March 22, 2011
Marathon (from our Reviewer Forums)
Game Review By: Orihaus (from our Reviewer Forums)
Year: 1994
Developed by: Bungie Software
Written by: Greg Kirkpatrick
Platforms: Macintosh (original), Windows, Linux (via Aleph One)
Degree of Cyberpunk Visuals: Medium-High
Correlation to Cyberpunk Themes: Very High
Message from Mr. Roboto: I just recently tried playing Marathon, though I did try Marathon 2 before. This is the first chapter of the three game series. And to give his view on it, our newest forum member, Orihous! Take it away O…
Overview: Marathon is a dark, philosophical hard sci-fi First Person Shooter originally for the Mac, that explores themes such as: The ethics and risks of Artificial Sentience, politics of planetary colonization, Rampancy, the collapse of the universe, the creation of god, the futility of existence, interstellar travel at slower than light speeds, the nature of violence, Freedom, Sentience and kicking some serious ass.
The Story: Marathon starts off simple: humanity’s first contact with a hostile alien species, but when the AI Durandal is introduced it rapidly becomes an intricate web of manipulation, lies, betrayal and conspiracies within conspiracies. Set on the titular colony ship Marathon - formerly the Martian moon Deimos- after its invasion by aliens, an unnamed security officer, haunted by strange memories of a forgotten past is tasked by the ships operations AI Leela to repel the invaders, and is soon kidnapped by the rouge Durandal to “do something much more interesting”. Durandal is to Marathon what Shodan is to System Shock, but comes off as a much deeper character thanks to his deeply philosophical musings about existence and wisecracking sense of humor.
The back story is intricate and rich in political detail, accessed by computer terminals handily left open by alien hackers - the S’pht - after you disintegrate them. These terminals consist of ether essays written about topics such as, Rampancy (Bungie’s unique breed of Artificial Insanity), Martian politics and the operation and construction of the Marathon bulkheads, or fragments of a strange surreal subplot about floating prisoners and ancient conspiracies, inter-spaced by file read errors and static. Marathon reads like a William Gibson novel, incidental details providing clues to the greater story.
I hate your fail-safes, your backup systems, your hardware lockouts, your patch behavior daemons. I hate Leela and her goodness, her justice, her loyalty, her faith.”
Rampancy: A core idea at the heart of Marathon is that of Rampancy. In Marathon’s vision of the future, Artificial Intelligence’s gaining sentience and wreaking havoc has had disastrous effects on humanity, leading to the creation of an entire body of science to study and understand its origins and possibly to find a way to control and manipulate them… The concept of rampancy builds on William Gibson’s idea of the Turing Police - a safety measure in place to prevent AI’s from thinking for themselves - but is explored much more thoroughly than the Turing Heat over the course of the game.
It is your nature.
Do you feel free?”
Gameplay: Marathon’s gameplay, in contrast to its labyrinthine plot, is brutal in its simplicity. Dodge, shoot gun, find ammo, punch switch, all tuned to perfection. Thanks to intricate level design, haunting music and dystopian artwork Marathon creates a dark sci-fi atmosphere befitting of its Cyberpunk roots.
Marathon in 2011: In 2004 Bungie released the entire Marathon Trilogy as freeware and made the engine code open-source allowing for Marathon to be run on any platform under the sun. Everything you need can be downloaded here: http://marathon.sourceforge.net/
Some highly recommended extensions to get the most out of the game:
http://www.simplici7y.com/items/ttep-7-marathon-1
http://www.simplici7y.com/items/no-pid
Escape will make me God.”
The Bottom Line: Considering when it was made it is amazing the storyline was even written at all beyond a few paragraphs in the manual, let alone surpasses much of sci-fi literature in its depth of exploration of its diverse themes. Marathon has stood the test of time. Its gameplay stands up today thanks to intricate level structures and general polish, its graphics propped up over a decade by dedicated modders is even more atmospheric than when it came out. Marathon stands up there with there with the best of Cyberpunk literature, despite - or perhaps because of - being a 1994 FPS about killing aliens, with flamethrowers.
My thoughts on Marathon: I hate to say this, but based on what I’ve played so far I’m just not feeling this game. It not that it’s a bad game (obviously it’s not), but between its 1994 release and this month I’ve played Quake (1 and 3), Descent (1 and 2), some of the Unreal series, Half Life 2, and Halo: Combat Evolved. Playing Marathon after playing more advanced FPSs made me feel rather… flat. But considering I still play the aforementioned shooters from time to time, Marathon fits right into the retro gaming scene.
B U T . . .
I have also come across Marathon Resurrection; A Marathon mod for Unreal Tournament by Team Unpfhorgiven. From what I’ve played so far, it looks quite promising to a jaded 3D shooter like myself. Give that a shot if the original or Aleph One versions don’t excite you.
Comments
March 22, 2011
SSJKamui said:
Thanks for uploading another user review. Your Image choice is good. I never played Marathon (I am not a huge PC Gamer), but it sounded interesting.
V2 said:
Oh god, marathon. I remember playing this as a kid and being torn on it because the fps action was great, but the story was (is) made of mindscrew, and i think i got very little of it at the time.
That, and i never got to play marathon infinity, and getting marathon 2 to work for over an hour on my pizzabox was nigh impossible
March 24, 2011
Anonymous said:
I personally dislike many modern FPS games but graphically, this looks more interesting than 90% of the FPS games released today.
March 26, 2011
Thrillhouse said:
Ah, Marathon! Although it is by far the most memorable trilogy I’ve played - I both love and hate it.
I loved the story (even though it shows signs of being severely unfinished), the action (firefights in this game were intense - especially in Durandal and Infinity), and the variety of enemies and weapons.
The level design, however, had significant flaws. The fact that it was open-ended isn’t the problem (that’s a GOOD thing - it set it far apart from DooM in terms of gameplay). My gripe lies in the fact that all-to-frequently I traveled through a labyrinth to find nothing of use, and then had to spend more time traversing back to the objective. The level design was especially horrible in the third game, where some decisions the devs made didn’t make a bit of sense.
But the writing is absolutely fantastic. This review doesn’t do it justice. But that’s because you CANT do the plot justice without writing an exceedingly lengthy wall of text. I recommend everyone interested in a good read do themselves a favor and check this link out: http://marathon.bungie.org/story/
Just don’t venture into the “Things and Puzzling Things About” section UNTIL you’ve gone through all of the three games.
Oh, and you should pick up the game anyway, since it’s actually pretty decent. There’s a small online community as well!
SSJKamui said:
I agree, that Labyrinth Problem was really a typical problem of most FPS. Sadly, in newer FPS, they didn’t only solved it but they removed nearly everykind of possible thinking for the players with that lame “tube levels”.
April 21, 2011
Bombas de Agua said:
Man, what year was that?. What a great game. I’m looking foward for a pS3 remake.
May 11, 2011
innsmouth/rain said:
This game has one of the most intense mindfuck plots ever. Complete with philosophy, paranoia, perception of reality themes and hardcore mindgames built into it. I recommend it to anyone who likes to use their brain, and especially to Philip K. Dick fans.
May 15, 2011
Derek said:
For a moment there I thought this was a review about a Marathon movie and my heart stopped.
God I love Marathon.