Lead Slave Hunter/Labor Camp Guard/Slave: Aidar Sydykov
Slave Hunters: Yerbol Zimanov & Yerbol Alkhanov
Slave: Tengiz Sydykov
Labor Camp Guard: Erden Zikibay
Rating:7 out of 10
Any similarities between this and certain movies… was probably intended.
Overview: Somewhere is a budding Steven Spielberg, Riddley Scott, Cecil B. DeMille, or Laszlo Kovacs sitting in a classroom, secretly (or not-so-secretly) dreaming up the next Blade Runner or Matrix, or some similar mash-up of cyberpunk media. Erden Zikibay and Mohamed Talaat make their case with this cyberpunk short.
The Story: It’s mid-21st century and Earth government begins an ambitious space exploration endeavor, but getting people to join the effort proves difficult… until they revive an old institution: Slavery.
I’m going to stop it there since you are already familiar with Blade Runner (And if you’re not, WHAT THE F&^@ IS WRONG WITH YOU???). Forbidden Dreams draws heavily on Blade Runner, and to a lesser extent, The Matrix (the hunters’ outfits and shades). There’s no Roy Batty speech at the end, but a quote from Phillip K. Dick that makes the connection obvious.
Being a student film, the quality is far from the multi-megadollar Hollywood fare. But for its ten minute run, they use what they had to its best effects.
The Bottom Line: You have to give Erden and Mohamed credit: To make a low-budget version of a legendary movie takes some balls. Hopefully they got A’s for their effort.
For the rest of us, Forbidden Dream would probably be best described as the Cliffs Notes to Blade Runner: It gives you the basic idea behind BR in a ten minute snippet, but you really need to see the full movie, if only for Roy Batty’s death speech.
“I knew it. I knew it was coming. But this is not the future my mother warned me about. And in this future, I don’t know if we can win this war. This is John Connor.”
Overview: After the train wreck that was Rise of the Machines, one would think that, with “salvation” in its title, this would be a return to the glory days of Judgement Day.
Not quite there.
Note: The Star rating is based on the cyberpunk content of the movie, not it’s quality. Personally, it would only be a 4 or 5 out of 10.
Salvation is better than T3, but still falls short of T2. Maybe it’s because of the way it is presented. From the trailers one gets the impression that Salvation would be about John Connor’s rise to leadership of the the human resistance. In actuality, Connor’s rise is more of a side-story…
The Story: The movie starts in a death-row jail cell in 2003, where a murderous convict named Marcus Wright awaits execution. He is being visited by Dr. Serena Kogan who wants Wright to donate his body to “science.” Wright agrees and signs the papers (with Cyberdyne letterhead) before being put to death.
Now, it is 2018, and John Connor leads an assault on a Skynet facility. Connor’s team is exterminated while he barely escapes, but someone else manages to leave the facility after the devastation, Marcus Wright. Wright wanders the wastelands until he reaches what’s left of Los Angeles, and encounters a young teen named Kyle Reese. Meanwhile, Connor has his own problems with the current leaders of the human resistance, then learns that he is on Skynet’s hit list, number two behind Kyle Reese.
Wright tries to get help Reese find Connor, but Reese and his deaf-mute friend are captured, leaving Wright to try to find Connor and possibly find a way to save Reese. When the two finally meet, we learn that Wright isn’t human… only Wright himself doesn’t know it …
Who’s Salvation Is It Anyway? Like said before, Salvation isn’t about Connor’s or humanity’s salvation. Rather it’s about Wright’s salvation; His trial by post-nuclear fire in the robot ruled wastelands to learn that he is not a monster we are first lead to believe…
“He saved my life. I saw a man, not a machine.” - Blair Williams
After being shot down by Skynet’s forces, Blair Williams finds herself and her parachute tangled in a high-tension wire tower. Marcus finds her and helps her down to the ground. She asks if he is one of the good guys, but he says no. She tells him “You’re a good guy. You just don’t know it yet.” She soon falls in love with Wright as they travel back to Connor’s base, and even helps him escape when his mechanization is revealed.
Later, after helping Connor rescue Reese (and some other captured humans), Connor is critically hurt and needs a new heart. Wright offers his. The last words we hear from him are along the lines of “there’s something about the human heart that can’t be programmed into a chip” (Quotes are still coming in). This act of sacrifice would complete Wright’s transformation from death row douchebag to a hero for the resistance. If only the same can be said for the rest of the movie.
The Bottom Line: It’s hard to say that Salvation is bad. It’s not T3 bad, but no where near T2 level. Maybe if McG focused more on Wright’s story than Connor’s… that story would seem be more about salvation than Connor’s rise to resistance leader.
“Humans have a strength that cannot be measured. This is John Connor. If you are listening to this,you are the resistance.”
Overview: Unquestionably, A Clockwork Orange has to be among the most recognizable names of pre-cyberpunk works, invoking surrealistic images of the old ultra violence, sex done to the William Tell Overture, models of naked girls as tables and beverage dispensers, chemically induced behavior modification, the threat of Karma,… and a bit of Beethoven for good measure. It has often been cited as inspiration for cyberpunk novels, and even Rob Zombie salutes the film in his video for “Never Gonna Stop (The Red Red Kroovy).” The subject matter, while speculating about 1995 from a 1960’s view, is still surprisingly relevant for 2007. With themes of street gangs, youth against the elderly, and forced behavioral changes against free will, one can swear the movie was more recent.
But can it be called a cyberpunk movie? There’s no question about the “punk,” but in all honesty, it’s a little thin on the “cyber” since there’s no ubiquitous access to information or man-machine fusion, though Alex does undergo a “reprogramming” in a skull-cap wired to machines to monitor his vital functions. The lack of “cyber” isn’t Mr. Kubric’s or Mr. Burgess’s fault, since nobody in the 60’s could have predicted the impact of computer technology when 1995 rolled around. It still doesn’t subtract much from this piece of cinema goodness that many agree is a timeless classic.
So grab a glass of milk mixed with your narcotic of choice, pull up a naked model table, brush up on your Nadsat, and vidi well, little brothers.
The Story: Starting at the Korova Milk Bar, Alex De Large and his “droogs” tear up the streets of a future England city, beating derelicts, fighting other gangs, raising hell on the roads, invading homes, raping women, then returning to the Korova for a nightcap when we learn Alex also has an ear for Beethoven. His fun comes to an end when, during a failed home invasion. Alex kills a woman and is ambushed by his droogs, leaving him for the police to capture, convict of murder, and sentence to forty years in prison.
Two years into his sentence, Alex learns of the Ludovico treatment. He wants to volunteer, but the Prison Chaplain expresses his doubts and tries to talk Alex out of it.
“The question is whether or not this technique really makes a man good. Goodness comes from within. Goodness is chosen. When a man cannot choose, he ceases to be a man.”
When the Minister of The Interior visits, he selects Alex for the Ludovico treatment. The treatment involves Alex being injected with an experimental serum and made to watch videos of violence and rape, where the serum causes unexpected results.
Dr. Brodsky (During Alex’s first “treatment”): “Very soon now, the drug will cause the subject to experience a deathlike paralysis together with deep feelings of terror and helplessness. One of our early test subjects described it as being like death. A sense of stifling or drowning. At this period we have found that the subject will make his most rewarding associations between his catastrophic experience, environment and the violence he sees.”
