August 2, 2006

Metal Gear Solid

Metal Gear Solid

Game Review By: DannyV_El_Acme

Year: 1998

Author: Hideo Kojima and Kojima Productions

Platform: Other

Publisher: Konami

Price: Around $25 or less right now

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Very High

Rating: 10 out of 10


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Introduction: There are few video game creators today as revered as Hideo Kojima. A producer/director of superb storytelling talent and limitless creativity, he is respected and admired by both gamers and fellow video game developers. Even mighty Shigeru Miyamoto, creator of Super Mario and the father of modern video gaming, is a declared fan of Kojima’s work. However, Kojima was a relative unknown as little back as 8 years ago, until Konami gave him the go to create this, Kojima’s first modern gaming masterpiece, Metal Gear Solid. While at first glance a military game, Metal Gear Solid is actually a deep cyberpunk analysis of warfare and morality, topics that Kojima had been exploring for years, but for which, before the creation of the Playstation, he had no hardware powerful enough to tell the story with. Thankfully, he finally did, he finally made the game, and he reinvented a lowly NES game into one of video gaming’s most respected and acclaimed franchises.

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The Story : A nuclear weapon disposal facility on Shadow Moses, an island off the coast of Alaska, is invaded by an army of Genome Soldiers(genetically enhanced super-soldiers) led by Foxhound, a U.S. covert special ops team. The Genome Soldiers are dying, victims of genetic disorders caused by the gene therapy. Foxhound’s leader, Liquid Snake, makes a list of demands: one billion dollars and the body of Big Boss, Foxhound’s former CO and the one whose genes the Genome Soldiers are based on. Should the United States fail to comply, Foxhound will launch a nuclear warhead at the nation’s capital.

 

A direct attack on Shadow Moses may cause nuclear retaliation, and the presence of nuclear warheads in the facility is a secret from the world at large, so a media leak would be catastrophic. To make matters worse, Foxhound is the nation’s most elite special forces unit, each soldier capable of slaughtering entire platoons with ease. The Pentagon decides to “persuade”(i.e. force) retired Foxhound agent Solid Snake to infiltrate Shadow Moses and stop the terrorists through covert action. Armed with only his wits, radio communication with various mission analysts, and whatever he can find at the base, Snake must rely on stealth and cunning to complete his mission. However, there is MUCH more to Shadow Moses than meets the eye, secrets that could put the entire world in jeopardy, secrets dealing with Solid Snake’s shadowy past.

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The Game: If I said in my Deus Ex review that I didn’t want to spoil the story because it’s so good, this is INFINITELY truer with Metal Gear Solid. Although Deus Ex is a more “authentic” cyberpunk game, Metal Gear Solid can only be described as a playable blockbuster film. It is truly an amazing experience in storytelling, and my personal favorite videogame franchise.

 

The gameplay itself relies heavily on stealth. While Solid Snake is a formidable combatant, he is hideously outnumbered by much better armed forces actually looking to shoot him down. Snake must remain hidden and either bypass his enemies or eliminate them as silently as possible. Luckily, Snake is a superb covert operative, and he can use the environment in truly ingenious ways to hide, distract and dispatch the enemy. Snake also has various tools to help him. Throughout the game, he will find weapons and gadgets of all kinds, from infrared goggles to assault rifles, and even the now famous cardboard box to hide in. He also has a radar that permits him to not only determine enemy position, but also their line of sight, enabling him to sneak where the enemy can’t see him. However, this radar gets jammed if Snake is seen, and Snake must RUN AWAY as fast as he can until things cool down!

 

Snake also has a CODEC built into his ear, which enables him to access a multitude of helpers to give him information, tips and moral support throughout the game. The CODEC conversations are truly one of the game’s greatest strengths. They showcase the characters as more than mere cardboard cutouts. During the game, the nature of conversations will range from simple mission objectives to discussions on morality, technological development, politics, human rights, and even what it means to be human. Topics such as genetic engineering, the arms race, nuclear energy, cloning, nanotechnology, biological warfare and many more are expertly discussed. This makes for quite an endearing cast, they are truly intelligent people with their own opinions and beliefs. This is where the game’s cyberpunkness shines through. The way the game explores technology, it’s impact on society and the military in particular, and the morality of technological development are ESSENTIAL elements to the game’s story that continue to resonate through all chapters of the saga. Metal Gear Solid establishes the base for future games of the series to develop these concepts even more thoroughly.

