Year: 1999
Directed by: Josef Rusnak
Written by: Daniel F. Galouye (book), Josef Rusnak & Ravel Centeno-Rodriguez (Screenplay)
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: High
Key Cast Members:
Douglas Hall/John Ferguson/David: Craig Bierko
Hannon Fuller/Grierson: Armin Mueller-Stahl
Jane Fuller/Natasha Molinaro: Gretchen Mol
Jason Whitney/Jerry Ashton: Vincent D’Onofrio
Bad fucking trip??? No…These people are real…as real as you and me.
Overview: The Thirteenth Floor is one of the truly fun virtual reality (VR) movies out that have been produced. This movie has everything from a fun film noir settings in a VR simulation, to pure mind fuck scenes, to great VR effects. The story catches you from the beginning and picks up speed as it goes. To top it off, Thirteenth Floor is loaded with style.
The Thirteenth Floor centers on a small R&D software company (located, um, on the thirteenth floor of a large building) that has created a completely realistic similated world that has lifelike VR Sims. Corporate owner and computer scientist Hannon Fuller (played by Armin Mueller-Stahl) discovers a secret so important that he’s sure someone is trying to kill him. He hides a message for his protégé, Douglas Hall (played by Craig Bierko), inside of the 1930s game simulation. After Fuller is murdered, things get truly strange. His previously unknown daughter (Gretchen Moi) comes to claim the corporation in order to shut it down, and a Detective (Dennis Heysbert) investigating the murder becomes convinced that Hall is guilty. When Hall , with the help of the lead programmer (played wonderfully by Vincent D’Onofrio), enters the “game” by taking over the consciousness of one of the game sims, he eventually learns the earth-shaking secret. Unfortunately for Hall, one of the game sims has learned it as well, and is not happy about it. At this point, the Thirteenth Floor truly takes off.
The Visuals: The Thirteenth Floor is loaded with high tech visuals in the “real” world and realistic film noir thirties visuals in the simulation. The modern visuals are sleek, with shocking neon greens, blues and reds interwoven into a dark blue-gray environment. Considering cyberpunk comes from a future-noir approach, I found the film noir add-on doubly appealing here.
The Bottom Line: The Thirteenth Floor has a terrific cast and an interesting story that really does work for the most part. While only a few characters are given real depth, the story and effects are able to carry the show. The cinematography is truly terrific, with great use of shadows and interesting lighting contrasts. On top of this, the ending provides us with a very interesting and well done mind fuck that will stay with you for a few days. All in all, thirteenth floor also has some nice cyberpunk musings concerning the nature of reality, and whether or not we would really know if it we were actually a part of some game designer’s grand simulation.
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Tags: cyberpunk movie review Thirteenth Floor
Year: 1999
Directed by: David Cronenberg
Written by: David Cronenberg
IMDB Reference
Degree of Cyberpunk Visuals: Medium
Correlation to Cyberpunk Themes: High
Key Cast Members:
Allegra Geller: Jennifer Jason Leigh
Ted Pikul: Jude Law
Kiri Vinokur: Ian Holm
Gas: Willem Dafoe
Overview: Existenz is one of the really good twist-your-brain VR game movies. ExistenZ allows us to imagine a rather strange future where games themselves potentially tear down the fabric of humanity. David Cronenberg, master of the weird, has Jennifer Jason Leigh starring as Allegra Geller, a game designer who creates VR games that are inserted directly into the spinal cord from an invasive “game pod” modification into the middle back vertebrae. Entire sets of players use living “game pods” to interact in the VR games. In this movie, Allegra is doing a “focus group test” on her latest game called eXistenZ. Everything appears fine until all hell breaks lose when one of the players gets up and tries to Kill Allegra for destroying the fabric of society.
As the movie progresses, Allegra and Ted Pikul (played by Jude Law), an unsuspecting marketeer are thrown together during the escape. While on the run, Allegra talks Ted into experiencing eXistenZ. To do this, he needs to get a game pod installed in his back. Things go from bad to worse as they attempt to get a pod from a shady guy, and significantly damage Allegra’s game pod, which has the only copy of ExistenZ anywhere on it. As the movie progresses, Cronenberg makes sure the viewer never really knows if the characters are in the very real looking game, or are actually in reality.
The Plot and Pacing: The plot is more than passable in eXistenZ, the action is good, and the acting is above average. Jude Law, Leigh, Ian Holm and Willem Dafoe are very solid and engaging in selling this story. The pacing gyrates from massively wierd head-spins to periods of calm and reflection. All in all, it’s enough to keep you captivated.