During one “treatment,” the doctors use Beethoven’s 9th Symphony as the background music while a Nazi propaganda was viewed. Alex objects to the use of the music, but the treatment continues, causing him to become conditioned to the piece.
“Stop it! Stop IT! STOP IT! Stop showing NEW ROSE HOTEL! IT’S NOT CYBERPUNK!!!!!
After the doctors show Alex’s treatment worked, he’s released back into society. That’s when the Universe plays the Karma card…
Whose Pawn Is He Anyway? The theme of free will versus society’s programming is quite dominant with the implications of the Ludovico treatment, but an underlying theme of people being used as pawns for political and personal gain is noticeable, especially when Alex returns to the home of Frank Alexander, whose house he and his droogs invaded and whose wife they raped. At first, Frank only recognizes Alex as the boy who went through the Ludovico program and calls a friend who can use him:
Frank Alexander: “He can be the most potent weapon imaginable to ensure the government is not returned in the election. The government’s big boast, sir, is the way they have dealt with crime: Recruiting young roughs into the police, proposing will-sapping techniques of conditioning. We’ve seen it before in other countries. The thin end of the wedge. Before we know it, we’ll have the full apparatus of totalitarianism. This young boy is a living witness to these diabolical proposals.”
Frank doesn’t realize that Alex is the one who raped his wife until he hears Alex singing “Singing in the Rain” in the bath. He manages to get Alex to drink drug-laced wine to knock him unconscious. When Frank’s co-conspirators arrive, they lock Alex in an upper-floor room while playing Beethoven’s Ninth, causing Alex to attempt suicide. While recovering in the hospital, we see the old amoral Alex return when a nurse shows slides. The Minister of the Interior visits Alex to apologize for the treatment and offer a government job.
Alex used the people he encountered for his own amusement, including his own droogs. After undergoing the treatment, he’s unable to defend himself as those he tormented and attacked gain a measure of revenge on him. Then he’s used as a political pawn.
Conclusion: A Clockwork Orange is a difficult movie to describe. It’s not an easy view with it’s ultraviolence, rampant sex, and drug use, but it makes for an interesting movie nonetheless. It’s a sick, twisted, demented, deviant, weird, and totally fucked-up view of the future. In other words, a real good movie.
Overview: There have been some truly interesting projects in the no-budget Sci-Fi indie movie business. One of the most impressive is Jason Tomaric’s Cl.One. Made for a budget of only 25,000, Tomaric tapped into the power of mass collaboration to solicit help from half the city of Cleveland, Ohio. While I might have a number of issues with the movie itself, nobody viewing the effects and look of Cl.One would ever think they were produced on a shoestring. In short, the Tomaric was able to pull together a far more professional looking movie based on personality alone. In a Wired article, Tomaric guestimates that he received somewhere between 1.7 to 2 million in free goods and services. The tagline for this movie is “3,000 extras. 48 locations. 650 digital effects…. Made by one kid out of his parents’ basement.” Count me as impressed!
The Story: Due to a horrible nuclear world war, the last vestiges of humanity can no longer procreate. The damage caused by radiation has genetically mutated the remaining inhabitants. So now, humanity exists in pockets of globed cities that are administered in a surveillance-type society mode. The cities are connected via a series of high—speed tunnel trains. The hope is that genetic research and cloning will offer a continuation of the species. Unfortunately, an anti-government resistance movement called Spectrum has also arisen.
Unfortunately, cloning seems to yield fully formed, but soul-less, mindless humans. In essence they are empty shells. To transform these clones into living beings, it is hypothesized that a human will be found who’s DNA has not been irradiated, and who’s genetic sequence will be an exact match needed to give life the clones. In doing so, humanity’s future will be restored.
Chancellor Derek Strombourg, the head New Athens who is beset by the loss of his only child who died due to radiation damage, has created a school of the best and brightest. But this is just a front for his real goal – to test all students with the hopes of finding the “one” – the one with the genetic match necessary to bring the dormant clones to life. After four years of searching, he finally has a match - Student Orin Stalward. To make this work, he has to initiate the experiment right at the moment that Stalward is planning on taking his own life. To make matters worse, Spectrum, the anti-government “terrorist” organization headed up by Joshua Adams is causing significant problems to Strombourg’s leadership, both in its attacks and in its intrusion into Orin’s life.
The Pacing and Story Issues: From a pacing standpoint, Cl.One starts off with an impressive “bang” and goes downhill from there. Cl.One is at best a very complicated story. I consider myself fairly astute at this point in picking up various cyberpunk themes and storylines, but still found that it took me two or three viewings just to get the jist of Cl.One’s basic plot (this is different from say, taking two or three viewings to “figure out the meaning” of movies like Oshii’s Avalon for instance). Adding to this is the relatively meandering pacing, where most of the story complications are narrated. If you aren’t awake enough to catch and assimilate a myriad of facts in seemingly innocuous dialogue moments, you’ll miss the meaning of the later scenes. In totality, the project doesn’t come together. There are a lot of interesting themes and ideas, but the execution falls short. Had they done this over, my suggestion would be to transform more story points into active story points versus narrating or orating them over a the first third of the movie. Even more problematic is the change in actor focus near the end of the movie – the “exciting mindfuck twist” finish at the end is always cool, but the change of context really muddies the overall experience.
The Acting: The acting in Cl.One is certainly nothing to write home about. Jeff St. Clair as Derek Strombourg is really the only one who delivers a consistent performance. That said, there are very few clunkers either. Nobody truly embarrass themselves, and you never really get the feeling you’re watching a cheesefest trainwreck. While this isn’t exactly a ringing endorsement, keep in mind that this cast is almost comprised completely of amateurs. Not even the director had any experience prior to this shoot. While there were few clunkers, there was also distinct lack of emotional “umph” that really detracted from the overall experience. The stilted, uneven dialogue dialogue contributes to this in that it really doesn’t give the cast much to work with. Everyone was playing their parts but the performances as a whole came off as flat, which reflected poorly on an already slow-paced flick.
The FX: One of the best ways to cut corners on low-to-no budget science fiction projects is the selection of interesting locations. Cl.One excels in transforming seemingly ordinary locations into cool science-fiction settings. In all, fourty-eight Cleveland locations where used, including a nuclear power plant, a jail and Nasa locations. But perhaps the most interesting was the laboratory, which was created in a beer brewery. While one or two of the FX scenes look cheap (primarily the train sequence), the majority of the CG used in this Cl.One worked wonderfully. The FX and overall production values were generally what you would expect from a professional film, not a no-budget indie flick. Cl.One creates a look similar to Sky Captain and the World of Tomorrow, in that the entire film has been sent through digitized color filtering. While the overall look was professional, it served to drab-down the picture, which didn’t work well when combined with flat acting and slow pacing.
Blank Clone Bodies? One of the “take on faith” science points that Cl.One asks the viewer to swallow is the idea that they can make cloned bodies which are “blank” – meaning they have no soul, no memories and no personalities. The big challenge involves figuring out how to make these blank bodies get magically filled by finding the right matching genetic sequence to give life to a thousand frozen embryos. . All sorts of questions that might go through your head are all bypassed – why can’t the way that cloning today works still work in the future? Also, if they have all this expertise at genetic engineering to the point that they “know” the match they need, why can’t they modify the genetic code prior to uploading? Even more problematic, if they are transferring DNA sequences, why does the state of the person whom the DNA is from matter (Orin needed to be suicidal for his thoughts to not transfer to the clones)? You can ask those questions if you buy-in to the idea that clones can be made without souls or thinking, etc. This is an extreme version of the blank-slate approach, one which is nonsensical on its face, and one which they provide absolutely no rationale for in the narrative.
