July 7, 2006

Ghost in the Shell Stand Alone Complex

Movie Review By: SFAM

Year: 2002

Directed by: Kenji Kamiyama

Written by: Masamune Shirow (Story), Kenji Kamiyama (Chief Writer), et al.

IMDB Reference

Degree of Cyberpunk Visuals: High

Correlation to Cyberpunk Themes: Very High

Key Cast Members:

  • Major Motoko Kusanagi: Atsuko Tanaka (Japanese), Mary McGlynn (English)
  • Batou: Akio Otsuka (Japanese), Richard Epcar (English)
  • Chief Daisuke Aramaki: Osamu Saka (Japanese), William Knight (English)
  • Ishikawa: Yutaka Nakano (Japanese), Michael McCarty (English)

Rating: 9 out of 10


Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

Overview: Ghost in the Shell Stand Alone Complex (GITS SAC) uses the same characters as Masume Shirow and Mamoru Oshii, but takes place prior to the first GITS movie. Like the GITS movies, GITS SAC revolves around Section 9, an elite anti-terror police force that works behind the scenes to keep the peace. The overall tenor of this series is far more action oriented than Oshii’s movies. While there are a few philosophy moments (including a terrific one with Batou and the Tachikomas), the vast majority of the season is action oriented. In short, we get high-end, slick cyberpunk butt-kicking in GITS SAC – one that’s well worth watching, even if you do miss the philosophy.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Laughing Man Story: In a world where cyberization has become the norm for a large segment of the population, a number of negative side effects have become possible. In addition to cyberbrain hacking, a disease called Cyberbrain Sclerosis has emerged which seems to randomly affect many who’ve undergone significant cyberization. The Mega-corporation, Serano Genomics has produced a cure for Cyberbrain Sclerosis – Serano Micromachines, a nanotech implant device that, when ingested regularly supposedly halts and eventually works to cure the disease. Unfortunately, the Micromachines only seem to help a small segment of those contracting the disease. A hacker named the Laughing Man seems bent on exposing a cover-up – one which posits that the lost Murai Vaccine has an almost permanent curative for those with Cyberbrain Sclerosis. Unfortunately for Serano Genomics, a real cure for Cyberbrain Sclerosis would decimate their profitability.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Laughing Man is a hacker extraordinaire who is able to hack into cyberbrains at will, and worse for public confidence, is able to take over TV shows at will. Section 9 has been brought in to find and stop the terrorist known as the Laughing Man. Throughout the season, while there are side plots, it’s the Laughing Man story which drives Section 9. As it continues, the intrigue builds and the plot thickens. Eventually, corporate betrayal, political scandals and personal vendettas play a role in setting the context and exposing the larger truth.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Side Stories: While the Laughing Man is the focus of the season, there are many side quests in GITS SAC. Some of the episodes closely resemble stories from Masume Shirow’s original GITS Graphic Novel. Among these, Batou has an interesting commando encounter with his past, and Aramaki is taken prisoner by thieves in a bank, only to get involved in a more intriguing plot. For him to survive, Motoko must be able to interpret his actions from afar to correctly figure out his strategy. Generally, the stand-alone episodes are good enough to keep you entertained – some are excellent.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

7Th Volume is the Best: While GITS SAC is pretty good throughout the series, the 7th volume – the last one – is by far the best. Without the 7th volume, I would probably rate GITS SAC 8 stars, but the 7th volume really deserves a 10 star rating. In the 7th volume, Section 9 is disbanded, while political intrigue hounds their very lives. The team escapes a crack commando unit and then all go their separate ways. Motoko and Batou become the focus of the volume, and in doing so, display more humanity and feeling then they do the rest of the series. On top of this, many of the best FX are found in volume 7.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

Differences with Oshii and Similarities with Shirow: Whereas Mamoru Oshii’s movies centered on the impacts of a cyberpunked society to the individual (Motoko in GITS, and Batou in GITS: Innocence), GITS SAC tends to broaden the filter to look at overall patterns in society. This leads to wonderful throw-away gems like the virtual meeting room (basically a holodeck) where everyone jacks into the meeting and then disappears when complete. We also get plots centering on problems with children in this changed new society, alienation of the masses, and loss of identity and humanity as technology takes center stage in human interaction. GITS SAC is also far more like Masume Shirow’s original graphic novel. While it doesn’t have the overt sexuality of Shirow’s work, Motoko is drawn as Shirow would; Shirow’s humor is evident in a number of the episodes; and the action takes center stage for the most part.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Tachikomas: Early on, Major Motoko Kusanagi determined that the Tachikomas weren’t destined to be front-line fighting droids. For this reason, in order to become useful, the Tachikomas sped up their learning AI processing. As the season progresses, the Tachikomas begin to exhibit full signs of sentience, including Freewill and more devious functioning – so much so that Motoko becomes worried about their potential. Many interesting discussions take place over the development of the Tachikomas. One of the more intriguing ones that wasn’t really answered was whether being a digital life form instead of an analog one, would the Tachikomas ever develop a Ghost?

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

External Memory Devices and Cyberbrains – Augmented Thinking: One of the really interesting things about the GITS world is the integration of augmented brains. Conversations and complex thinking become dramatically enhanced. While the philosophical conversations are significantly reduced in GITS SAC when compared to the GITS movies, we still get a myriad of instances where cyberbrains allow people to call up a set of details about any subject that no other human could ever do. Cyberbrains in GITS SAC show a society where humanity truly has become post-human in a very real way, even though the actual look of most humans hasn’t changed much.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Dubbing: GITS SAC is one of the few animes where the English cast is just about as good as the Japanese cast. Both William Knight (Aramaki) and Richard Epcar have been in their roles from the initial Ghost in the Shell movie in 1995, and all of the cast members have stayed consisted for both GITS Innocence and GITS SAC. Atsuko Tanaka (Motoko), Akio Ôtsuka (Batou), and Kôichi Yamadera (Togusa) have also been in their roles since 1995. It’s hard to pass up on Atsuko Tanaka though – I love her as Motoko. In any event, while the moods between the English and Japanese cast are different, they are both excellent.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Sound: GITS SAC consistently has decent quality sound supporting the visuals. The use of the side speakers for voices is especially emphasized. The sound FX (explosions, gun shots, car chases) are always top notch. But truly, the most impressive thing in terms of sound is the sound track. The opening and closing songs (Inner Universe and Lithium Flower) by Yoko Kanno are flat out terrific. Throughout, we are treated to a variety of songs and background music, which almost always add to the action and visuals on screen.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Visuals: GITS SAC has a variety of aids that add to the overall quality of the look. While some shots look pretty basic, others involve a variety of cool FX, including digital color grading, a myriad of environmental effects, and cell-shaded computer models. GITS SAC gives us a variety of color palettes including dominant greens, reds and blacks, and occasional blues and yellows. Overall, GITS SAC is a very professional, high quality production.

 

Ghost in the Shell Stand Alone Complex GITS SAC screen capture

 

The Bottom Line: GITS SAC is a high quality cyberpunk production. While I personally like the tone and tenor of Oshii’s movies far more than I do GITS SAC, this is a personal preference. GITS SAC provides continued quality action wrapped up in impressive visuals and sound. While the first 6 volumes might only merit an 8 star rating, the conclusion is just terrific. This, along with the overall high level crafting GITS SAC provides throughout (visuals, sound, dubbing, songs) certainly raises the bar. And do yourself a favor – watch GITS SAC on a system with high quality surround sound – you’ll notice the difference.