The Bottom Line: ExistenZ asks the question whether we truly know when we are in reality or not? This is interesting in that if direct VR type connections get made to the human nervous system as Kevin Warwick’s work suggests might be one day (soon) possible, this question becomes significantly more pertinent. All in all, this makes for a wonderful cyberpunk flick with some terrific scenes and interesting thoughts. With a production budget of only 15 million, the visuals are not always high tech (there are a few cool beasties though), but the story serves to aid in suspension of disbelief.
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Tags: cyberpunk movie review ExistenZ
Year: 1982
Directed by: Steven Lisberger
Written by: Steven Lisberger, Bonnie MacBird
IMDB Reference
Degree of Cyberpunk Visuals: High
Correlation to Cyberpunk Themes: High
Key Cast Members:
Kevin Flynn/Clu: Jeff Bridges
Alan Bradley/Tron: Bruce Boxleitner
Ed Dillinger/Sark/Voice of Master Control Program: David Warner
Overview: How could a cyberpunk review site NOT have Tron? We’re talking about the first CG movie, and truly, a groundbreaker VR movie. Make no mistake, this is a pre-cyberpunk movie, complete with corporate greed, theft, integration of human and computers, ubiquitous access to information, a dystopian world (inside the program, anyways), and pure cyberpunk visuals and style. While Tron is slightly cheesy in parts, its still a hell of a ride!
In Tron, a computer programmer (Jeff Bridges) who has his programs stolen from him tries to go back into the corporation to get them, but somehow gets sucked back into the game he developed. From there the fun begins, as Bridges has to square off against contestants and the Master Control Program in order to escape back to the real world. Most of this adventure takes place within the program world, and involves some awesome games and fun chase scenes.
Like the Wizard of Oz before, and eXistenZ and Thirteenth Floor after it, the players in the game bear a striking resemblance to their human users. Some movies call this “residual self image” - others just build this concept into the design of the system. But while this convention existed in fantasy realms, Tron successfully set the pattern for most future VR films - you look the same on the inside of the VR system as you do on the outside.
Tron has a rather silly aspect about it in that it continually uses computer terms in non-sensical ways. As steeped in computer-speak as we are today, these stick out like a sore thumb. However, at the time (1982), very few people would have noticed this. The idea was to just get the cyber-atmosphere permeating the movie, which Tron did most effectively. In setting the trend for most most cyberpunk movies that follow, neon colors are “In”, as is the idea of a single dominating color the permeates the movie - in Tron’s case we get mostly blue, along with red representing the bad guys.
Yes the FX are dated now (God I hope so!). We’re talking about the real early days of computer graphics. Still, some of the shots still hold up well, and overall, the visuals are still very enjoyable. Tron is designed to have a sense of wonder about it - this still works. The car race game in particular is still VERY fun! Another thing that still works is the music accompanyment - Wendy Carlos’s synthesizer-laden soundtrack fits this movie perfectly.
Overview: Jeff Bridges, Babylon Five’s Bruce Boxleitner, and David Warner as the evil bad guy (The exec Ed Dillinger, the game player Sark, and the Voice of the Master Control Program) all provide very fun performances. They are able to make this crazy environment work well enough that it still comes across as a rather cool cyberpunk flick. And truly, if you’re into VR cyberpunk movies, Tron is a MUST SEE - so much so that one point has added to this review score for its historical place in VR films.
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Tags: cyberpunk movie review Tron
Year: 2004
Directed by: Kazuaki Kiriya
Written by: Kazuaki Kiriya et al.
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: High
Overview: Like Immortel and Sky Captain, Casshern was one of the first movies filmed entirely on Blue or Green Screen. Casshern is by far the most ambitious of the three movies in terms of story complexity, symbols and messages conveyed, and in the scope of experimentation with visual effects. Unlike Sky Captain, this is NOT a feel-good Raiders-like fun romp. And unlike Immortel, which is also complex in scope, Casshern largely meets its intent from a story perspective. While Casshern is philosophically dense (I haven’t seen the anime yet, is it philosophically dense as well?), it does have some terrific action sequences. One of the best samurai sword duels I’ve seen happens here, as does some terrific robot vs. human fights. With its hard rock accompaniment, the action is almost matrix-like in quality.