The Bottom Line: Cl.One has some terrific things going for it, but in the end, I like the background story of its production far more than I like the movie itself. Truly, I absolutely loved the “making of” featurette. That large segments of Cleveland pitched in for free to make this movie is a crowing achievement, one which should be celebrated. In orchestrating this dynamic, Jason Tomaric shows himself to be a true film making talent. And while the lighting and production values are high quality, the movie itself just doesn’t come together. The score is way too emotional and dominating when matched with the scenes, the actor performances and dialogue. The story doesn’t hold together, and the “twist” near the end makes you seriously question the character focus choices throughout the movie. On a positive note, the lighting and visuals were consistently interesting. Because of this and the background of the production, I would recommend Cl.One to anyone interesting in indie Sci-Fi flicks.
Overview: One thing I love about Indie movies is the opportunity for complete originality. Indie director Hiroki Yamaguchi delivers a strange, but very well made micro-budget movie that is truly unique. From viewing the extras, virtually every part of the set was designed by searching through junkyards for throw-offs. Similar to the Cube, Hellevator: The Bottled Fools largely takes place on a single set. Similar to Brazil, the world of Hellevator is a bizarrely dystopic surveillance society where things just don’t seem to work right. Nobody got paid who worked on this, but you wouldn’t know it from the quality. Hellevator definitely has its own feel.
The Setting: Hellevator takes place in a non-specific dystopic near future, where a colony of people have long ago decided to move underground. While some aspects of life clearly involve advanced technologies, there is a strong analog, mechanistic component to society. Now, all life takes place in a very large megalopolis comprised of a set of very large levels and tunnels. Life is fully governed by an omnipresent security force, who have cameras in all key locations. Over 130 levels in all, each has a specific purpose. Some have hospitals or schools, others are power centers, and Level 99 is the prison ward. Because everything is underground, issues related to air quality are at a premium. Smoking is illegal, and merits a death sentence. To get from each level, people use these very large, mechanical elevators.
The Story: The beginning of Hellevator starts off with a television report of a set of explosions on Level 138, which ends up killing over 100 people. The police have pegged a few suspects of causing this crime, both of which ended up stuck on an elevator which malfunctioned during the explosion. Flashback to Luchino (played by Luchino Fujisaki) who is a troubled teen-age girl living on Level 138 who is on her way to school, which is on Level 4. She has a penchant for rebelling against the system and starts her day by illegally purchasing cigarettes from a drug dealer. Unfortunately, she almost gets caught, and ends up leaving her still burning cigarette butt at the power center near a set of flammable fluid containers.
Luchino gets on the elevator to take her to level 4, which is where the rest of the story takes place. On each floor, new people get on while others leave. Eventually when the elevator gets past 110, the elevator operator announces that they have entered the “express mode” – no more stops should occur for a long time. At this point, the elevator is holding the white-gloved elevator operator (Ninalada Mochiduki), a business man (Viblio Sawatsukumori), a woman with a baby carriage (Alamocia Nakaji), a quite guy with headphones (Nocosh Utsunomiya) and Luchino. Unfortunately, the elevator is force-stopped at level 99, the prison level. Two prisoners, one a bomber (Calpico Teranouchi), and the other a serial rapist (played wonderfully by Zitacock Obitani) get on with a very unstable young prison guard. Shortly afterwards, the explosion on Level 138 occurs. This causes the elevator to malfunction, and the small group is now stranded.
The malfunctioned elevator becomes a powder keg for runaway paranoia. The prison guard starts to lose it, and through a strange sequence of events, causes the prisoners to become free. The rapist quickly beats the guard to a pulp, which ends with a sequence where he takes a bite out of the guard’s neck. From there the prisoners sadistically start to impose their will on the beleaguered elevator participants. The rapist starts to do his thing on the elevator operator and eventually starts kicking Luchino. Luchino starts to have flashbacks of times when her father abused her similarly - Luchino eventually snaps. She picks up the gun and starts to repeatedly shoot the bomber prisoner.
From there, the story devolves into a repetitive set of sequential events which cause various people on the elevator to lose control. Some result in murders while others result in interesting character expositions. Throughout, the mood is high tension paranoia. Eventually, the THX-1138-like guards break the remaining few left alive. The story then connects back to the police detective, who is in the process of interviewing those that survived the elevator trip. The ending, not discussed here, provides a different take on the world which this future takes place.
The Acting: The acting in Hellevator is far better than one would expect in a movie where nobody was getting paid. Luchino Fujisaki turns in a solid performance as a person devolving back into psychosis. Zitacock Obitani is terrific as an extremely bizarre serial rapist, and almost makes the movie a must-watch all by himself. The rest of the cast works. The only stand-out lousy performance is turned in by the blond haired prisoner guard, but he doesn’t last long enough to matter.
The Cinematography: Hellevator, uses two omnipresent color schemes: within the elevator, everything is dingy yellows and greens. For the police interrogation scenes, everything is dark blue. Yamaguchi makes liberal use of perspective shots, sometimes involving fish-eye lenses, and frequently looking down or up at the participants. In short, Yamaguchi makes the most of a very limited budget and set. He even throws in a Matrix slo-mo shot that was apparently filmed with a single camera.
System Service Staff as Robots: In Hellevator, the elevator lady acts completely robotic until the convicts break things. Her overt disposition is of a person who never gets rattled, never intimates a personal connection, and never changes her demeanor regardless of the surroundings. In a sense, she is the perfect employee for the underground megalopolis. Similar to movies like Brazil or 1984, the elevator lady represents the humans as machines metaphor. In this view, we are nothing more than a single redundant part – a cog in a massive machine. For the ideal system employee, individualism has been quashed in favor of ritualized, repeatable routines.
Telepathy: Hellevator does a good job of integrating telepaths into its strange world. The majority of the people are normal, and do not recognize the telepaths. In Hellevator, the Telepaths are able to notice when another uses their sensory perception. What makes Yamaguchi’s view of telepath’s somewhat interesting is he also touches on their ability to see others’ memories. This leads to some interesting flashbacks of others’ experiences on the elevator. More interesting though is the fact that Luchino’s personal psychosis colors her views of the others’ memories. This turns reading thoughts into something far less precise, and in the end makes it more believable.
Repression Exposed by Extreme Psychological Pressure: Hellevator explores extreme psychological pressures on a group of already unstable people. Everyone stuck on the elevator is hiding something significant about themselves. The businessman is potentially a bioterrorist; the woman with the crib is hiding groceries instead of a baby, and the quiet guy in the corner is masquerading as a cop. Luchino had been abused by her father to the point that she eventually flipped and killed him. She has since repressed her issues but when placed in a similar circumstance, Luchino responds similarly and goes on to murder one of the convicts. Her perception of reality starts to bear little resemblance to the rest. The robotic elevator woman turns into an emotional basket case. Although this is a fully reasonable reaction to an attempted rape, the contrast shown is with her earlier robotic persona. In fact, everyone, when thrown into this circumstance acts in wholly strange ways.