 

This post has been filed under Hot Cyberchicks Kicking Butt, Awesome Cyberpunk Themes, Memory Modification, Made for TV, Man-machine Interface, 9 Star Movies, Hacker Movies, Awesome Cyberpunk Visuals, Animes, Cyberpunk movies from 2000 - 2009 by SFAM.

July 2, 2006

Fragile Machine

Movie Review By: SFAM

Year: 2005

Directed by: Ben Steele

Written by: Darren Dugan, John Pinckney, & Ben Steele

IMDB Reference

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Very High

Key Cast Members:

  • Leda Nea: Xi
  • Goho, Mary Nea: Molly Pinckney
  • Rating: 9 out of 10

    Fragile Machine screen capture

     

    Fragile Machine - a Cyberpunk Operetta: If there was ever such a thing as a cyberpunk operetta, Fragile Machine is it. Fragile Machine is an indie anime film short created by a very small organization of talented artists called Aoineko. Fragile Machine’s narrative is largely told through haunting Chinese and English vocals set to a rhythmic, keyboard-laden techno beat (you can hear the main track by clicking on the aoineko link above). The combination of mind-expanding surreal android images with Aoineko’s music provides an intensely immersive experience – one which slowly envelopes your senses until you are a participant on Leda Nea’s journey. Fragile Machine is divided into six distinct chapters, and is narrated by a small android girl named Goho.

     

    Fragile Machine screen capture

     

    The Story: Leda Nea, a lead scientist heading up android firm, Göln Remedios’ Project Zero, is distraught over the death of her daughter, Mary. She no longer is interested in living, and decides to sign away her rights to be become a test subject for Project Zero. Leda Nea agrees to have her consciousness inserted into an android body, but the experiment goes horribly wrong, and Nea’s consciousness is permanently trapped in the android. A year goes by and Leda Nea becomes Göln Remedios’ primary work. Leda Nea has lost all sense of her former life, but still realizes she is trapped in a antiseptic prison – one which she desperately wants to escape.

     

    Fragile Machine screen capture

     

    Eventually Leda Nea finds a way to trick her captors by using some of the android shells as decoys. Allthough still pursued by Göln Remedios’ droids, she escapes to the woods, and, surrounded by nature, begins to remember her humanity. In doing so, Leda Nea remembers that she hates herself and her very existence, and finally begins to remember the daughter she has lost. She continues to be pursued by Göln Remedios’ drones, but instead of getting captured she throws herself into a lake, and thus destroys her android body. At this point, her soul frees itself from its android host and embarks on an entirely new journey – one which could potentially provide Leda Nea salvation by connecting her back with that which she lost. While the ending chapter is visually astounding, I can’t go further without giving away the rest of the story.

     

    Fragile Machine screen capture

     

    A Post-modern Narrative: One one level, Fragile Machine appears to be a straightforward narrative in that it is explicitly divided into six chapters. Yet in watching this film, it becomes clear that the narrative is anything but straightforward. To understand the story, the viewer must pay close attention to the symbols, lyrics Goho’s commentaries, and the various visual indicators sprinkled throughout the film. While lasting just over 30 minutes, those interested in understanding the message will definitely benefit from giving Fragile Machine multiple viewings. The third time through, I found myself freezing the screen on a number of images in order to understand their significance. The story summary above is the result of watching Fragile Machine a number of times prior to piecing this all together. For instance, only very late in the film do you find out that Leda Nea is project manager of Project Zero, and is thus, responsible for her own destruction.

     

    Fragile Machine screen capture

     

    The Visuals: Even if you don’t care to spend time understanding the rich story and symbolism, Fragile Machine’s android visuals alone are well worth the cost of the DVD. Fragile Machine comes at man-machine integration and android creation and destruction from such a myriad of directions that it leaves the viewer in a state of wonderment. Through the film, color palettes are linked with the various symbols portrayed in Fragile Machine. Visual Homages are paid to a myriad of sources including Blade Runner, Metropolis, Ghost in the Shell and Planet of the Apes.

     

    Fragile Machine screen capture

     

    Animation Issues: While the artwork in Fragile Machine is intensely creative, the CG movement is definitely subpar when compared to some of the larger budget works. When Leda Nea is running, or the puppet narrator, Goho, is talking, the quality of the animation negatively affects the immersion. Depending on how you come to see Fragile Machine, this might be enough to turn you away from this incredible picture (perhaps this accounts for the insanely low score on IMDB). However, I would argue that the animation is only a minor knock in an otherwise perfect film short. In looking at the immensely small crew involved in making Fragile Machine, they pretty much nailed all aspects of this film that didn’t require massive CG animation engines. The post-modern story, the artwork and the music are all par excellence.

     

    Fragile Machine screen capture

     

    Interpreting Fragile Machine: Fragile Machine is visually and symbolically rich enough that the viewer can extract a number of fascinating thoughts. However, the larger point that Fragile Machine traces is a common cyberpunk theme - the idea that humans, in its pursuit of technology believes they will become omnipotent, with power over life and death itself. Yet in pursuing this course, we end up losing that which defines us – our humanity. Eventually, this pursuit of the taboo ends up destroying our very society. In a wonderful review of Fragile Machine, Jens points out that the corporation developing the androids, Göln Remedios, is visually similar to the Tower of Babel – both are stretching to the heavens in order to become God’s equal.

     

    Fragile Machine screen capture

     

    When we find out that Leda Nea is in fact the Lead for Project Zero, the emphathy shifts from a rather simplistic view Göln Remedios’ evil CEO figure being responsible to a far richer view. Leda Nea, in losing her daughter has lost her humanity, and thus no longer feels compelled to remain “human.” Her decent into subverting humanity starts well before she is captured in an android body. It begins with her work to build project zero – a project which at it core attempts to extract humanity and incarcerate it within a machine host. One almost wonders if Leda Nea initiated Project Zero in response to her daughter’s death. While the evil CEO is clearly interested in using Leda Nea as a tool in attaining virtual Godhood, it is Leda Nea who chooses to become the virtual fallen angel (as depicted by her red hue much of the time during her android descent). But ultimately, Fragile Machine becomes a story of redemption, as Leda Nea’s lost daughter, as represented by the elephant doll, becomes her guide towards finding ultimate salvation.

     

    Fragile Machine screen capture

     

    If an Android had a soul, what would happen to it when it dies? One of the more interesting questions Fragile Machine raises is the idea that if an android had a soul, what would happen when it dies? In pursuing this thought, Fragile Machine operates in the same territory as Ghost in the Shell, in which a human soul is essentially trapped within an android body. But the thought it raises can easily be taken farther than this: as we move ever closer towards sentient machines, what exactly becomes the difference between machines and humans? If machines become sentient, could they not also develop a soul? And if so, can this soul exist in some fashion even after its host has died?

     

    Fragile Machine screen capture

     

    What Does a Human Mask Represent? Similar to f8, Fragile Machine uses a mask of a human-looking face to represent the attainment of humanity. Only in this case, the mask represents humanity’s technology enabled drive to create post-humanity – androids in our own image. Interestingly, this interpretation masks when viewing the last chapter of Fragile Machine leads to an interesting conclusion about the pursuit of post-humans. One wonders whether it is possible to pursue sentient androids in a way that does not explicitly challenge God’s (or nature’s) sacred role over life and death. Fragile Machine almost seems to be advocating an evolutionary, emergent approach over an overt, dominating, dehumanizing approach.