Casshern takes place in a very mechanized dystopian alternate future, in which the forces of Europa and the Greater Eastern Federation have been fighting a 50 year war for dominance. The Greater Eastern Federation has finally established control over the Eurasian continent, and now has to deal with the horrid side-effects the endless years of a chemical, biological, and nuclear war. The earth’s environment is in shambles, most of civilization has been wiped out and people usually wear protective masks when venturing outside.
Its in this environment that Dr. Azuma, a genetic scientist, comes up with a solution to the maladies. He says he has discovered special “neo-cells” that can regenerate human tissue, and in effect, can create “replaceable parts” for the human body. An aging General with serious health problems jumps on this solution and sets Dr. Azuma up with a lab funded by the military. Casshern centers around the life of Dr. Azuma’s son Tetsuya, who in rebelling, decides to join the army. Unfortunately, he finds out that war is truly hell, and eventually ends up dying. His ghost comes back to say goodbye to his mother and fiancee, but things don’t go as planned. Unfortunately, Dr. Azuma’s research is not going very well. To extract more “Neo-cells,” the military ends up engaging in ethnic cleansing of the oldest part of Eurasia - sector 7. They bring back the body parts for the good doctor to use in extracting the Neo-cells.
We find, however, that Sector 7 is inhabited by an ethnic group who were devout followers of a Gaurdian Spirit called Casshern. Casshern decides to make his presence felt and sends his lightning bolt down from the heavens, right into Dr. Azuma’s lab, and gives the Neo-cell “pool” the ability to bring the dead body parts back to life. After massive amounts of zombie-like people (later referred to as neo-sapiens) emerge from the pool (sparking the military to go all out in killing them), Dr. Azuma gets the idea that if he places his son Tetsuya in the pool, he will come back to life as well. This works, and Tetsuya gets reborn, but as a faster, stronger version of himself, just like the newly formed “neo-sapiens.”
After the military hunts down and kills virtually all of the neo-sapiens, the few remaining Neo-sapiens escape to Sector 7, and after a cry for help, their prayers are answered when the Gaurdian Casshern sends them down an ancient stronghold, completely with robot warrior making capabilities. The rest of the movie involves the ongoing conflict between the Neo-sapiens and the Greater Eastern Federation, and the role that Tetsuya (who later takes the name Casshern when defending the local people) and his family plays in it. There is also a really nice love story that takes place between Tutsuya and Luna. They apparently have been fated for one another since birth, and will continue to be together throughout time.
The Visuals: Casshern has some of the most astounding visuals on film. More impressive is the use of various color palettes and textures to represent various themes in the movie. Death is represented by streaking white aura around a person; war is represented in a black and white pixilated look; Impending doom is represented in yellow; green represents life; the Neo-sapiens have the dark blue and bright red colors, etc. Truly, the diversity in visual effects is the strong highpoint of the movie. Also, I found the choice of music accompaniment consistently terrific. The choices really add to the mood. Combined with the astounding visuals, we really get a tour-de-force type “blow you away” affect. . Casshern is also heavily laden with symbols and philosophical meaning. In addition to having a strong antiwar and anti-technology message, Casshern gives us interesting religious musings, and some thoughts on implications for cheating death, and a pretty powerful message for the need for co-existence with others. Most interestingly, Casshern is able to show pain and suffering on the individual “little person” level, and show how this affects the large scale picture.
Overview: While difficult to understand (let me know if you want me to post a “page 2 spoiler” on this to explain it - it really is a very cool story), Casshern is simply an awesome picture that will develop a huge following over the years. Take the time to understand this, and you should love it. It is NOT a happy picture though, and is very emotional in tone.
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Tags: cyberpunk movie review
Year: 1988
Directed by: Katsuhiro Ôtomo
Written by: Katsuhiro Ôtomo (comic), Izô Hashimoto
IMDB Reference
Degree of Cyberpunk Visuals: High
Correlation to Cyberpunk Themes: High
Key Cast Members:
Tetsuo Shima: Nozomu Sasaki (voice)
Shôtarô Kaneda: Mitsuo Iwata (voice)
Kei: Mami Koyama (voice)
Overview: Many consider Akira to be the start of modern Japanese anime. In comparing Akira with Appleseed (also from 1988), I tend to agree. Appleseed represents high quality earlier anime, whereas Akira is truly something different both in tone and style. Akira definitely strays to the “punk” side of cyberpunk, but has full clashes with the corporate control element and technology run amok.
Akira’s story centers around Tetsuo, a member of a biker gang in the year 2019. Along come a group of military scientist types who look to stretch the boundaries of human capability by engaging tetsuo in experiments. Unfortunately for them, the experiments prove far too successful to the point that the develop an all-powerful monster that rages out of control.