The Bottom Line: If you like Extreme Japanese Cyberpunk movies, Hellevator: The Bottled Fools is well worth a watch. There’s quite a bit of blood and gore, but not when compared to some of the more extreme straight Japanese horrors. The plot is pretty straightforward once the movie gets moving – I would have wished for a bit more interplay between the plot points. Also, there are a number of plot points which were touched on as significant, but were never completed. But overall, the movie is original and interesting. Little throwaways like the child’s pet brain only add to the fun. Yamaguchi and crew really make the most of their set and the overall shoot. This one will stay with you for a few days.
Overview: Director Andrew Niccol explores the potential horrors of genetic engineering in Gattaca. Originally seen as a flop, taking in only 12 million on a 36 million dollar budget, Gattaca has developed a loyal following from cable and DVD viewings. Whether or not people find this movie enjoyable or believable, virtually everyone agrees that Gattaca is quality film. Viewers will definitely notice a well paced movie that’s wonderfully acted in artfully composed scenes.
The Setting: In an unspecified near future time frame, genetic engineering has altered the course of society. Genetic engineering is employed to remove all major defects when conceiving. Upon birth, each new-born baby is given a Genetic Quotient (G.Q.) that details their potential risk areas, including heart issues and susceptibility to diseases. Some couples still ignore the genetic engineering of children and instead go for a “faith birth” – one where potential defects in the baby are left to chance. Unfortunately, these “faith” children now grow up in a world where their genetic pedigree significantly reduces their opportunities. A surveillance society is now in place where people are divided into having either “valid” and “in-valid” status. Highly sought after jobs are only available to those with “valid” status, while “in-valids” are left to handle the menial tasks of society.
Ethan Hawke plays a flawed “faith birth” named Vincent Freeman who dreams of becoming an astronaut. Vincent is particularly flawed, and is predicted to have a 99% chance of heart failure by age 30. All but the most menial jobs are out of reach for “de-gene-erits” like Vincent, and he is told by both is parents and his genetically engineered brother to lower his expectations. But Vincent decides to defy the odds. Vincent seeks out shady characters in the underclass who put him in contact with wheel chair-bound Jerome (Jude Law), a person with an almost perfect GQ score, who broke his back in a car accident. Jerome agrees to give Vincent urine and blood samples so that he can assume Jerome’s identity and bypass the security measures in place at Gattaca, the huge aerospace corporation.
Vincent succeeds in fooling Gattaca personnel with the urine and blood samples, and by almost neurotically ensuring that any genetic tissue of his will not be left behind. He scrubs his body daily to remove excess skin cells or loose hairs, and constantly cleans his office space and keyboard to ensure there is no material left behind other than planted samples from Jerome. Due to his immense personal drive, Vincent quickly climbs the ranks of the organization. He is put on a project to design a year-long flight to one of Saturn’s moons.
Vincent’s dreams are almost coming true, but just as quickly his dreams are jeopardized when the lead flight director is horribly murdered – unfortunately the investigation has turned up one of Vincent’s “in-valid” eyelashes. Worse, his brother Anton is heading up the investigation. Complicating matters further, Vincent has fallen for a fellow Gattaca employee named Irene (Uma Thurman). Irene’s GQ is not good enough for flight, and has accepted her lesser standing in society. Ethan must escape the investigation while still keeping his astronaut and love life dreams alive.
The Acting: Gattaca boasts a terrific cast in which all key roles are wonderfully delivered. Ethan Hawke provides us with a terrific flawed but inspired faith child. Jude Law is just as good as the crippled GQ has-been, and Uma Thurman performs solidly in a supporting role as the love interest who has given up hope for fulfilling her dreams. The rest of the cast is also solid, including Alan Arkin as a beat cop, and William Lee Scott as Vincent’s brother. Along with solid pacing, the quality of the acting allow us to overlook some of the more problematic aspects of the story.
The Visuals: Gattaca goes for an understated, high-tech view of the future, where we are only treated to the higher echelons of society. Director Andrew Niccol plays with a number of oppressive color schemes to give us a dystopic vibe. Yellows and blacks are constantly employed, as are dull blue-grays to provide us a sense of hopelessness and inevitability. Greens and sleek, shiny charcoal grays are employed to convey the high-tech nature of society. Niccol and Cinematographer Slawomir Idziak consistently provide us with well composed shots and artistic visuals and set pieces that take in a range of lighting and shadows effects.
Surveillance Society Through Genetic Profiling: The vision of a domineering surveillance society we see in Gattaca may be more relevant now than when it was released in 1997. In thinking through a variety of policy options, the United States is currently debating the trade-offs between public safety and personal privacy. Worse, the technology surrounding our personal genetic code is right around the corner that will give insurance companies information on predilections we have toward certain diseases. It is hardly a stretch to imagine corporations and insurance companies engaging in genetic profiling within the next ten years or so. In that sense, Gattaca cuts to the heart of the issue – even though percentages may suggest clear issues with the majority of a population, there will still be outliers like Vincent. Gattaca tells us that personal drive can still overcome genetic superiority.
Genetics Is Overplayed: In many ways, Gattaca is a one trick pony in that it examines a world where genetic profiling drives virtually every aspect of society. While the vision is motivating, we are left wondering why extreme advances in genetics don’t lead to improvements in medical care. For instance, a prediction upon birth that a heart has a 99% of failure by age 30 is based on an assumption medical treatments will remain static. For the viewer to buy this vision of the future, we must believe that society has given up on the long-standing notion that technology can cure all ills. On a lesser scale, one wonders why a corporation as powerful as the Gattaca Corporation cannot figure a more streamlined method of ensuring the loyalty of their employees – one wonders who any work is ever done considering the employees seem to spent a significant amount of time verifying their identity and drug free status through the daily gauntlet of surveillance testing.
The Bottom Line: Gattaca is a very well made film that provides us a valuable cautionary tale into how genetic engineering abuses could lead to significant societal maladies. The pacing, acting and cinematography are all of consistently high quality. That said, the world of Gattaca isn’t as coherent as I would have liked. We get no sense of the political implications of genetic profiling, nor do we see any innovations other than genetic engineering. In this sense the future setting is perhaps more simplistic than was necessary. Additionally, some of the plot points seem over-contrived. The last week of Vincent’s life prior to launch has too much going on (a new love interest, a murder investigation headed up by his brother, issues with Jerome), and there was probably a bit of overkill on the sentimental ending. That said, Gattaca is a great flick, and very much deserves a viewing.
Overview: Code 46 is a movie that generates significant disagreement on ratings. The pacing is glacially slow, but there are enough interesting ideas that many viewers will really dig the final product. Viruses as transhuman upgrades, memory removal, and problems brought on by mass cloning all are mashed together to give an interesting, but somewhat incoherent view of a near-term dystopic future. The cinematography is interesting, and the story itself may end up working well enough for some to enjoy the final product.
The Setting: Code 46 takes place in a non-specific near future, where overpopulation and degradation of the earth have led to a situation where cities have become protected entities. The population is now divided into those living in the outside and those citizens who have rights to live within. Each city has restricted access – a person is required to have “papelles” (a valid passport/visa) to enter. For some reason, even though there is massive overpopulation, cloning has been used in an overabundant fashion. There is even a law, Code 46, which restricts the relations between those who are genetically similar. Viruses have been genetically engineered to allow new capabilities for people, but also have become so deadly that people must have a valid insurance policy to stay in the city.
