAP), involves securing a titanium rod directly into the bone. The metal implant passes through the skin and the artificial limb can be directly attached to it.
In essence they’ve imitated the method deer antlers use to resist infection while puncturing the skin. It’s rather amazing to track how medical research is moving humanity towards the post-human. Interestingly, post-humans may end up being more human than humans. In the case of those with missing limbs, this breakthrough is one more step toward giving them the ability to get back a semblance of what was once lost forever. This technology will make direct linkages with the nervous system that much more possible.
The work paves the way for bionic limbs which are controlled by the central nervous system.
Currently, artificial limbs are fixed or strapped to an amputee’s stump. Risk of infection, which could be caused by bacteria passing from the external limb through the rod to the bone, is avoided because the skin tissue meshes around the rod to form a seal…
The next stage, (Dr Paul Unwin, managing director of Stanmore Implants Worldwide) added, would be to carry out trials on upper and lower limb replacements. He said he expected victims of last year’s London bombing attacks who lost limbs to be involved. He said that the technology could be widely used for thumb and forefingers in a few years, and upper and lower limb replacements using this method could be in place in five years.
Truly amazing stuff. It seems like a suite of technologies are coming together to make cyborg technology a real possibility in the very near future.
This post has been filed under Cyberpunked living, News as Cyberpunk by SFAM.
Movie Review By: SFAM
Year: 2002
Directed by: Kenji Kamiyama
Written by: Masamune Shirow (Story), Kenji Kamiyama (Chief Writer), et al.
IMDB Reference
Degree of Cyberpunk Visuals: High
Correlation to Cyberpunk Themes: Very High
Key Cast Members:
- Major Motoko Kusanagi: Atsuko Tanaka (Japanese), Mary McGlynn (English)
- Batou: Akio Otsuka (Japanese), Richard Epcar (English)
- Chief Daisuke Aramaki: Osamu Saka (Japanese), William Knight (English)
- Ishikawa: Yutaka Nakano (Japanese), Michael McCarty (English)
Rating: 9 out of 10
Overview: Ghost in the Shell Stand Alone Complex (GITS SAC) uses the same characters as Masume Shirow and Mamoru Oshii, but takes place prior to the first GITS movie. Like the GITS movies, GITS SAC revolves around Section 9, an elite anti-terror police force that works behind the scenes to keep the peace. The overall tenor of this series is far more action oriented than Oshii’s movies. While there are a few philosophy moments (including a terrific one with Batou and the Tachikomas), the vast majority of the season is action oriented. In short, we get high-end, slick cyberpunk butt-kicking in GITS SAC – one that’s well worth watching, even if you do miss the philosophy.
The Laughing Man Story: In a world where cyberization has become the norm for a large segment of the population, a number of negative side effects have become possible. In addition to cyberbrain hacking, a disease called Cyberbrain Sclerosis has emerged which seems to randomly affect many who’ve undergone significant cyberization. The Mega-corporation, Serano Genomics has produced a cure for Cyberbrain Sclerosis – Serano Micromachines, a nanotech implant device that, when ingested regularly supposedly halts and eventually works to cure the disease. Unfortunately, the Micromachines only seem to help a small segment of those contracting the disease. A hacker named the Laughing Man seems bent on exposing a cover-up – one which posits that the lost Murai Vaccine has an almost permanent curative for those with Cyberbrain Sclerosis. Unfortunately for Serano Genomics, a real cure for Cyberbrain Sclerosis would decimate their profitability.
The Laughing Man is a hacker extraordinaire who is able to hack into cyberbrains at will, and worse for public confidence, is able to take over TV shows at will. Section 9 has been brought in to find and stop the terrorist known as the Laughing Man. Throughout the season, while there are side plots, it’s the Laughing Man story which drives Section 9. As it continues, the intrigue builds and the plot thickens. Eventually, corporate betrayal, political scandals and personal vendettas play a role in setting the context and exposing the larger truth.
The Side Stories: While the Laughing Man is the focus of the season, there are many side quests in GITS SAC. Some of the episodes closely resemble stories from Masume Shirow’s original GITS Graphic Novel. Among these, Batou has an interesting commando encounter with his past, and Aramaki is taken prisoner by thieves in a bank, only to get involved in a more intriguing plot. For him to survive, Motoko must be able to interpret his actions from afar to correctly figure out his strategy. Generally, the stand-alone episodes are good enough to keep you entertained – some are excellent.
7Th Volume is the Best: While GITS SAC is pretty good throughout the series, the 7th volume – the last one – is by far the best. Without the 7th volume, I would probably rate GITS SAC 8 stars, but the 7th volume really deserves a 10 star rating. In the 7th volume, Section 9 is disbanded, while political intrigue hounds their very lives. The team escapes a crack commando unit and then all go their separate ways. Motoko and Batou become the focus of the volume, and in doing so, display more humanity and feeling then they do the rest of the series. On top of this, many of the best FX are found in volume 7.