The Bottom Line: Akira has terrific adult visuals and a great sound track. As a personal preference though, I wasn’t as thrilled with the later half of the movie. Some love it, I didn’t nearly as much. There seems to be a debate where people either love this or Ghost in the Shell (guess which one I love?). It almost seemed DragonballZ-like, but again, this is also personal preference. Regardless, Akira is a true giant of anime and should be considered required watching for anyone who wants to learn more about cyberpunk or anime.
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Tags: cyberpunk movie review anime
Year: 1997
Directed by: Gabriele Salvatores
Written by: Pino Cacucci, Gloria Corica, Gabriele Salvatores
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: High
Key Cast Members:
Jimi Dini: Christopher Lambert
Solo: Diego Abatantuono
Naima: Stefania Rocca
Joystick: Sergio Rubini
Lisa: Emmanuelle Seigner
~Revised Review: The star rating is for the Italian language version. ~
They US Region 1 English Dubbing version only merits 6 stars
If you aren’t buying this cover, you probably aren’t getting a DVD with Italion (with English Subtitles). The US version only has English Dubbing.
Overview: Previously, my review of Nirvana, which was based on the Region 1 English dubbing only copy started as follows:
All in all a decent cyberpunk flick from Italy, but unfortunately suffers horribly from bad dubbing. The dubbing here is as bad as your average anime dubbing, and unfortunately here in the US, this is all we get. I wish I could get a copy of this in Italian with subtitles - if I did, I’m sure this would shoot up significantly on my cyberpunk list, but alas…
Now that I’ve purchased the Italian copy (which set me back about $30 bucks!), I still agree with my comments above - the dubbing ruined it. Truly. In Italian, the movie has the necessary spark of energy and emotion missing from the dubbed version. The story itself always held up at least decently well. What was missing is any connection to the actors. The Italian version fixes this. The picture below really captures the colorization of this film -we get lots of drab, dirty settings with shocking neon colors intermixed.
The Story: Nirvana is NOT Tron meets Blade Runner Meets Matrix as the cheesy tagline on US version of the DVD suggests. However, Nirvana is a pretty good low-budget cyberpunk flick with a strange virtual reality (VR) angle. Jimi (Lambert) is a computer programmer who is working on a VR simulation game with very realistic seeming characters. Somehow a strange virus infects his game and turns one of his VR characters into a self-aware program. The VR character has to “relive” the game sequence almost in a groundhog day type fashion, only each time he has to figure out how to avoid getting killed so he can progress further into the plot. The game is 3 days away from being distributed everywhere and the program doesn’t want to be duplicated everywhere, and worse, feels trapped in a nightmare. Lambert feels bad for the VR character and starts working to get the program deleted from corporate.
Unfortunately, this involves hacking into the corporation’s corporate system. To do this, Jimi has to go to the seedy part of town outside the barriers to find the expertise he needs. Jimi is also distraught by recently losing the love of his life, Lisa, who left him for still undetermined reasons. Jimi stumbles upon Joystick, a former cowboy (hacker), who has lost his eyesight and now has to rely on failing eye implants to see. Jimi tells Joystick that the corporate system is also home to millions in illegal funds, that can be stolen with the right hack. Joystick and Jimi work out a plan to break into the corporate system. Along the way, they meet up with Naima, a computer expert, who also has a way of bringing Jimi back to Lisa. Unfortunately, the corporate agents are on Jimi’s trail, and want the final verison of the game.
The Atmosphere: The atmosphere is similar to Blade Runner in the sense that its a seedy futuristic setting. More interesting is the Neuromancer-style cowboy hacking that Nirvana embraces. The idea that we can allow our consciousness to “ride the net” in order to break in to data systems is one that currently doesn’t jive with modern computing, but it is very motivating. There are also a number of cool cyberpunk elements in Nirvana, including eye implants, hard drives embedded in people’s brains, etc. I’ve gone ahead and made a few screencaps of this to give you a better idea of the visuals:
Just your average eye surgery…
There are lots of Indian visuals here. This is really the setting.
This is one of the many sequences of Lambert talking to his self-aware VR game character.
Here’s our self-aware VR character, trying to convince a non-self-aware VR whore that they are not real. This chick’s dress changes color every few seconds.
This chick is implanting a memory capture of Lambert’s wife’s memories.