The Story: William Geld, played by Time Robbins, is an insurance investigator imbued with an empathy virus, who’s been tasked to track down a forged papelle ring in Shanghai. Shortly after arriving, William quickly determines that the guilty party is a worker named Maria Gonzales (Samantha Morton), but he doesn’t turn her in. For some reason, even though he is happily married, he is strangely attracted to Maria, so he falsely implicates someone else. After following her home, Maria and William become fall for one another. William leaves the next day for home, but is brought back a few weeks later when the forged papelles continue to be produced. He decides to turn Maria in, but she has left. After investigating, he finds that she had incurred a code 46 violation. William fears that he is the genetically similar party and sets off to find her.
The Acting: Director Michael Winterbottom seems to be going for a Lost in Translation type vibe, but this feel doesn’t really work very well. The leads both turn in believable performances, but something is missing. While the world certainly has an alienated feel, there’s never a sense that the chemistry William and Samantha is strong enough to support a “genetic attraction.” It’s all cerebral. Unfortunately, with the rediculously slow pacing of the movie, this merely adds disconnectedness with the audience.
Viruses as Genetic Upgrades: In Code 46, custom made viruses are used for short to long term sensory upgrades. William has an “empathy” virus which allows him to read people’s thoughts. Other viruses allow skills to be developed. The weird thing about the use of viruses as an idea for genetic manipulation is that it causes all sorts of dangerous linkages. For instance, viruses can be passed on, and worse, can change over time. This, I think, is why insurance may play such a large role in Code 46, and why the cities are cordoned off (again, this isn’t really explored all that well). It does make you wonder though, how exactly will genetic manipulation be used in the future? If we are to look for transhuman-like upgrades, are we going to be purchasing an ensemble of cocktail viruses?
Futuristic Low-budget Worldbuilding: Without a large budget, and the absence of CG, director Winterbottom struggles to make his world look futuristic. Mostly based on locations, Winterbottom also emphasizes pastel florescent shades to indicate futurism. Pastel florescent pinks, greens, and blue tones are used in most of the otherwise normal looking city scenes. The outside world is mostly desert, apparently brought on by the effects of global warming, whereas the people all dress like they’re in New Dehli. The night scenes are generally neon shots of Shanghai, which sort of fit in the cyberpunk, near-future genre. Still, there are glaring problems which break suspension of disbelief, where the futuristic world looks identical in most places. The most obvious one deals with the liberal use of modern day cars - apparently the auto industry got laid off after 2003. A cheap solution would have been to jimmy up a few futuristic fiberglass bodies to stick on-top of a jeep or VW, but instead, we are almost left with an alternate view of the present.
Cyberpunk Tower of Babel – the Creole Merging of Languages: In Code 46, English seems to be the only language used, but it has been “creoled” in that many of the words have been replaced with words from other languages. Boy and girl is now chico and chica; paper is now papelle; hello has been transformed to “meehow”; discontinued is now discontinuago. The cool part about this is how naturally the actors work the word changes into the dialogue. The problematic part of this is that within 50 years or less, the world (even if only the industrial parts) would transform into a single language. If there even is a trend toward this, I think we’d be looking more like 300-500 years for a place like Shanghai to do away with their native Chinese. The more interesting question this raises though is the issue of whether the human race is moving toward a reverse Tower of Babel, or whether the local cultures will become more entrenched as a defense against a globalized language and culture. The world is getting smaller all the time – the implications of this are far from understood right now.
Cyberpunk Oedipus Complex: Harkening back to Freud, Code 46 explores the issue of a man in love with his mother. In Code 46, this connection is so strong that it exists even when the relationship itself is not known to the participants. Personally, I never bought into anything as generalized as Freud’s Oedipus complex, and I don’t know that it works all that well here. But the genetic/cloning slant to this question certainly raises some interesting thoughts. Still, with the advent of overpopulation, its hard to see why people would resort to making an abundance of clones. Perhaps for nefarious thoughts such as body replacement parts, but it would be a stretch for an overpopulated world to create massive versions of the same person. Based on the huge insurance slant in Code 46, we might assume it had something to do with contaminated bodies, but like so many other aspects of this future world, this is never really explained.
Removal of Memories: The idea of memory modification and their removal has been explored in other movies (Eternal Sunshine of the Spotless Mind, for instance), but the general question is probably similar. Are memories discrete entities that can be targeted and wiped out, or is something more organic going on? Also, if your spouse cheats on you, will a future option for conflict resolution be to simply have the memories of the offending person and the deed itself removed? If so, would you still think your spouse cheated?
The Bottom Line: Although the plot runs at a glacial pace, and the chemistry between the actors is stilted at best, the inclusion of interesting thoughts, however haphazard, potentially make Code 46 worth a watch. I would have liked to see a bit more clarity on the basis for the technology selections, and definitely would have liked to see more emotive chemistry between the leads. The “Lost in Translation” vibe just doesn’t work here all that well. Bottom line, if you’re someone who doesn’t mind watching interesting looking paint dry, you might end up liking Code 46.
Overview – Good luck in finding a copy! Once upon a time, Renaissance was one of my most anticipated movies of 2006. Originally released in France on March 15th, I eagerly awaited its September release in the US. My anticipation was heightened in that I was even contacted by Miramax representatives as part of a pre-hype blitz. So imagine my surprise when its release in the US only comprised a few select cities – unfortunately my city didn’t make the cut (thanks Miramax!). Similar to so many other good, but foreign science fiction and fantasy flicks, instead of getting a nice theatrical viewing, I was yet again forced wait and then later buy an import (or pirated – sometimes you just aren’t sure) DVD off of eBay. If you are in the US and are interested in seeing Renaissance, chances are you’re in the same boat. One would have hoped that a movie as visually stunning as Renaissance would have been at least able to quality for a DVD release, but clearly something larger is going on here as many other foreign genre films are in the same boat.
The Setting: In the year 2054, mega-corporations are all-powerful, with tentacles in all aspects of life. The divisions between rich (megacorps) and poor are greater than ever. Paris has grown in layers, with high-tech buildings pushing every further into the sky. Although the city is sleek and stylish, most people live a pathetic existence. In Paris, the Avalon Corporation rules the cityscapes. The police force is not immune from their pressures, and often become their lackeys.
The Story: When a promising young biogeneticist named Ilona (voiced by Romala Garai) from the Avalon Corporation is kidnapped, detective Barthélémy Karas (Daniel Craig) and his team are brought in to investigate. As Karas interviews all the key players, it becomes clear that this isn’t a simple missing person case, as the details of the disappearance become increasingly more bizarre and complicated. The Avalon corporation president, Dellenback (Jonathan Pryce), not known for his loyalty to his workers, is extremely interested in her return. Ilona’s bioengineering mentor has a strange past, and stopped doing research after an accident from 2006. Karas befriends Ilona’s older sister, Bislane (Catherine McCormack), who tells of a stolen book.
Similar to Howard Hawks’ “The Big Sleep” (1946), Karas spirals back and forth between the key players as more clues are provided. Karas uncovers a darker side of the Avalon Corporation, and of Ilona’s mentor, Dellenback. Furthermore, it appears that the secret to immortality has been discovered, and is tied to Ilona herself. As Karas and Bislane continue searching for Ilona, the list of enemies grows. The key players are getting offed, Karas is booted from the force, and is now in fear of his life. Worse, they are discovering that humanity itself may be at risk if Ilona is found.