 

And on that note, we see the game’s greatest strength: the characters. Kojima has created a truly spectacular cast, no character is wasted or underdeveloped. From the cynical and gruff Solid Snake to the spunky and optimistic Meryl and scientist/über-nerd Otacon, the characters are diverse and uniformly interesting. The bad guys are truly an awesome force, too. From the enigmatic Liquid Snake to the sadistic gunman Revolver Ocelot and the oh-so-sexy Sniper Wolf, Foxhound’s members are quite the match for our heroes.

 

Visually, the game couldn’t be more cyberpunk. Greens, blues and grays dominate the color scheme, with cold metal surfaces everywhere. Cybernetic ninjas with Predator-like cloaking devices, gigantic mecha, you name it. This game wears not only its cyberpunk roots, but its anime roots as well, on its sleeve with pride. Cinemas are expertly directed, giving the game an A-list action movie fell. AND THE VOICE ACTING!!! This is the absolute GREATEST voice acting EVER. David Hayter has actually made a career out of his work as the voice of Solid Snake, and the whole cast is composed of voice acting veterans from a multitude of games and anime. Metal Gear Solid established the standard for voice acting in the video game industry.

 

Availability: Honestly, if you can’t find this game, something’s SERIOUSLY wrong with you. There have been myriad releases of the game, including a Playstation Greatest Hits release, a PC version, and even a remake for the Gamecube(dubbed The Twin Snakes) which updates the game with next-gen graphics and gameplay elements from its sequel, Metal Gear Solid 2: Sons Of Liberty.

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The Verdict : If you want the closest thing to a playable cyberpunk/military movie or anime, Metal Gear Solid is truly it. This is videogaming at its finest, and it has rightfully been called a masterpiece the world over. Get this game and play it, just so you know what comes before Metal Gear Solid 2. My highest recommendation, this is my all-time favorite video game series. And maybe once you play it, you’ll know why too. I(and half the press, already) give Metal Gear Solid a perfect ten stars.

This post has been filed under Cyberpunk Games, Awesome Cyberpunk Themes, Awesome Cyberpunk Visuals by DannyV_El_Acme.

Puzzlehead Screencap

 

Every now and then I like to update everyone on the site access and growth. I truly do appreciate especially the participation we’ve gotten here both with the comments (almost 1400 comments in total), and in the immense help so many have given in uncovering all these wonderful cyberpunk films (and even some of the “less than wonderful” ones). I absolutely love spending time building this site, and even though I don’t earn a dime off of it (generating ad revenue off of spreading the love for cyberpunk concepts seems wrong at some fundamental level), I really value CyberpunkReview more than I can express. Given this, and my relatively meager time I’ve been able to spend on CyberpunkReview for the first month since I’ve started, I’m shocked at the continued upswing in growth that July has shown. At the end of March, when I last did the stat thing, CyberpunkReview had almost over 8300 visits (267 per day), 37,000 page views (meaning the number of times a page on CyberpunkReview was requested) and just over 300,000 hits. Here’s what the stats looked like for January (search engine bot hits not included):

 

July 06 Statistics

  • Total Visits: 19,877
  • Average Visits Per Day: 641
  • Total Page Views: 66,885
  • Total Hits: 652,189

 

This is a doubling of the March statistics, but truly, July is a significant jump over June (almost 14,000 visits) as well. Overall, CyberpunkReview has had over 275,000 page views, and over 69,000 visits from almost 34,000 unique visitors (meaning about half the visits are from repeat visitors). In looking at the growth, I tried to figure out where this was coming from, and had hypothesized that there was a huge jump in search engine hits. Back in March, 49% of the site access came from a direct address (meaning someone typed or bookmarked “CyberpunkReview” to get here), 9% came from search engine hits, and 42% came from links from an external page (860 external links in all). In July, 51% of the site access came from a direct address/bookmark, 12% came from search engine hits and 37% came from external links (1184 in all). So really, to the extent things have changed, there has been a slight increase percentage wise in search engine hits, but the majority has come from direct links.