Differences with Oshii and Similarities with Shirow: Whereas Mamoru Oshii’s movies centered on the impacts of a cyberpunked society to the individual (Motoko in GITS, and Batou in GITS: Innocence), GITS SAC tends to broaden the filter to look at overall patterns in society. This leads to wonderful throw-away gems like the virtual meeting room (basically a holodeck) where everyone jacks into the meeting and then disappears when complete. We also get plots centering on problems with children in this changed new society, alienation of the masses, and loss of identity and humanity as technology takes center stage in human interaction. GITS SAC is also far more like Masume Shirow’s original graphic novel. While it doesn’t have the overt sexuality of Shirow’s work, Motoko is drawn as Shirow would; Shirow’s humor is evident in a number of the episodes; and the action takes center stage for the most part.
The Tachikomas: Early on, Major Motoko Kusanagi determined that the Tachikomas weren’t destined to be front-line fighting droids. For this reason, in order to become useful, the Tachikomas sped up their learning AI processing. As the season progresses, the Tachikomas begin to exhibit full signs of sentience, including Freewill and more devious functioning – so much so that Motoko becomes worried about their potential. Many interesting discussions take place over the development of the Tachikomas. One of the more intriguing ones that wasn’t really answered was whether being a digital life form instead of an analog one, would the Tachikomas ever develop a Ghost?
External Memory Devices and Cyberbrains – Augmented Thinking: One of the really interesting things about the GITS world is the integration of augmented brains. Conversations and complex thinking become dramatically enhanced. While the philosophical conversations are significantly reduced in GITS SAC when compared to the GITS movies, we still get a myriad of instances where cyberbrains allow people to call up a set of details about any subject that no other human could ever do. Cyberbrains in GITS SAC show a society where humanity truly has become post-human in a very real way, even though the actual look of most humans hasn’t changed much.
The Dubbing: GITS SAC is one of the few animes where the English cast is just about as good as the Japanese cast. Both William Knight (Aramaki) and Richard Epcar have been in their roles from the initial Ghost in the Shell movie in 1995, and all of the cast members have stayed consisted for both GITS Innocence and GITS SAC. Atsuko Tanaka (Motoko), Akio Ôtsuka (Batou), and Kôichi Yamadera (Togusa) have also been in their roles since 1995. It’s hard to pass up on Atsuko Tanaka though – I love her as Motoko. In any event, while the moods between the English and Japanese cast are different, they are both excellent.
The Sound: GITS SAC consistently has decent quality sound supporting the visuals. The use of the side speakers for voices is especially emphasized. The sound FX (explosions, gun shots, car chases) are always top notch. But truly, the most impressive thing in terms of sound is the sound track. The opening and closing songs (Inner Universe and Lithium Flower) by Yoko Kanno are flat out terrific. Throughout, we are treated to a variety of songs and background music, which almost always add to the action and visuals on screen.
The Visuals: GITS SAC has a variety of aids that add to the overall quality of the look. While some shots look pretty basic, others involve a variety of cool FX, including digital color grading, a myriad of environmental effects, and cell-shaded computer models. GITS SAC gives us a variety of color palettes including dominant greens, reds and blacks, and occasional blues and yellows. Overall, GITS SAC is a very professional, high quality production.
The Bottom Line: GITS SAC is a high quality cyberpunk production. While I personally like the tone and tenor of Oshii’s movies far more than I do GITS SAC, this is a personal preference. GITS SAC provides continued quality action wrapped up in impressive visuals and sound. While the first 6 volumes might only merit an 8 star rating, the conclusion is just terrific. This, along with the overall high level crafting GITS SAC provides throughout (visuals, sound, dubbing, songs) certainly raises the bar. And do yourself a favor – watch GITS SAC on a system with high quality surround sound – you’ll notice the difference.
This Sunday, I will be at the Shore Leave con in Baltimore giving another rendition of my “Hidden Gems in Cyberpunk Film and Anime” presentation. This went over pretty well at Balticon - hopefully it will be well attended at Shore Leave as well. I’m be speaking opposite of two of the event’s main attractions - Amanda Tapping and Carmen Argenziano from Stargate SG-1. I’m not a Stargate SG-1 fan, so I don’t mind missing their talk to much (Battlestar Galactica’s Jamie Bamber comes on right after - I WILL be watching that). And at least this is better than Balticon, where I was speaking opposite of Gene Wolfe’s presentation on his Wizard-Knight series - I almost thought about skipping my speech to go see his instead.
You’ll also notice from the cyberpunkreview brocure that site access and participation continue to grow. We’ve had well over 200,000 page views in total, and so far for this month, we’re averaging over 500 visits a day (actual people, not bots for both totals). We’re still looking for more reviewers, so if interested, drop me a line (sfam”at”cyberpunkreview.com). Anyways, if you’re a SciFi fan living near Baltimore, stop on by (directions are in the Shore Leave link). I’ll be speaking at 1:00, this Sunday the 9th.
This post has been filed under Site Development by SFAM.
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