The Characters: It’s not a stretch to say that virtually every character in Renaissance comes “cookie cutter” from the old noir movies, with a nice slice of traditional cyberpunk thrown in the mix. From the honest but jaded crusty cop with a soft spot to the megalomaniac mega-corporation leader, to the shady friend the cop goes to when he needs a favor to the femme fatale; don’t expect freshness, because it isn’t coming. Like the old noirs, everyone in Renaissance is flawed; everyone is gray – which does make for an interesting contrast when transposed on such stark black and white animation.
The Atmosphere: While the story falls short, the look of Renaissance fully original and is flat-out amazing. If Renaissance is best described as style over substance, the style really comes STRONG to the party. Stark black and whites dominate virtually every shot. Shadows are in abundance, and usually highlight the main action points. Gray is used sparingly, and is usually applied to change the mood of the scene. To its credit, Volckman succeeds at creating a near-future world that is deeply flawed but not overly futuristic. The cityscapes are incredibly detailed, and give the impression that there are always a bevy of interesting happenings occurring. A transparent glass-like substance is now used to make walkways above and below the roads – this more than anything creates a sleek, near-future ambience. The stark black and white look of Renaissance works well both in the daylight and evening shots, both having shadows prominently placed in virtually every frame.
Traditional cyberpunk conventions are often applied, including huge billboards of beautiful women that extol the virtues of the Avalon Corporation. Avalon fills the role of the dominating mega-corporation that owns and controls virtually everything in Paris. Nothing is beyond their grasp. The police are on their payroll, and the entire city appears to be under surveillance. Immortality, derived through advances in bioengineering (initially undertaken by a Japanese scientist) is the dominating technology intended to challenge God’s position over humanity.
Similarities with Sin City: Volckman stated he was interested in creating a visual feel similar to what one might get when looking at a painting. In terms of what was produced, yes, the look is definitely similar, but Renaissance is not copying Sin City. Although Sin City came out first, Renaissance started its production far before Sin City. In terms of look, Renaissance really does match very closely with the Sin City graphic novels – more so than Sin City in fact. But while it also is a neo-noir, the dialogue and mood of Renaissance is far more like a corporate espionage version of a standard 40s detective noir (think “The Big Sleep” with corporations instead of the mob), whereas Sin City had more of a hyper-real, over-the-top neo-noir feel.
The Animation: Using an innovative motion-capture to rotoscope approach, where 24 cameras are used when shooting the actors, Volckman was able to work on the framing and viewpoint well after the shoot was complete, and then paint on the black and white animation. Unlike Linklater’s rotoscoping, where the actors’ faces and body appear to be constantly shifting, the level of precision used in Renaissance is significantly higher. When moving, the sprite’s actions are incredibly human-looking. There is a slight lag though when they first take action – a noticeable lag that’s slower than you would expect a person’s actions to be.
The Technology: While the basic story for Renaissance is straight cyberpunk neo-noir, the technology options provided are numerous and fairly interesting. Most visually arresting was the Holodeck sphere prison where Ilona is kept. Karas had a very advanced cybernetic eye implant that allowed him to identify people through solid objects – it also was able to be hacked by Avalon, the Mega-corporation. Computers are slick, now often just the size of a pen with a virtual display that arises upon command. Biotechnological modifications are in vogue, although not at the level of Ghost in the Shell. Similar to Motoko’s invisibility suit, the goons at Avalon have similar suits, although they look more like the soldiers in Jin-Roh than they do the hawt, naked Motoko. Holograms are now used in combination with pictures to remember people and events – in some cases, holograms interact with their human counterparts.
Do you Want to Live Forever? One thesis of Renaissance is the notion that immortality, if invented, would destroy humanity. Not a lot of backing is provided for this idea, but the idea put forward is that this irrevocable change in the hands of a mega-corporation would provide a method of control so powerful that society would no longer function. This is all the more interesting in that some are predicting that humanity will have the equivalent of immortality within the next 50 years. If this comes to pass, will the possibility of immortality be distributed evenly or will this be a tool of domination similar to in Renaissance?
The Bottom Line: Although the story and characters are not original, the animation and overall cinematography is both innovative and outstanding, and should not be missed. There is truly something unique in the look here that you just won’t find anywhere else. The voice and motion acting are more than passable and Nicholas Dodd’s score provides a wonderful combination of a 007 espionage flick with the haunting eeriness of the score from Stargate. As icing on the cake, the science, technology and architecture exhibited in Renaissance will make you think. It may be hard to find, but it’s well worth the time spent looking for it.
Overview: UCF: Toronto Cybercide is an attempt to create a 70s style police show done up in futuristic cyberpunk. This is a production done by an enterprising group of amateur film makers called Key Pixel: Gathering of Filmers. As a review, this is a slightly different review than many I have done previously, in that I fully realize that this movie is no-budget, and is produced by highly motivated, but amateur film makers. I had previously decided not to give it a star rating, but the more I thought about it, the more it made sense to consider it in many ways as I have the rest. This review will spend more time than most on details of what I thought really worked well, along with what I felt really needed improvement.
The Story UCF: Toronto Cybercide takes place over 70 years into the future. Some aspects of society have collapsed, but the police are still on the job. A team of detectives, Sue (played by Sylvia C. Andreae), a tough action chick with a cybernetic arm and Jazz (played by Andrew Hookway), an emotive family guy, are sent to investigate some strange cyber deaths, and end up getting involved in a “good cyborg gone bad” story. Here to assist with the investigation is the almost-human Marshall Pax, a cyborg from the Unified Cybernetics Foundation. Together they must root out mafia involvement and stop the Nemesis (played by Justin Monk - and what cool name for an actor!) from randomly killing Toronto’s inhabitants.
Narrative Issues: The underlying idea for Toronto Cybercide (70s cop show done in cyberpunk) is very interesting in scope, and if executed well, provides enough grist for cyberpunk enthusiasts to sink their teeth into some neat concepts. While some aspects worked well, there were a few key scenes that really could have significantly improved the overall experience.
The Introduction: While the text was interesting, the way it was implemented made it virtually impossible to get the context. The text wasn’t sequential, and each line started at a different time. This meant that you had to almost go back and rewind for each line to complete and then try to piece it together to figure out what was happening. Even then, we miss out on why the future still has CRT monitors, current model cars, modern phones and 1940s phones together, etc. The luddites are mentioned, but really only in passing.
Transition leading up to the final battle: The transition leading up to the final battle is virtually nonexistent. There really should have been a scene or two leading up to how and why all three parties came together. All we are given is that a trap has been sprung by the mafia, and that the police magically seem to know where.
Why don’t we get to see the Nemesis? The bulk of the complexity in character development involves the Nemesis, but unfortunately we rarely get to see this. To the extent he shows up, we get no sense of the internal conflict taking place within the Nemesis. Toronto Cybercide really could have benefited from two scenes (one near the beginning, and one after the kitchen scene) that explored this conflict.
Why is the Cyborg eating regular food? One of the challenges here was in trying to make the Marshall otherworldly. The kitchen scene gives a good opportunity to show him eating a fabricated food source. Instead, he is eating milk and cake.
