March 18, 2006

DEUS EX

Game Review By: DannyV_El_Acme

Year: 2000

Author: Warren Spector and Ion Storm

Platform: Windows

Publisher: Eidos Interactive

Price: Right now, around $5!!!

Rating: 10 out of 10


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Introduction: Before the after effects of Daikatana ruined the development house, Ion Storm managed to make one last great game. Created by Warren Spector and crew, the creative geniuses behind cult-favorite game System Shock, Deus Ex is an absolute gaming masterpiece, and in this reviewer’s humble opinion, the absolute greatest cyberpunk game ever made.

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The story: The time is the 2050s. The world is at the mercy of a pandemic disease known as Grey Death, and the United States is under attack by a terrorist organization known as the National Secessionist Forces. To combat this and other terrorist threats, the United Nations have formed UNATCO, the United Nations Anti-Terrorist Coalition. Players take the role of JC Denton, the newest active agent of UNATCO, and one of only two next-generation nanomachine enhanced agents, scheduled to replace the old cyberneticaly enhanced agents with their more subtle and advanced enhancements. His first assigned task is the elimination of the NSF.

 

However, things are not what they seem, and a grand conspiracy is at work involving secret organizations, governments, corporations, Grey Death, criminal groups, the NSF, and even UNATCO. Slowly, JC realizes he is a pawn in a worldwide game of intrigue. What side will he choose, what mysteries will unfold, who can he trust?

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The game: I deliberately left story details vague, since this game’s story is quite simply one of the absolute greatest cyberpunk stories ever. Not to mention that it’s impossible to summarize the game’s story, since it’s so variable. Simply put, the amount of freedom of choice available in this game is staggering. From how you develop your character, to how to tackle enemies(if you REALLY wanna tackle them, you can also use stealth to go through enemy infested areas), and even moral choices during conversations, this game definitely delivers on the promise of never playing the game the same way twice. While at its core a first person shooter, Deus Ex’s emphasis on story and its experience gaining system also make it qualify as an RPG, and it has won awards on both categories.

 

The game rewards exploration and creativity when it comes to solving its many situations. For example, while it’s nice and good to run into a room guns blasting, using stealth to pick your enemies off silently or sneaking your way through may help you save ammo and health. Even your choice of weapons gives you lots of liberty in choice, from heavy-duty death dealing machines, to more stealthy melee and hand projectiles, and even non-lethal weapons. Players can even find nanomachine enhancements, giving you superhuman abilities like night vision, speeded healing, and even Matrix-style jumping capability.

 

By using experience points, players can improve different skills like Computers(allows you to hack into computer mainframes), Electronics(bypassing security systems and electronic doorlocks), Swimming, and multiple Weapons skills. Raising skills has instant, noticeable impact on your game. For example, raising your Computers skill not only allows you to hack into a system faster, it gives you more time to mess with the system after successfully hacking in, and with time it even allows you access to more advanced security features, like reprogramming turrets to attack your enemies. All these options allow you to tailor your game to your playing style. Do you like to blast the crap out of your enemies? Raise your Weapons and Medicine skills. Do you prefer stealthy approaches? Raise Hacking, Electronics and Lockpicking. Would you rather explore alternate routes? Raise you Environmental and Swimming skills. Truly, the amount of options available is incredible.

 

Although a little dated now(after games like Doom 3 and Half Life 2, ANYTHING looks dated), the graphics are still awesome, and the environments would look right at home in any William Gibson or Philip K. Dick novel. The music is perfectly atmospheric, sound effects are loud and in your face, and it actually has pretty good(or at least not cringe-inducing) voice acting. JC in particular has that cool, deep and raspy voice expected of a cyberpunk protagonist.

 

Availability: Deus Ex is still pretty easy to find, and you can even find the Game Of The Year Edition readily on eBay. The game is also a few years old, so you can even snag a copy for about $5 bucks. However, once you get it, do make sure to immediately download the available patch for the game, as it solves many technical issues. The game has also been ported to the Playstation 2, and it’s a pretty good port, but personally I prefer to stick with the PC version. The Mac version is identical to the PC version, so our Apple-using brothers are not left out of the fun.

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The verdict : I truly have not played a cyberpunk game as amazing as Deus Ex, before or since. The game delivers on every level, giving you one of the most complete, exciting and ultimately entertaining gaming experiences ever. Both as a game and as a cyberpunk story, Deus Ex gets a perfect ten stars.

 

This post has been filed under Cyberpunk Games by DannyV_El_Acme.

Wow! Things are moving fast! In addition to Neuromancer, DannyV and Metatron have joined up as reviewers. DannyV and Neuromancer are doing games, and Metatron is planning on reviewing a few games, LOTS of music, and perhaps an odd movie or TV show (starting with an X-files episode).

 

On top of this, Desirina, site owner for Pop Culture, Postmodernism, and the Cyberpunk Aesthetic and With a Whimper: How to survive the coming apocalypse (both blogs which I really like and have linked to) is planning on reviewing cyberpunk books! There’s also a brilliant guy named Kurt (forgive the spelling if its with a “C” instead of a “K”), an AI afficionado that I see every now and then at the local coffee shop, who may try his hand at book reviews.

 

To me, this is VERY exciting news, as I’ve always wanted to have this site the a place to review all forms of cyberpunk media. We STILL need more reviewers though, especially for books. I’m also hoping to find a cyberpunk art afficianado somewhere. :)

 

So if you’re interested in participating in the review process, drop me a line at sfam”at”cyberpunkreview.com, and I’ll get you access into the special reviewers forum inside the Meatspace.

This post has been filed under Site Development by SFAM.

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