     

    Fragile Machine screen capture

     

    The Bottom Line: Rarely do we encounter a film so creative in its development, where the sounds and visuals are inexorably linked in expressing such an interesting story. While the animation isn’t on par with larger scale productions, the songs and visuals more than make up for it. In totality, Fragile Machine conveys a complex, multi-layered story that is rich in symbols and ideas. This is truly a piece of cyberpunk art not to be missed. The DVD was out of print but is available again (see in the comments section for details). Give it a try if you’re looking for something different.

     

    Spoiler Alert! Page 2 has more screencaps, but some relate to the ending –>>

     

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    This post has been filed under Man-machine Interface, Awesome Cyberpunk Themes, Short Film, 9 Star Movies, Animes, Android Movies, Surreal Cyberpunk Movies, Awesome Cyberpunk Visuals, Cyberpunk movies from 2000 - 2009 by SFAM.

    July 1, 2006

    Lathe of Heaven

    Movie Review By: SFAM

    Year: 1980

    Directed by: Fred Barzyk & David R. Loxton

    Written by: Diane English & Roger Swaybill (script), Ursula K. Le Guin (novel)

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • George Orr: Bruce Davison
  • Dr. William Haber: Kevin Conway
  • Heather LeLache: Margaret Avery
  • Rating: 8 out of 10

    Lathe of Heaven screen capture

     

    Overview: Lathe of Heaven is one of the classic SciFi books by Ursula K. Leguin. The 1980 adaptation (unlike the 2002 version) stays pretty faithful to the book, and is a very well done low-budget made-for-TV movie. Unfortunately, the original master was lost, so the DVD transfer was taken from a VCR recording of the 1980 TV broadcast. The quality isn’t great, but the story more than makes up for it. Lathe of Heaven is as symbolic as much as it is a narrative. Overall, the film provides an immersive experience with a truly interesting ending.

     

    Lathe of Heaven screen capture

     

    The Story: Thirty years into the future, the world has been decimated by a nuclear holocaust. George Orr (Bruce Davidson), having just been exposed to massive radiation lays dying. Somehow his body is changed, and he has the power to “dream” the world back into existence, just as it was, but without the nuclear holocaust. He forgets that this has occurred and tries to live his life normally, but is continually plagued by dreams that can effect changes in reality. In this dystopic, controlling future, he is forced to undergo psychiatric therapy, and is assigned to Dr. Haber, an expert in dream problems. George is looking for Dr. Haber to “cure” him, but Haber has other ideas.

     

    Lathe of Heaven screen capture

     

    Dr. Haber quickly realizes that George is not crazy, but in fact possesses the most powerful gift ever given to man. Haber sees this as an opportunity to reshape the humanity and the world itself to become the ideal place that Man has always intended. Haber, using his dream-enhancement technology, asks George to have an effective dream about removing pollution. George does, but ends up removing all clouds, leaving the earth ever increasingly hot and dry. Haber forces George to dream of a way to cure overpopulation – this results in a plague that kills of 75% of the world’s population. Haber forces George to dream of peace on earth which results in an alien invasion that unites humanity but which can lead to the destruction of the earth itself.

     

    Lathe of Heaven screen capture

     

    Even though Haber feigns ignorance of what’s really occurring, George quickly figures out that Haber is using him. Unfortunately, George doesn’t have the force of will to truly confront Haber. Instead, he enlists the services of a lawyer named Heather (Margaret Avery) to help get his psychiatrist changed to someone other than Haber. Unfortunately, when Heather goes to visit a session, it is already too late, as George’s effective dream has just killed off 75% of the world’s population.

     

    Lathe of Heaven screen capture

     

    This pattern of George leaving, and returning continues, finally resulting in Haber forcing George to dream of removing racism (which results in everyone becoming gray) – Haber’s real purpose is to capture and duplicate George’s powers through his dream machines. Haber decides that the maladies are caused by inadequacies in George, and that he, an enlightened scientist will be able to have pure dreams that will result in the betterment of mankind. Unfortunately, when Haber dreams an effective dream, his results in a dream that will “unmake” reality. Only George can come and try to challenge Haber to a test of wills to bring a semblance of reality back.

     

    Lathe of Heaven screen capture

     

    Taosim versus Positivism: Lathe of Heaven sets up a dual between a Taoist philosophy of participation versus a positivistic one. George Orr, representing the Taoist philosophy, is perfectly willing to let the world take its own course. Even though he has the power to change the course of humanity, he prefers to go with the flow, and understands that overt and specific changes to a very complex and interdependent world will result in disaster. Dr. Haber represents the positivist view, and sees technological advancement as the primary means of improving the human condition – moreso, he believes his duty as a scientist is to utilize George’s gift to transform the world for the better. After experiencing a series of continually worse impacts to the world when forcing George to use his power, Haber finally decides the problem is with George’s unconsciousness. It never occurs to him that the real danger is in converting George’s power to a technology that can transform reality.

     

    Lathe of Heaven screen capture

     

    Le Guin’s message is clear: incredible power, especially augmented by technology, cannot be used in a simplistic way to transform a reality which is complex and intertwined. Instead, those interested in change must “go with the flow” of reality and change the human condition within the context of there normal interaction. The use of dominating power over nature will result and a dystopic future. This is in fact what Lathe of Heaven portrays.

     

    Lathe of Heaven screen capture

     

    Is Lathe of Heaven Cyberpunk? I do agree that Lathe of Heaven at best is a cyberpunk fantasy. I include it here primarily due to the use of technology, invented for the purpose of human betterment, that ends up instead almost destroying humanity. Haber’s dream enhancement technology results in increasing George’s capabilities, and ultimately leads a true cyberpunked future. Human diversity is quashed when everyone left alive (after the plague kills over 75% of the population) turns gray. Individuality is suppressed in an attempt to eliminate conflict. In the end, the message is a similar cyberpunk theme – the use of technology to remake the perfect society results in a dehumanized, sanitized dystopia.

     

    Lathe of Heaven screen capture

     

    The Bottom Line: Although low budget, the Lathe of Heaven is effective in transforming a very philosophical book to a motivating film. The dual of Taoism versus positivism is mirrored in the colors, where the Taoist earth tones dual the technological grays and whites. The three leads deliver quality performances, and the story itself is captivating. While some of the FX are suspect, and the quality of the DVD is poor (the original master was lost), Lathe of Heaven is well worth a watch.

     

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    This post has been filed under Time Travel, Made for TV, Memory Modification, Dystopic Future Movies, 8 Star Movies, Cyberpunk movies from 1980-1989 by SFAM.

    June 27, 2006

    Xchange

    Movie Review By: SFAM

    Year: 2000

    Directed by: Allan Moyle

    Written by: Christopher Pelham

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Clone #1/Toffler 3: Stephen Baldwin
  • Toffler/Fisk 2: Kim Coates
  • Fisk/Toffler 2: Kyle MacLachlan
  • Rating: 4 out of 10

    Xchange screen capture

     

    Overview: Xchange is one of those movies that comes up with an interesting if unbelievable Sci-Fi premise (mind transference technology) and then proceeds to hose it beyond all recognition with a horrid script, bad acting and flat out bizarre (not in a good way) scenes. Still the initial idea about exchanging conscious minds is interesting enough to at least keep you watching for the first 20 minutes or so. Whether you care to after that is truly a matter of how much you like trashy cyberpunked Sci-Fi.