The Cinematography: Kovacs strong point seems to be in constructing some interesting visuals and textures. While many scenes were average, every now and then we’d get a terrific perspective shot, or angle which really added to the context of the scene. Toronto Cybercide is definitely at its best when going for a noir feel. Grays, blacks, overexposed whites and reds worked FAR better than the background soft yellow scenes. And while some scenes were exceptional, others, such as the dust scene sorely detract from the suspension of disbelief. Like the sound, consistency in crafting is definitely advocated.
The FX: The FX is very low budget, in sort of a Dr. Who sort of way. For the most part, it works though. The laser gunshots were decent enough, and while the cybernetic arm could have been better, Andreae (Sue) worked it very effectively in the action scenes to the point that it was very believable. Perhaps the coolest one, as was pointed out on the directors commentary was the knife in the book in the Club Red scene – this just worked wonderfully and really helped sell Sue’s strength. Also terrific though was the Luddite TV screen - this more than any other FX scene left a sense of a different time and place.
The Editing: For the most part, the visual editing in Toronto Cybercide really works. The pacing is solid, and most all of the investigation and action scenes work. In particular, the early battles and chase scenes really held together well, while the last fight scene came across as a tad too haphazard. The only early shot that really stuck out as wildly problematic was a quick camera jerk near the beginning when the long-haired minion was bitching about following “his part of the deal.” This could have been spliced a bit to become more workable.
The Acting: The acting in Toronto Cybercide is far from top notch – then again, this is to be expected in an amateur production. As a clear standout, Bryan Patrick Stoyle as Marshall Pax turns in a very credible performance as a stoic, post-human cyborg. More problematic were the two cops, Sylvia Andreae and Andrew Hookway. Part of the issue is they are attempting to be your traditional 15 year, jaded cop types – this was just a hard sell both due to their age, and unfamiliarity with jaded cop stuff. From a narrative perspective, their performance would be greatly aided had it been set up that most cops had already been wiped out, and that these were junior cops thrust into events greater than they were experienced to handle. This would have played far better to their age, character development and overall performance. If there was one change I would make though, it would be eliminating Kovacs’ Matrix Merovingian nod – that scene in the Club Red CLEARLY indicates how good an actor Lambert Wilson in the Matrix sequels really is. Kovacs’ acting works well in most scenes, but that dialogue stretch will get a deservedly horrid groan from all viewers.
The Music: For the most part, the electronic music accompaniment is one of the best crafted aspects of Toronto Cybercide, and adds well to the mood of many scenes. Simple movement music, such as the background for the train station scene, work wonderfully to pick up the pace. The best use of sound accompaniment was probably the emotive flashbacks that Marshall Pax. The worst was definitely the ending battle. There the music was sort of a slow, ongoing, day to day sound for a scene that needed high tension, fast paced accompaniment.
The Sound: The sound in Toronto Cybercide is sometimes great, sometimes horrid. In most scenes, we get either great background sounds or solid transfer’s of action from the left to right speakers, that carefully mimic the movement of those on-screen. These, when combined with the fast-paced electronic background accompaniment really add to the moment. In some scenes, the mix clearly needs LOTS more work – all too often the levels seem to shift dramatically, especially with the inclusion of needless white noise (the kitchen scene is probably the worst instance of this). Far worse though was a scene near the beginning - we even get an ultra-loud, high pitch sound that dominates the speakers for no particular reason – this occurs a time or two later as well. Aside from this though, clearly a lot of work to the sound FX
Best line of the movie - “Not once…did he try to grab my ass.”
Creating a Cyberpunked World Without A Budget: One of the real challenges that Kovacs and company deal with is creating a futuristic cyberpunked world on no budget. I must applaud them for making an attempt such as this, and truly hope to see more efforts such as this. Their challenge is especially problematic in that they are basically stuck with their local surroundings. Kovacs often addresses this by almost attempting to do sort of a staged play approach, where most scenes take place in barren rooms - the audience is left to fill in the details for themselves. He also attempts retrograde technology approaches, such as using 1940s phones for communications. And while some of the scenes work well, there is clearly a lot to be improved. In too many shots, we get close-ups of current year cars, lamps, and a myriad of other current-technology items that suspend disbelief. A better approach might have been to use close-up shots in cars, and so forth so as not to give away the actual “look” of the vehicle used. If they are forced to show these things, there needs to be something in the intro about describing why technology hasn’t advanced (as a counterpoint, Puzzlehead does fairly decent world-building rationales on a very low budget). In truth, the explanation on the movie cover is almost required to get the jist of the world:
In 2078 something had stopped the motor of the world.
Decades later, civilization is still recovering from the global network crash. In this post-dystopian age, remnants of the old technologies remain, including cyborgs and man-machine interfaces. To regulate the disaffected remnants - colloquially known as ‘Burnouts’ - the Unified Cybernetics Foundation is formed to deal with post-human law enforcement.
It is now 2106, one hundred years in the present. When two Toronto police detectives are caught in the middle of a specific multiple murder case involving Burnouts, UCF sends one of their Marshals to assist.
And when the Foundation gets involved, nothing is ever simple.
Toronto Cybercide works best in darker, shadow-filled scenes such as the shot above. A Noir look is a useful way of getting around technology shortcomings. More problematic though is the lack of exploration of the dynamics of the world itself. On Kovacs and Hookway’s commentary, they mention the concern in spending too much time on expository scenes. While I agree with the concern, this isn’t the only way the technology impacts on society can be conveyed. Character explorations and build-ins to the scenes themselves provide the grist for world building. Case in point – early in the film, our detectives do the traditional intro talk with the police chief. This would be a great scene for providing insight on how a police station might work differently in a cyberpunked world 100 years from now - instead, we get the chief typing away on a keyboard while staring at a CRT monitor. How about an earpiece, possibly an eye cover, and a VR glove where the police chief is interacting with a large flat screen? We wouldn’t even need to see the flatscreen to get a sense that things are different. If this makes no sense due to degredation in the technology, I’m sure that there could have been some way of conveying difference in surroundings here, without resorting to high-tech FX.
UCF Toronoto Cybercide - When Good Cyborgs Go Bad: The underlying challenge involves a specially trained marshall cyborg (the Nemesis) infected with a signal contagion. This contagion creates a complex dynamic where the Nemesis’ human portion is working hard not to allow the infection to spread, while at the same time, he is no longer in control of his actions. In an environment where we see a continual merging of man and machine, its only a matter of time before issues like this become a concern. The psychological aspect of an augmented person losing a battle over his humanity is definitely something that should require more examination. While not as explored as I much as I would have liked, the idea here is top notch, and definitely separates Toronto Cybercide from the bottom of the barrel cyberpunk flicks which don’t bother with interesting storylines.
The Bottom Line: UCF: Toronto Cybercide provides us an interesting, no-budget cyberpunk flick. I can only imagine the amount of decidation that goes in to a project such as this - in many instances this clearly shows. In some places, such as the “mood” moments, it clearly excels. Every now and then, you find a scene where everything comes together - the sound, visuals and acting have moments of riviting clarity. Some of the cinematography decisions, the pacing, the music and some fun dialogue lines serve to create a fun watching experience. Moreso, the 70s cop cyberpunk idea works. However, there are many areas where significant opportunities for improvement can be realized. If a sequel is enacted, a better explanation of the world is necessary, along with a better way of hiding current technologies. More important though would be a dramatically improved sense of consistency in the sound and visuals crafting. This more than anything else gives would move Key Pixel Productions from amateur status to that of a professional, low budget production house. Regardless, UCF: Toronto Cybercide is still a fun watch, one that I recommend you pick up. Please support this amateur cyberpunk flick and pick up a copy so that we end up with a sequel at some point.