 

International Access

International access, while still growing wonderfully, has dropped as a total percentage of the hits. Previously, 40% of all hits used to be international; now this is somewhere around 33%. Interestingly, some of the increased US hits are graphic links - for instance, MANY sites in MySpace have linked to images here at CyberpunkReview. In any event, here are the top international country groupings accessing CyberpunkReview, along with the total page views from each:

 

  1. European Union - 2521 page views
  2. Australia - 2118
  3. Germany - 1680
  4. Great Britain - 1675
  5. Canada - 1015
  6. Sweden - 768
  7. Spain - 651
  8. Japan - 543
  9. Netherlands - 526
  10. Switzerland - 493
  11. Belgium - 439
  12. China - 384
  13. Russian Federation - 350
  14. Greece - 319
  15. Denmark - 284
  16. Poland - 284
  17. Hong Kong - 277
  18. Puerto Rico - 248
  19. Yugoslavia - 223
  20. Brazil - 221
  21. Czech Republic - 203
  22. Slovak Republic - 196
  23. Portugal - 187
  24. France - 162
  25. Others (and unidentified) - 5621

 

Visitor Machine Profiles
Operating Systems: 89% of all visitors have MS Windows for their operating system. 6.5% use Macintosh, 2.2% use Linux, and less than 1% use FreeBSD, Sun Solaris, WebTV (25 hits for this one), and NetBSD.

 

Browsers: MS Internet Explorer won July with 46% of all hits, whereas Firefox came in second with 38% (common folks! Go Firefox!). Opera accounted for 7%, Safari for 4.4%, and Mozilla, Netscape, Konqueror, Camino, and NetNewsWire accounted for less than 1% each.

 

Top Accessed Pages
Not surprisingly, as a single page, the RSS news feed has pretty much dominated everything else. Over 15,000 page views came from the RSS feed in July. For actual posts or category groupings, the breakdown is as follows:

 

  1. Cyberpunk Movies by Decade
  2. Ultraviolet
  3. Tetsuo (The Iron Man)
  4. What is Cyberpunk?
  5. Fragile Machine
  6. Texhnolyze
  7. Ghost in the Shell
  8. Ghost in the Shell Stand Alone Complex
  9. A Scanner Darkly
  10. Serial Experiments: Lain
  11. Awesome Cyberpunk Visuals
  12. Total Recall
  13. Aeon Flux
  14. Blade Runner
  15. Armitage III

 

The Meatspace
The Meatspace Forum is still growing wonderfully. We have 95 members now, and there have been a some terrific discussions. Please join up! We’d love to have you participate!

 

Spam!!!
Aside from getting 1-2 bogus accounts on the Meatspace every day (I delete these every few days), I’ve had over 260 spam comments uploaded to the site. While you would think this would be a nightmare to manage, the Akismet plugin has been a Godsend. I think that less than 10 spam comments have actually made to the site - all the rest were captured by Akismet, providing me easy deletion of them. For the spammers, I’ve gotten an insane number of ringtone comment ads, and a surprising number of japanese ads.

 

Still Looking for Reviewers
We’re still looking for more reviewers for Cyberpunk Review. Especially of interest are those interested in doing book, music and graphic novel reviews, but if someone wants to do cyberpunk art reviews, or cyberpunk internet short reviews, this would be great too. We have about 5 people on and off doing game reviews, but to date, we’ve only had one person (David Gentle) who’s done a book review for us. I’m eagerly looking forward to more from him, but clearly, cyberpunk books comprise the bulk of the content in the cyberpunk genre. If you have an interest, PLEASE PLEASE let me know. There’s a reviewers forum in the Meatspace that can give you some basic info on this.

And thanks again for stopping by. And especially, thanks to all of you who’ve been participating in the comments and the discussions in the meatspace.

This post has been filed under Site Development by SFAM.

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