     

    Xchange screen capture

     

    The Setting: In the near future, the technology can enable a person’s consciousness to be exchanged with another. So while you may take on the speech patterns of the new “host,” your thoughts and memories are still “yours.” Furthering this technology, a company, Xchange, now uses this technology to enable instant travel across the globe. You just need to go into an Xchange office, agree upon a temporary host (male or female), and plug-in. But wait, there’s more! In addition to Xchanges with humans, the Xchange corporation has also created disposable clones with supra-human abilities that are ready-made to accept a temporary mind transferal. Unfortunately, the clones only last a few days before self-destructing (one might wonder how the development of a full human clone that only lasts two days could possibly be cost-effective, but, um, this isn’t really explored). Unfortunately for society, the near-future has turned onto a world of the haves and have-nots, where corporations sit on top of a society where life is only valued if you are a corporate stooge.

     

    Xchange screen capture

     

    The Story: Toffler (Kim Coates) is a corporate executive who has it all. His one fear is that he’s afraid of undergoing mind transferal travel, or “floating” as it has become called. Unfortunately for him, his biggest corporate customer’s CEO has been murdered and the CEO’s son needs him by his side in an hour for an important meeting on the other side of the country. Due to the time issue, Toffler is forced to undergo his first floating instance. A temporary host has been found at the last minute, so everything seems to be set. While the transferal and meeting goes off without a hitch, and in fact Toffler (now Kyle MacLachlan) has found the experience to be enjoyable, problems arise when Toffler goes back the next day to transfer into his own body. Unfortunately, the temporary host that now is traveling in Toffer’s body has not returned – worse, his current body appears to be stolen, and the Xchange corporation is asking for it to be returned. In fact, it appears that the most notorious terrorist now is in control of his body.

     

    Xchange screen capture

     

    The CEO for Xchange (Janet Kidder) asks Toffler to take on the body of a clone until his real body is found. This is Tofflers’ worst nightmare. Considering clones only last a few days or so, Toffler freaks out and escapes. Strangely, he eventually gets someone to put him in a clone (Stephen Baldwin) anyways so that he can go out and find his body. From the moment Toffler escapes until the end, we get a completely bizarre and convoluted plot of corporate slimes treating the little people like trash, and screwing whoever they need to get to the top. I could go into details, but truly, for the most part it’s about as predictable as you can get.

     

    Xchange screen capture

     

    Scenes Too Stupid for Words: OK, Xchange is almost worth sitting through just to see the quick-cut shot of the CEO chick in the buff screwing the son bad guy while arguing about their absurd take over the world plan at the same time. The narrative called for the beans to be spilled on who the bad guys were, and why they were working together, so, for whatever reasons, they tried to combine the two scenes into one. Truly, this has to be one of the most idiotic sex scenes ever put on film. There are others in Xchange that are pretty bad, where similarly, something has to happen in the narrative but they couldn’t bother spending more than 10 minutes coming up with the details. But truly, the CEO sex scene has to be seen to be believed.

     

    Xchange screen capture

     

    The Bottom Line: The mind transfer technology in Xchange could have potentially been interesting, but instead it is delivered in a completely simplistic and non-believable way. Worse, the surrounding story sucks horribly, and the acting, especially from Stephen Baldwin is pretty lousy. But again, the story idea was at least interesting, as was the bizarre floater bar. And the production values were at least on par with TV movies, so Xchange earns a solid 4 stars.

     

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    This post has been filed under Memory Modification, 4 Star Movies, B Cyberpunk Cinema, Cyberpunk movies from 2000 - 2009 by SFAM.

    June 14, 2006

    YouTube Video - Yellow

     

     

    Netsui found this and posted it in the Meatspace. Directed by Visual Effects specialist, Neill Blomkamp, this little short plays like an ad for a movie called “Yellow.” This is about an android, who appears to be more intelligent than the rest, and has escaped. All in all, its an interesting 4 minutes. This would be cool if it was a trailer for an actual movie.

    EDIT: Link updated.

    This post has been filed under Internet Short by SFAM.

    June 13, 2006

    Bjork All is Full of Love

    Movie Review By: SFAM

    Year: 2000

    Directed by: Chris Cunningham

    Written by: Björk

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Rating: 10 out of 10

    Bjork All is Full of Love screen capture

    You’ll be given love
    You’ll be taken care of
    You’ll be given love
    You have to trust it

     

    Overview: Bjork’s video, “All is Full of Love” was the first DVD single ever released. Looking at it, its not difficult to see why. This thing is beautiful, innovative, wonderfully shot. All is Full of Love raked in the awards back in 2000, including the MTV Best Special Effects award, the ITS Monitor award, and the Best Music Video at the 1999 London Effects and Animation (LEAF) awards. As I really don’t have a video category yet, I’m including this in my film short category.

     

    Bjork All is Full of Love screen capture

    Maybe not from the sources
    You have poured yours
    Maybe not from the directions
    You are staring at

     

    The Video: All is Full of Love opens with a female looking robot is being put together, while she is musing (singing). Eventually another twin robot enters the picture, and the two robots begin to embrace to the chorus, “All is full of love.” Throughout the entire video, the builder machines continue to make adjustments to the pair. The pacing is slow and deliberate, which mirrors the song.

     

    Bjork All is Full of Love screen capture

    Twist your head around
    It’s all around you
    All is full of love
    All around you

     

    The Visuals: All is Full of Love provides incredibly realistic and high production values. The result is an incredibly immersive posthuman experience. Almost immediately the viewer is drawn into the setting and does not leave until the video ends. The colors are almost all whites and blacks, with minor hues of purple interacting.

     

    Bjork All is Full of Love screen capture

    All is full of love
    You just aint receiving
    All is full of love
    Your phone is off the hook
    All is full of love
    Your doors are all shut
    All is full of love!

     

    The Robots: The absolutely wonderful Robots in this video were built by Paul Catling. These robots have been pretty influential, and most certainly influenced the robots in the large scale cyberpunk movie, I, Robot. Also, I’d hazard a guess that this video also most likely influenced artist Nicolas Leblanc, who did the robots in the Cyberpunkreview header.

     

    Bjork All is Full of Love screen capture

    All is full of love
    All is full of love…

     

    The FX: Chris Cunningham used Glassworks for all the FX in this video. Glassworks does a wonderful job of blending the actual robot with Bjork’s face. But really, it appears the process was even more complex than that, as Chris Cunningham relates in an interview with American Cinematographer:

     

    “Every single shot in the video has about four layers. The first element is the shot of the set and the robot prop doing nothing, which we’d film for about 21 seconds. We’d then remove the prop Björk robot and put (the real) Björk in with her face painted white and wearing a blue suit. Using a mix of the (master shot and a live feed of Björk in frame) on the video monitor, we’d then try to match up as much as possible. It was a pretty crude and fairly terrifying method of shooting the video. For the Avid editing, I basically had a series of stills of a robot on a set and some crude shots of Björk wearing a blue suit with her face painted white. There was a definite feeling of insecurity all the way until the first couple of shots were finished in post, when I could finally tell whether it was working or not.” (American Cinematographer)

     

    Bjork All is Full of Love screen capture

    All is full of love
    All is full of love…

     

    The Bottom Line: Truly, Bjork’s All is Full Of Love is an absolutely terrific cyberpunk music video. I can’t say enough how much I think of this. Give it a watch.