Overview: It’s a rare instance when we find a movie that has all the trappings of a “B” SciFi shlock-fest – one with an overly cheesy name, a DVD cover advertising the movie as a classic drive-in flick (as was the original marketing art), one which has the standard “B” movie high-pitched moaning female chanting alien vocal track duing the credits and a creature-feature font typeface for its title – but in fact isn’t. Creature of the Humanoids practically screams “low-budget, exploitative SciFi crapfest” but…isn’t. Instead, after digging beneath the voluminous trappings of “B” cinema, we find a very intelligent, but low-budget movie – one which in 1962 has captured a good number of the cyberpunk themes that would dominate literature and movies twenty years later. Contrary to the DVD cover, which combines Creation of the Humans with War Between the Planets (which is pretty much what you think it is), this is a slow-paced, thinking person’s movie. Said another way, I’d probably be damn bugged if I had taken a date to see this at a drive-in, but as an intelligent movie for CyberpunkReview, it works fine.
The Setting: A nuclear war has taken place, resulting in the extermination of 92% of the human race. Those that remain are riddled with radiation poisoning, leaving very few couples who can create viable offspring. To keep civilization running, the remaining humans significantly ramped up their production of robots, which now number almost a billion in total, and handle most of the mundane tasks of society. Over time, advances in AI and automation have created a “race” of robots that have become sentient, and even more capable than their human counterparts. Because humans couldn’t stand working next to machine-looking things that seemed smarter than them, robots began being constructed to emulate humans. Now, 20% of all robots look humanoid in nature. However a backlash has formed - a hate group called the “Order of Flash and Blood” is pushing for the ban on all humanoid-looking robots. Because of a backlash by many humans, these robots can only look 70% similar to humans.
The Story: Capt. Kenneth Cragis (Don Megowan) is a leader in the Order of Flesh and Blood, the robot hate group. While on monitoring the activity of “clickers,” a derogatory term for robots, he notices some suspicious activity entering the robot shrine, a building off-limits to humans, which contains the central AI program that most robots now take direction from, and practically worship. In getting Flesh and Blood members to storm the shrine, they find a robot that looks almost fully human (96%) who has just killed a rogue scientist. As robots are all programmed to follow what essentially are Asimov’s three laws of robotics, this constitutes the first instance of a robot killing a human. Cragis sees this as an opportunity for the order to finally break-through and convince the human leadership of the righteousness of their cause. But in analyzing the human-looking robot, they discover something horrifying – it turns out that this robot actually “thought” he was a person, and appeared to have been created by taking the essence of a person recently dead, and replicating them inside of a robot.
Cragis also has another dilemma, his position in the order is now threatened, as its come to light that his sister has recently entered “rapport” with a robot named Pax. When in rapport, the robot and human essentially share the same mindset – everything his sister desires is instantly understood by the Pax and her needs are met. They are essentially soul mates. Cragis and his sister are on complete opposite sides of this issue, and there is no way for him to convince her otherwise. But things go from worse to weird when Cragis, and his newly found love (Erica Elliott) discover a truth about themselves that will shake the foundations of humanity.
The Production Values Suck: If I were grading Creation of the Humanoids based on production values alone it would be grateful to achieve even a three-star rating. From a production value standpoint, this movie is poorly made. The very few sets that exist look like warehouse sets quickly done up with extra junk from other SciFi movies and the only music accompaniment used everywhere (including love scenes) is the eerie “alien ship is coming” sound. The FX, especially of the robots are very poor, consisting primarily of bald-hair pieces and green makeup. Aside for a few of the leads (Don Megowan, the most important character is decent) is sub par at best. From a production value standpoint, Creation of the Humanoids seems far better suited to a play than a movie. If fact, I wouldn’t be at all surprised if this was the original intention of Jay Simms’ script. The DVD treatment, which provides a far better than expected transfer, essentially tries to mimic a drive-in movie experience. This is annoying it that there is no chapter feature. You are forced to click through the upfront stuff, the first feature, and the intermission crap to even get to Creature of the Humanoids.
If a Man Loses His Leg, Is His Soul Affected? this is the question posed by Creation of the Humanoids. If one answers that the soul is not affected, the follow-on thought is what if the whole body was replaced but that the essence that is “you” survives in an android shell. Do you still have a soul? If not, when did you lose it? Creation of the Humanoids provides us a world where humans are quickly becoming extinct, and where their salvation is going to be a situation where their personalities – all that makes them unique – are transferred into robotic bodies. They even will still be able to procreate, after a fashion. So the larger question this movie finally poses is: in this completely post-human world, does humanity still exist?
Replicants in Years Past: While Blade Runner is most often credited as having the definitive replicants, clearly this idea has been around for a lot longer. In Creation of the Humanoids, robots that are 96% human capability are created by taking a recently diseased person (within six hours of death) and extracting all that is unique about them (their memories, learning, skills, philosophy, etc.) and inserting it into a special thalamus chip to be integrated into a robot’s cerebral cortex processing unit. In doing so, they wipe all memory of the human’s last moments (their deaths). The end result are robots that still think they are human. For all times other than between 4:00 – 5:00 am, the robots act completely human. But during that one hour, they remember who they really are and report back to the robot society.
Asimov’s Laws Were Already Being Followed By 1962: Creation of the Humanoids gives us a glimpse of the incredible influence that Asimov’s “I, Robot” a mere 12 years later. The Robots in this already adhere to the laws, and have already worked out methods to break them. Robots must never harm other humans, and must always work to serve their best interests. Yet, unfortunately, humans don’t always know what is in their best interests, and thus, the robots must become subversive to meet this law.
Clearly, this movie was created and marketed as a creature-feature. One can only imagine the disgust that writer Jay Simms had to this bastardization of his overly thoughtful script.
When Robots Control Humanity: One of the more interesting arguments Creation of the Humanoids engages in is the question of what life will be like if and when the robots control mankind. In this movie, the robots have already gained control of who is in gets elected, even though the regular populace has no clue this has occurred. The robots also engage in subtle methods of mind control and brainwashing, all to make the populace more accepting of robot rule. Because the robots believe humans do things not in their best interests, it becomes their duty to “manage” human life. The question is then raised whether humanity will still want to pursue knowledge and self-betterment – after all, what’s the point if everything you even think you might want is automatically provided for you? The answer is rather depressing here – it has already happened – that we’ve just now realized it is almost irrelevant.
The Bottom Line: While the production values suck, the story in Creation of Humanoids is both complex and interesting. Many ideas presented are wonderful grist for later books and movies. As long as you realize that the production values in this flick make the old Dr. Who series look high-tech, you’ll probably enjoy it. While it is very slow-paced and only has about 5 separate scenes, the ideas presented are interesting enough to keep your attention. Aside for the commentary on race relations (obviously a big issue in the early 60s) Creature of the Humanoids makes us think through some interesting notions of post-humanity. While I’d give it 3 stars for its production values, I’d give it an 8 star rating for its story. This won’t appeal to everyone, but is certainly good enough that it shouldn’t be forgotten.