The Bottom Line: If you’re looking for a really good low-budget cyberpunk movie, Nirvana is your flick - AS LONG AS you get the italian version. I’m not sure it’s worth $30 bucks, but it’s LOTS better than the dubbed version. Truly, I don’t get US DVD distributors sometimes, but hopefully this trend towards dubbing is slowly changing. Even if you are stuck with the dubbing, which pretty much ruins the story, at least the visuals are more than decent. On top of this, I truly love Lambert, so I was able to put up with it.
PS - thanks again to the comments below that enabled me to find a copy of this in Italian
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Year: 2003
Directed by: Hiroshi Hamazaki
Written by: Chiaki Konaka
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: Very High
Overview: Written by one of the most prolific anime writers, Chiaki Konaka (Who also wrote Lain, Malice@Doll, Hellsing, Bubblegum Crises, etc.), Technolyze is a virtual feast of visuals wrapped up in a Lain-style fragmented cyberpunk gangster story. Like Lain, the beginning is almost non-sensical, but creates the foundation for the mood of the rest of the story.
Texhnolyze is the name for the technology to make fully integrated cybernetic limbs like those above. The story follows Ichise, a former down-and-out boxer living in Luckass, a truly disturbed city with the elite rich side and the poor slums. Ichise inadvertently crosses the local mafia (called the Organo), and ends up getting an arm and leg chopped off. But luck would have it that he’s a perfect candidate for a hot chick Texhnolyze’s doctor’s experiments in the latest Texhnolyze research. Ichise carries around a capsule containing his dead mother’s body cells, which the doctor integrates into the limbs. Ichise spends many episodes figuring out how to get revenge for how he changed, but based on discussions with a girl who can see the future, his motivations change as the series moves forward.
This is NOT a kids story. Every episode has LOTS of gangster-like killings. We get lots of guns and a few cool sword fights. We also get some nice Texhnolyze deaths with fists going through faces. Truly, this might be described as Goodfellas meets Serial Experiments Lain. And while I haven’t gotten the last DVD set, I’m guessing this is is NOT going to be an uplifting story.
The Visuals: Unlike Lain, Texhnolyze is as Neo-noir as they come. The use of shadows is amazing. We get lots of stark white on blacks, interesting gray patterns, and lots of yellows and browns. Also, virtually every character is flawed and mysterious. While the anime is truly riveting, you won’t find yourself becoming attached to anyone. The characters simply aren’t sympathetic.
Texhnolyze is a virtual feast of visual textures and palettes. Whenever you look through a texhnolyzed person’s eyes in first person, you see almost a terminator-like display, only the screen is filled with noise. We also get the most incredibly detailed background sets. Truly, you feel like you know this city after watching a few DVDs worth of this. We also get great camera angles, with sweeping shots, extreme close-ups intermixed with psychedelic-like image merges. Top this with a terrific score and wonderful surround sound, and the WOW effect hits you in total.
The Bottom Line: Truly, its clear that the creators of Texhnolyze wanted to make something as overtly cyberpunk as possible. They truly have succeeded. Texhnolyze is not for everyone, as the story is violent, obscure, and cold. It is however, a truly awesome and totally original cyberpunk series!
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Tags: cyberpunk movie review anime Texhnolyze
Year: 1998
Directed by: Alex Proyas
Written by: Alex Proyas, Lem Dobbs, & David S. Goyer
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: High
Key Cast Members:
John Murdoch: Rufus Sewell
Emma Murdoch/Anna: Jennifer Connelly
Inspector Frank Bumstead: William Hurt
Dr. Daniel Schreber: Kiefer Sutherland
Overview: Dark City was another one of those movies I was on the fence concerning whether it was cyberpunk or not. Yes, it has the visuals in spades, but what about the rest? After watching it again, I decided the answer was an emphatic Yes. Although we don’t really have computers or cyborgs, we certainly have machinery controlling human life - we have invasive and negative impacting technology, an underground, and truly, the strangers have ubiquitous accces to information. Also, Dark City fully exploits cyberpunk’s film noir roots.
But what really sold me was the whole focus on transforming the memories to get at the root of what humanity is. These strangers, or aliens, if you will, are engaging in virtually the same excersize we see from cyborgs in many a cyberpunk film - they want to understand humanity for the expressed purpose of being, or at least acting human.
And WOW! What a great film this is. I end up watching Dark City at least once or twice a year, and always end up loving it all over again! This film has awesome style, great acting, terrific suspense and truly interesting and deep ideas!
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Tags: cyberpunk movie review
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