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    This post has been filed under Short Film by SFAM.

    June 9, 2006

    Death Powder

    Movie Review By: SFAM

    Year: 1986

    Directed by: Shigeru Izumiya

    Written by: Shigeru Izumiya

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Lead Researcher (Male): Takichi Inukai
  • Lead Researcher (Female): Rikako Murakami
  • Third Researcher: Shigeru Izumiya
  • Guernica (Android): Mari Natsuki
  • Rating: 5 out of 10

    The Death Powder screen capture

    Is there life without death?

     

    Overview: Here I yet again delve into the world of the experimental extreme Japanese Cyberpunk – this time to watch Death Power (Desu pawuda in Japanese), a movie Glam Creature discovered for me. Death Powder is a very low budget, mostly incoherent extreme Japanese Cyberpunk film with some occaisionally very interesting visuals. I probably would have liked this movie more had I obtained either a decent transfer or full subtitles. Unfortunately, the only place I could find this at the time was on LostSilver.com, a site that presses public domain movies to DVD-R format. All the main characters had appropriate subtitles, but the vast amount of mumbling in this film (mumbling usually occurred ultra-bizarre situations) was only subtitled in Chinese. The transfer was so bad that in some scenes the screen appears pixilated.

     

    The Death Powder screen capture

     

    The Story: In the very near future, a group of three researchers has captured a very special android named Guernica (Mari Natsuki), and have brought her to a deserted warehouse, and have tied her to cot, with a protective covering over her mouth. One researcher (Izumiya) is left to guard the Guernica, but appears to be slowly going crazy. Two of the researchers, a guy (Inukai) and a girl (Murakami) apparently have just escaped (presumably from some fallout after capturing Guernica) and are on their way back to the warehouse. Murakami tries calling Izumiya and discovers that something is wrong.

     

    The Death Powder screen capture

     

    They proceed carefully into the warehouse where they discover that Izumiya has gone crazy and is now trying to kill them. Izumiya makes it to Guernica, who suddenly sits up and blows dust all over Izumiya. From there, the movie turns extremely surreal. Guernica’s body slowly disappears into dust, while Izumiya’s face starts to expand dramatically (in a very low-budget sort of way), while Izumiya rips his hand off and Inukai shoots Izumiya with a futuristic looking gun. Things settle down with Izumiya off hallucinating, while Izumiya has somehow captured and tied Inukai to Guernica’s metal cot. She gets free and beats Izumiya to a pulp.

     

    The Death Powder screen capture

    Sometimes death is the ultimate statement.

     

    Meanwhile, Inukai’s hallucinations have provided him omniscience. Inijai proclaims, “”I understand the secrets of the flesh.” He sees Guernica’s origins and the ongoing struggle with the scar people, who are people who’s flesh is slowly decaying on their bodies. Things get even weirder from there with visuals of massive globs of oozing puss creatures with eyes, an incoherent video montage, a fight with the scar people, and in the end, we find a very bizarre looking monster sitting in a vast setting of emptiness.

     

    The Death Powder screen capture

     

    What The Fuck is This Film About??? I fully acknowledge that Death Powder is incoherent enough that attempting to interpret it will potentially lead to nonsensical ambiguity. Unlike others like Tetsuo, which CLEARLY has a point even though many claim are incoherent, this film may not simply hold together well enough to have a clear point. That being said, after two watches, it appears that the death powder is an allegory for technology’s insidious and pervasive destruction of mankind. That Android chick’s name, Guernica, after Picasso’s famous painting, gives us the clue. She is the embodiment of humanity’s destructive tendencies, and like the painting, her ultimate impact is seen with dead, injured, dismembered and torn bodies. That Geurnica is created by a rock star playing an electric guitar indicates that our technology enabled modern culture is ultimately to blame. A bastardized version Christian forbidden fruit analogy also is at play here in that a woman (android) possesses the forbidden knowledge, and humanity tries to access it by capturing her and covering her mouth. The implication is that they hope to possess the knowledge without suffering the consequences.

     

    The Death Powder screen capture

     

    The other aspect that Izumiya seems to explore is the nexus between life and death. Death Powder explores competing ideologies in examining this question. Initially, we are told that “Life without flesh is death.” The researcher, now fully infected and potentially dead, but still thinking (meaning his flesh is dead), responds to this thought with the following:

     

    There is no death without life. There is no Answer to this Madness.
    Heaven exists within my body…dead. But Hell…Hell is everywhere!

     

    To which, the Android, Guernica responds, “Is there life without death?” From an android’s perspective, this is probably a VERY interesting line of questioning. If you are able to think, does this not imply you are alive? But if you have no flesh – doesn’t this imply you cannot die? This is of course completely at odds with the original statement. When we include the scar people – a faceless gang of humans losing their flesh – as those espousing that life without flesh is death, we are left with a losing struggle where living humanity (flesh) is supplanted by our technological monstrosities our culture creates. In effect, Izumiya is espousing that humanity slowly dies as our culture is merged with technology. In the end, all that is left is this zombie-like monstrosity that is neither alive or dead, but definitely isn’t human.

     

    The Death Powder screen capture

     

    Disconnected Bizarre Video Montage: At about three-fourths through the 62 minute movie, Death Powder breaks into a ten minute plus video montage segment. This occurs after the death powder-enabled android chick states something to the effect that there are far more people to infect, so she must hurry. I’m guessing this is supposed to be Guernica’s Destroy the World tour. This would work except that when its over, we are brought right back to the warehouse, this time to await some workers who are lured into the pit of horrors. In ending it as such, the purpose of the montage seems to disappear. In the end, we are left with the idea that director Shigeru Izumiya had also developed this cool video montage footage, and wanted to include it somewhere. It does look pretty cool though.

     

    The Death Powder screen capture

    Life without flesh is death.

     

    The Visuals: Like many experimental films, Izumiya literally throws in every kind of camera technique available. We get tons of perspective shots, multiple exposure shots, different overexposed lighting shots, completely strange camera angles (like a sideways up-above running shot), all wrapped up in a myriad of disturbing visuals. Whether we get coherency or not, Death Powder is certainly creative. I really wish I had been able to obtain a better copy of the film, as I’m afraid the color is washed out on Lostsilver’s public domain version (although I don’t know – perhaps this is intentional). This leaves the film with a very washed out, almost (but not quite) black and white look.

     

    The Death Powder screen capture

     

    The Sound: Perhaps Death Powder’s best strength is in its sound effects. Izumiya continually barrages the audience with a cornucopia of industrial/techno cyberpunk sounds. We get various low-toned keyboard pieces combined with strange and eerie sounds of all types and textures. If I had to guess, I’d say the majority of the time spent on producing Death Powder was working with the sound track – it’s by far the most polished aspect of the movie. This may not be all that surprising considering Izumiya got his start composing for Japanese Cyberpunk director Sogo Ishii on Crazy Thunder Road.

     

    The Death Powder screen capture

     

    The Bottom Line: I wonder if I’ve become jaded since watching a number of these extreme Japanese Cyberpunk flicks. Many comments about Death Powder indicate that people were blown away by the visuals and have never seen anything like this – some to the point of even having nightmares about it. If this is your first, or perhaps even second experience in delving into extreme Japanese Cyberpunk movies, than perhaps Death Powder comes off much better. However, as much as I love the experimental visuals, this movie clearly could have been put together better. There is a lack of crafting in Death Powder which negatively impacts the movie-watching experience. Still, Death Powder, while incoherent, is at least unique, creative and interesting, so there’s certainly something worth watching here. It’s for this reason that I’m giving it 5 stars instead of 4. I really wish I was able to get a better transfer of this, but even if I had it, I still doubt I’d be giving it more than 5 stars.

     

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    This post has been filed under Japanese Cyberpunk, 5 Star Rated Movies, Horror, B Cyberpunk Cinema, Surreal Cyberpunk Movies, Cyberpunk movies from 1980-1989, Android Movies, Movie by SFAM.

    June 5, 2006

    The Island

    Movie Review By: SFAM

    Year: 2005

    Directed by: Michael Bay

    Written by: Caspian Tredwell-Owen, Alex Kurtzman & Roberto Orci

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Lincoln Six Echo/Tom Lincoln: Ewan McGregor
  • Jordan Two Delta/Sarah Jordan: Scarlett Johansson
  • Merrick: Sean Bean
  • Rating: 5 out of 10

    The Island screen capture

     

    Overview: The Island is straight Hollywood fare from the get go. In this summer bubble gum scifi-action romp, you’ll find few original ideas here, or even a coherent plot, but you will find loads of awesome visuals and even more action scenes and explosions. Vast amounts of money went into creating some rather incredible action sequences. Unfortunately, with all the thought devoted to creating those sequences, there apparently was little left for the story itself. Still, Scarlett Johansson looks absolutely gorgeous in The Island, and Ewan McGregor works as a leading man.

     

    The Island screen capture

     

    The Story: In the future, the desire among the rich and famous to live for ever dominates their existence. Along comes Dr. Merrick (Sean Bean) who founds the Merrick Corporation to meet this market need. The Merrick Corporation has (supposedly) found a method to take a person’s DNA and clone all of their organs within a gelatinous blob that maintains a persistent vegetative state. Unfortunately, they were never able to make this work, so instead, the Merrick Corporation broke all the laws and went with straight cloning of their human sponsors. For a cool 5 million bucks, sponsors can buy an insurance policy to ensure they always have a perfect set of organs that can be harvested to save them from whatever malady arises.

     

    The Island screen capture

     

    To keep the clones under control, Dr. Merrick constructs an alternate reality where a contaminated world has killed everyone except for a few fortunate souls who were rescued and placed into a special set of buildings. They have also saved an Island, which is now the only place on earth where people can live without dying. Now all the clones await their turn in the lottery, which, if won, supposedly means they will be able to go to the Island. In reality, the clones are “selected” when their sponsor has need for one of their body parts. From their diet to their associations with others to their urine output, every aspect of a clone’s life is monitored. THX-1138’s surveillance society, right down to the oppressive white, is omnipresent in The Island.

     

    The Island screen capture

     

    Lincoln Six-Echo, played by Ewan McGregor, is a clone who starts questioning his surroundings. He eventually gets out (through a completely idiotic plot point) and realizes that that those who leave to go to the Island are in fact being murdered. He quickly goes back to get his close friend, Jordan Two-Delta (Scarlett Johansson) who just yesterday was selected to go to the Island (her sponsor is dying from wounds suffered in a car crash). Together, they make a break for it, but are pursued by (we are told) a crack-group of ex-special forces agents led by Djimon Hounsou. With the help of a low-level employee (Steve Buscemi) that Lincoln Six-Echo befriended, Lincoln and Jordan make for Los Angeles in an attempt to find Lincoln’s sponsor to discover the truth. From there, The Island turns into a high-tech, futuristic chase movie, with continually larger explosions and action sequences dominating screen. I won’t spoil the ending for you, but suffice to say this movie is as predictable as they come.

     

    The Island screen capture

     

    Michael Bay’s Approach to Story Telling: It’s pretty clear that director Michael Bay doesn’t plan movies like most directors. He seems to pay FAR more attention to the visual progression than he does the actual dialogue. The narrative in Island, like most of his movies, simply doesn’t hold together. To buy it, you have to accept all sorts of inane action on the part of the characters. Michael Bay seems to construct his movies via storyboards alone – for instance, he knows that in the end, the hero and the bad guy need to fight on a high-tech, scary looking bridge with explosions going on in the background – he is far less concerned about the rationale that brings them together. In watching it, the Island is one of those rare movies that is actually more coherent if you turn off the sound. The story you make up to go with the visuals will almost certainly make more sense then some of the plot points Bay provides.

     

    The Island screen capture

     

    I don’t even mind that we have to accept that two clones, three and four years old, are able to outwit an entire platoon of ex-special forces personnel, or that they “magically” assume all of their cloned person’s skills (like riding flying motorcycles). I can even accept that a supervisor on a regular basis, gives a clone a key that gets him to the outside world to save the supervisor from running errands, or that the the police regularly park their squad cars in the middle of an intersection and then don’t look for broadsides, but some of the basic plot stuff really does bother me. In the Island, the cloning is a HUGE secret that implicates the entire corporation into illegal action, but none of the investors, including the Defense Department which as spent 120 Billion on this “technology,” ask any questions. Even more incredible, none of the hundreds, if not thousands of low-level employees have ever consider spilling the beans. Instead, they are so closed-mouthed, they don’t even tell their family members. Killing is cool for them, as long as they get to keep their meager paychecks. This is just one example – far worse are the ending plotlines, which have our heroes assuming that top-notch special forces personnel wouldn’t search them for weapons even after they’ve shot people (lucky for them, the special forces personnel complied), that hired thugs would hang out and watch their boss go mono-a-mono with the hero vice wasting our hero, and that the boss himself, up in the comfort of his office, would be able to make it to the hero far quicker than any of his hundred thugs who’s job it is to enforce the peace.

     

    The Island screen capture

     

    Product Placement Gone Wild: It’s kind of refreshing to know that in the future, all dehumanized clones have to wear Puma shoes and clothing, drink Aquafina, serve Ben & Jerry’s Ice cream to kids, model for Calvin Kline on billboards, play Xbox, seek out MSN Search as a phone book, conduct their slave work on Apple computers, steal American Express credit cards, snag rides on Mac Trucks, wear Monza watches, and look longingly at Michelob Light beers. And of course, EVERYONE will be driving either Cadillacs or Dodge Magnums in the future. The Bond movies, where you expect significant product placement, don’t hold a candle to the monstrosity that is The Island. Not only do we get an obscene number of product placements, the on-camera product “lingering” that Mr. Bay engages in is almost criminal. I felt like I should have gotten a discounted ticket due to the myriad of embedded commercials. It’s rather amazing if you think of it – that almost 70 years into the future, all these companies will still be using the same logos they use today. I must say though the product placements are very memorable – they make be both remember the product and more importantly, they instill in me the STRONG desire to never buy these products again, as I now associate these brands as contributors to fucking up my movie watching experience.

     

    The Island screen capture

     

    The Visuals: While I’ve bashed the Island’s plot, Michael Bay certainly deserves a lot of credit for delivering some pretty cool cyberpunk visuals. The clone development labs look pretty darn cool. Additionally, Michael Bay continually composes shots displaying wonderful color panoramas. We get gorgeous yellows and blues in a variety of textures and settings. In scene after scene, it becomes clear that while Bay isn’t too concerned about the dialogue or narrative sequences, he’s intimately involved in the look. In some cases though, the visuals, while impressive, make absolutely no sense – the worst example being the weird eye-nanobots that are needed to take pictures of the brain activity. That its necessary to have metal insects entering the eye in order to take a brainscan 70 years into the future strains credibility far past the point of reason – even worse, the brainscan cannot be processed until 48 hours!

     

    The Island screen capture

     

    The Action Sequences: Michael Bay is known primarily for his outrageous and visually impressive action sequences. He does not disappoint in the Island as the action is consistently top notch. We get awesome explosions, incredible chase scenes and lots of gun fire and fight sequences, all with wonderful camera angles and high quality positional surround sound. If there’s one reason to definitely not miss the Island, it’s the action sequences. Michael Bay may not be a great film maker, but he and his crew are genius at constructing creative, eye-poppingly tense action.

     

    The Island screen capture

     

    The Bottom Line: If there was one change I would make to the story, I would have suggested they had done away with the illegal nature of cloning (the second change would be to eliminate the magical memory transferral that happens between clones and sponsors). The Island would have worked far better if it portrayed a world were society as a whole had decided that cloned people were property. Instead, the Island practically ignores this question. But while I have a hard time suspending disbelief for the plot the Island provides us, I probably would have given it six stars, similar to a number of other Hollywood movies high quality visuals and significant plot issues. Unfortunately, the obscenely over-the-top product placement deserves at least the loss of one star. Not only are there over a dozen companies, the “linger” factor makes it clear that you’ve just paid to watch a commercial. In the end, this is simply asinine and reflects poorly on the studio (Dreamworks), the film maker (Michael Bay), and the products themselves (too numerous to mention). I would conservatively guess that the product placement easily cost the Island many tens of millions in lost revenue. The Island cost 126 million to make but only brought in 35 million, large part because virtually all reviews discussed the overbearing product placements. Word of mouth from viewers merely confirmed that if you pay to watch this in the theatre, you will be paying for commercials.

     

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    This post has been filed under Security-Surveillance State, Memory Modification, 5 Star Rated Movies, Awesome Cyberpunk Visuals, Cyberpunk movies from 2000 - 2009 by SFAM.

    June 2, 2006

    Cost of Living

    Movie Review By: sfam

    Year: 2005

    Directed by: Jonathan Joffe

    Written by: Jonathan Joffe

    Length: 11 Minutes

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Dying Man: William B. Davis
  • Sales Associate: Andrew Kirvanek
  • Rating: 8 out of 10

    Cost of Living Poster

     

    Overview: While at Balticon last weekend, I saw this wonderful cyberpunk short at the Balticon Film Festival. I still don’t know if it won or not, but Cost of Living was my second favorite (and only cyberpunk film) of the 12 mostly terrific short films shown (my favorite was a very emotional deep space scifi short film called Microgravity). Cost of Living has great production values, and goes with a light-gray/white dominating color scheme. Often, we find white in cyberpunk movies representing high-tech methods of dehumanization - Cost of Living definitely adheres to that convention.

     

    Cost of Living screen capture

     

    The Story: Cost of Living takes place in a near-future time where body replacement has become all the rage. Brains are removed from their human hosts and placed into a cyborg body. Cyborg body part companies now compete on features and price, and have a range of models available, not unlike a car dealership might. A dying man, played wonderfully by the X-Files smoking man, William Davis, comes into the showroom floor of the lowest priced cyborg dealer. After going through the models, he quickly lets the salesman (Andrew Kirvanek) know that price is his driving factor. After settling the low-priced base model (the Marathon Series), they discuss financing. In the end, the dying man doesn’t have enough money. The salesman then poses him the option of, in effect, working off the cost of the new body. In essence, the deal is he would become a slave of the corporation for the next 100 years, working 14 hours a day for 6 days a week. In the end, the choice becomes 100 years of slavery or death. The set-up is very well done, and Davis especially really sells the dilemma. What would you choose?

     

    Cost of Living screen capture

     

    The Bottom Line: The film maker, Jonathan Joffe, taglines this film short with the question, “How much would you pay to live forever?” In essence, this actually becomes an optimistic view of the future Joffe poses. Considering the cyborg body the dying man will be receiving is bottom of the line, one is left with the question, “Will the low-end body last more than 100 years, or does it magically expire at that time, forcing the dying man to get yet another 100 year term?” This short film really does capture the essence of cyberpunk in showing unchecked corporations holding sway over humanity itself. An inside joke, having the X-files’ William Davis - the Smoking Man - dying of cancer is just a terrific little bonus!

    While somewhat predictable, Cost of Living is wonderfully executed and well worth a watch. I don’t know where to point you to in order to see this short film - it doesn’t even have an IMDB film reference. I’m emailing Mr. Joffe about this - hopefully we’ll see him respond here (EDIT - Mr. Joffe responded - see the trailer in the comments).

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    This post has been filed under Short Film by SFAM.

    May 25, 2006

    Brazil

    Movie Review By: SFAM

    Year: 1985

    Directed by: Terry Gilliam

    Written by: Terry Gilliam, Tom Stoppard & Charles McKeown

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Sam Lowry: Jonathan Pryce
  • Jill Layton: Kim Greist
  • Archibald ‘Harry’ Tuttle: Robert De Niro
  • Mrs. Ida Lowry: Katherine Helmond
  • Michael Palin: Jack Lint
  • Spoor: Bob Hoskins
  • Mr. M. Kurtzmann: Ian Holm
  • Rating: 10 out of 10

    Brazil screen capture

     

    Overview: Terry Gilliam describes Brazil as “Franz Kafka meets Walter Middy” - this sort of fits. Using the name of Arry Barroso’s 1930s escapist song, Brazil is set in a nightmarish, fantasized dystopic future, Gilliam gives us a story about humanity attempting to escape reality by retreating into one’s own dreams. This is all the more interesting given the enormous fights Terry Gilliam had to engage in with Universal to even get the picture (in a non-bastardized form) released. Brazil is a visual and thematic tour-de-force which deserves a watch by all who are interested in having movies provoke deep thoughts, long after the film has concluded.

     

    Brazil screen capture

     

    The Setting: Brazil takes place in a fantasized dystopic future where runaway, controlling, technocratic bureaucracy that has invaded all aspects of daily life. Arcane forms with incoherent instructions are required to do anything, but the goal is always completeness and finality over actual results. Appearances are everything in Brazil – actual human relationships are a luxury most do without. Humans survive in this world by keeping their “real” selves bottled up inside as a cocoon, while overtly they serve their role as a specific cog in the system. Keep the desk clean, the expensive suit pressed and your family looking perfect and you’ll be alright. Continually we see non-human responses to horrific disasters. In one restaurant scene, half the patrons have been blown up by a bomb, but the maître d’ is far more concerned with hiding the destruction from his elite patrons by erecting a pleasant backdrop than he is in helping those horribly injured.

     

    Brazil screen capture

     

    The Story: Sam Lowry (played wonderfully by Jonathan Pryce), our hero, from the beginning adapts to the system, but separates his “true” self in his dreams. Sam works as a minor cog in a the massively large bureaucracy called the Ministry of Information. The Ministry of Information eats up 7% of the total GDP in its pursuit of society’s subversive elements, including the terrorists, who randomly bomb the rich and wealthy throughout the movie. Even though Sam comes from a prominent family with connections, he wants nothing to do with career advancement. Sam long ago gave up aspirations, and only wants to get through life unnoticed - until the love of his dream life appears in the real world. Sam throws everything else aside in order to meet up with this chick, but unfortunately, the “system” and even his own preconceptions continually get in the way. As the story unfolds, we see the bureaucracy in action in what becomes a struggle of freedom and individuality against the technological domination of humanity.

     

    Brazil screen capture

     

    The Visuals: Brazil is a visually powerful movie. In its more sedate moments, Brazil starts off as a noir-ish style setting with 40s style suits and hats, tall squared buildings, computers driven by typewriters and dark lighting from above. But very quickly, Brazil changes to a surreal experience, which shoes converted to hats, ventilation pipes dominating every roomscape, and massive expansive buildings without ground floors. Ventilation pipes are Gilliam’s symbol for technology run rampant. Massively tall buildings are symbols for bureaucratic power. Throughout, dark gray is the dominating color. Visually, the world of Brazil is decidedly bleak – more bleak in fact than humanity can overcome.

     

    Brazil screen capture

     

    The Sound: Brazil’s score fully encapsulates the ambiance that Gilliam is expressing. We have high flowing orchestral pieces, cheesy, squeaky monophone songs, marches that integrate type-writers as the rhythm section, and all sorts of diversity that captures the quirky, bittersweet feel that Brazil often conveys. The continually harsh, metallic sound FX also highten the ambiance. What we are left with is a wonderful meshing of visuals and sound as a backdrop for the wonderful performances throughout.

     

    Brazil screen capture

     

    The Cast: One of Gilliam’s real skills in Brazil is taking an extremely large cast, filled with potentially interesting roles, and making them all meaningful. Continually, Brazil provides us a stream of totally interesting role players that add to the quirky universe that is this fantasized future. Robert De Niro is terrific as Harry Tuttle, a heat engineer-turned anarchist revolutionary. Michael Palin plays a terrific best friend and torturer, and Katherin Helmond plays a totally wierd, excentric but powerful mother. There are a number of other unique roles, including Ian Holm who plays a terrific cowardly, conniving boss, and Bob Hoskins as a slighted and crazed heat engineer. Jonathan Pryce is absolutely superb as the lead, and Kim Greist plays an interesting counter-point love interest. All in all, the roles come across as entirely memorable.

     

    Brazil screen capture

     

    Dream Trapped Inside of a Nightmare: On the “Making of” segment of the Criterion Edition, Brazil is described as a dream trapped inside of a nightmare by star Jonathan Pryce. Pryce’s character, Sam Lowry, dreams the ultimate dream of happiness. In his dream, he is a fantasy warrior with angel wings who fights the denizens of the deep to rescue his idealized damsel in distress. In reality though, every aspect of his life is a nightmare. The “system” that is the bureaucracy, in an attempt to root out the terrorists, has extended its omnipresent tentacles into every aspect of life. At best, Lowry’s idealized reality involves being un-noticed by anyone. Unfortunately, once he discovers his idealized mate in real life, he can no longer remain obscure. He risks everything in a failed attempt to transform his dream into reality. In the end, Brazil shows how the depths of humanity can be crushed in a dystopic future where individuality and human rights become completely subservient to societal “welfare.”

     

    Brazil screen capture

     

    Use of Information: In Brazil, the collection and storage of information is paramount. While Brazil takes place in a dystopic future, computers have never advanced past arcane mainframes. The notion of usability, or people-centric computing is an anathema to the world of Brazil. The horror of horrors for the bureaucracy is finding a piece of paper without a home, or even worse, acknowledging that the “mistake” that caused this out of place paper belongs in your department! In Brazil, the fact that a person dies and a family is destroyed by this paperwork glitch is completely beside the point. In fact, the Samurai warrior character (see below) that Lowry fights in his dreams is fully comprised of computer parts – information and computers are indeed the ultimate evil for humanity.

     

    Brazil screen capture

     

    Terror As a Means of Extracting Information: One of the really interesting notions in Brazil that resonates today is the idea that the government engages in torture as a means of extracting information about potential terrorists. The throwaway comments from Sam, who has bought into this world, indicates that the choice HAS to be between this invasive government and sheer anarchy. When brought to the level of the individual, one has the sense that little by little, the government in Brazil slowly invaded individual freedoms as a way of combating the terrorists. The clear impression though is one of ever escalating acts – as the government becomes more invasive, the anarchic responses become more extravagant. De Niro’s character, the heroic anarchist heating engineer, represents this history of society, and humanity’s ultimate response.

     

    Brazil screen capture

     

    Is Brazil Cyberpunk? Due to the fantasy elements we see in Brazil, it’s hard to refer to it as a straight cyberpunk movie. While the dream sequences aren’t an issue, the dystopic future clearly isn’t supposed to represent an actual near-term future – it’s a fantasized version of issues currently playing out in society today. Still, the message of invasive technology and dominating totalitarian control destroying humanity is rarely done better than we see in Brazil. And while Brazil is wonderfully quirky, it’s the ending that truly feels like a cyberpunk film. Here we get both common cyberpunk visuals and philosophy in every sense of the word. The ending especially mimics many other cyberpunk films, where…

    [SPOILERS – HIGHLIGHT THE TEXT TO SEE]
    Throughout the last half of the film, Sam’s perception of reality becomes more and more governed by perceptions from his dream world. His actions leading to his final arrest are based on a perceptual mix of fantasy with reality. At the end, Sam is seems to make the conscious choice to disavow the real world in favor of his internally constructed fantasy. In this sense, Sam has finally attained the freedom he long sought after. Interestingly, a very similar approach is also used at the end of Save the Green Planet.

     

    Brazil screen capture

     

    The Bottom Line: The world of Brazil is steeped in a runaway, controlling, technocratic bureaucracy that has its tentacles in every part of humanity. The ducts dominate every room, including the family household living room at the beginning. To humanity, the message is clear – “Your actual lives must be adapted to suit OUR needs, not yours; freedom now only exists in your own dreams.” In the end we are shown the myth of a free man in a tightly controlled society – the only freedom we ultimately possess is within our own perceptions – that is the only source where salvation can be found. Visually, Brazil is simply stunning. The story is incredibly creative, the acting is great (especially De Niro and Pryce) and the dialogue is terrific. Furthermore, your Gilliam’s wonderful sense of humor seeps out of every pore in this movie - such as the notion that the information retrieval department never retrieves any information. In short, Brazil is movie worthy of high praise.

     

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    This post has been filed under Awesome Cyberpunk Themes, Security-Surveillance State, Dystopic Future Movies, 10 Star Movies, Surreal Cyberpunk Movies, Awesome Cyberpunk Visuals, Cyberpunk movies from 1980-1989 by SFAM.
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